Player Matchup

Ao Kuang
Ao Kuang
Bryson0525
Ao Kuang
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Freya
Freya
Christh
Freya
Level 107
God Stats
14W - 11L
1,467 SR
Queue Stats
344W - 370L
1,382 Elo+
Solo
Tiamat
Tiamat
PVK007
Tiamat
Level 51
God Stats
0W - 1L
1,318 SR
Queue Stats
11W - 14L
1,380 Elo+
Party 1
Sobek
Sobek
deadfun52
Sobek
Level 88
God Stats
4W - 12L
1,536 SR
Queue Stats
67W - 71L
1,395 Elo+
Solo
Serqet
Serqet
p0eun
Serqet
Level 47
God Stats
18W - 19L
1,287 SR
Queue Stats
69W - 111L
1,340 Elo+
Solo
Team Averages
Level 59
1,422 SR
1,399 Elo+

VS

Team Averages
Level 89
1,453 SR
1,411 Elo+
Lancelot
Lancelot
 
Lancelot
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Audiomental
Fafnir
Level 116
God Stats
53W - 52L
1,467 SR
Queue Stats
548W - 574L
1,330 Elo+
Solo
Vulcan
Vulcan
JaeDisarray
Vulcan
Level 58
God Stats
8W - 5L
1,441 SR
Queue Stats
128W - 131L
1,463 Elo+
Solo
Hou Yi
Hou Yi
OnlyDub420
Hou Yi
Level 69
God Stats
3W - 5L
1,297 SR
Queue Stats
140W - 138L
1,356 Elo+
Solo
Thor
Thor
andypapi2390
Thor
Level 103
God Stats
28W - 18L
1,559 SR
Queue Stats
384W - 481L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Bryson0525
Ao Kuang
1
0 / 1 / 0
3,992
307
621
884
215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Freya
Christh
Freya
10
4 / 5 / 3
6,541
503
9,031
11,046
4,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Tiamat
PVK007
Tiamat
10
0 / 3 / 1
5,812
447
1,387
7,380
3,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
deadfun52
Sobek
9
2 / 2 / 5
6,272
482
5,897
11,139
10,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Serqet
p0eun
Serqet
12
3 / 1 / 0
7,093
546
3,282
10,186
4,239
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
11
2 / 1 / 4
6,916
532
4,370
6,027
2,367
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Fafnir
9
1 / 5 / 4
5,807
447
2,107
9,867
7,576
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Vulcan
13
3 / 1 / 5
7,696
592
7,337
4,589
1,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hou Yi
OnlyDub420
Hou Yi
10
1 / 2 / 2
6,176
475
4,542
6,428
2,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
5 / 0 / 4
7,761
597
4,816
10,075
3,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
31
9
Kills
12
12
Deaths
9
9
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
2
1
4
4
W
Fafnir
1
5
4
0.6
L
Ao Kuang
Bryson0525
Ao Kuang
0
1
0
0
L
Freya
Christh
Freya
4
5
3
1.1
W
Vulcan
3
1
5
5.5
W
Hou Yi
OnlyDub420
Hou Yi
1
2
2
1
L
Tiamat
PVK007
Tiamat
0
3
1
0.17
W
5
0
4
7
L
Sobek
deadfun52
Sobek
2
2
5
2.25
L
Serqet
p0eun
Serqet
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,218
Damage
23,172
40,635
Taken
36,986
22,448
Mitigated
18,087
8,864
Healing
9,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
4,370
567
0
1,482
6,027
2,367
104
501
5,361
0
34,067
W
Fafnir
2,107
713
0
1,132
9,867
7,576
0
6,810
2,801
8,733
0
L
Ao Kuang
Bryson0525
Ao Kuang
621
399
0
144
884
215
0
234
610
621
0
L
Freya
Christh
Freya
9,031
3,250
0
3,244
11,046
4,314
492
2,057
8,927
42,567
0
W
Vulcan
7,337
1,596
64
1,752
4,589
1,777
1,230
1,709
2,808
45,588
0
W
Hou Yi
OnlyDub420
Hou Yi
4,542
2,096
0
1,242
6,428
2,504
0
3,543
2,647
0
37,130
L
Tiamat
PVK007
Tiamat
1,387
172
0
1,296
7,380
3,111
0
4,792
2,185
35,944
0
W
4,816
1,886
0
4,236
10,075
3,863
0
3,791
6,202
0
45,900
L
Sobek
deadfun52
Sobek
5,897
944
206
3,664
11,139
10,569
0
1,205
9,864
20,402
0
L
Serqet
p0eun
Serqet
3,282
577
0
310
10,186
4,239
0
541
9,605
0
51,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,710
Gold Earned
34,356
249
Minions Killed
305
0
Camps Cleared
0
1,018,056
Distance Traveled
1,281,972
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
6,916
532
70
5
0
267,276
1
W
Fafnir
5,807
447
17
1
0
235,384
4
L
Ao Kuang
3,992
307
0
0
0
21,377
1
L
Freya
6,541
503
85
7
0
213,734
1
W
Vulcan
7,696
592
76
6
0
252,850
2
W
Hou Yi
6,176
475
59
5
0
220,997
2
L
Tiamat
5,812
447
53
4
0
239,408
4
W
Thor
7,761
597
83
6
0
305,465
0
L
Sobek
6,272
482
18
1
0
263,000
0
L
Serqet
7,093
546
93
7
0
280,537
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role