Player Matchup

Medusa
Medusa
B0shyWashy
Medusa
Level 35
God Stats
1W - 3L
1,580 SR
Queue Stats
49W - 33L
1,689 Elo+
Solo
Sylvanus
Sylvanus
JungleCow
Sylvanus
Level 34
God Stats
2W - 3L
1,270 SR
Queue Stats
109W - 126L
1,394 Elo+
Solo
Bellona
Bellona
LightHoney
Bellona
Level 32
God Stats
3W - 7L
1,287 SR
Queue Stats
80W - 68L
1,690 Elo+
Solo
Thanatos
Thanatos
ethbb
Thanatos
Level 48
God Stats
3W - 7L
1,500 SR
Queue Stats
146W - 156L
1,503 Elo+
Solo
Tiamat
Tiamat
onlysoloplease
Tiamat
Level 64
God Stats
10W - 9L
1,553 SR
Queue Stats
78W - 62L
1,585 Elo+
Solo
Team Averages
Level 43
1,438 SR
1,572 Elo+

VS

Team Averages
Level 95
1,532 SR
1,702 Elo+
Skadi
Skadi
 
Skadi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
DaKaan
Thanatos
Level 42
God Stats
1W - 1L
1,585 SR
Queue Stats
6W - 5L
1,740 Elo+
Solo
Bakasura
Bakasura
GoodGuyElinsho
Bakasura
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 4L
1,784 Elo+
Party 1
Atlas
Atlas
MasterNecron
Atlas
Level 82
God Stats
4W - 1L
1,578 SR
Queue Stats
45W - 17L
1,715 Elo+
Party 1
Janus
Janus
ThеWitcher
Janus
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 20L
1,769 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
B0shyWashy
Medusa
10
1 / 1 / 0
5,853
532
3,909
5,772
1,787
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
JungleCow
Sylvanus
8
0 / 3 / 0
5,010
455
3,523
8,945
6,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
LightHoney
Bellona
10
1 / 3 / 0
6,410
583
6,755
11,734
6,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thanatos
ethbb
Thanatos
8
0 / 5 / 0
5,016
456
3,252
9,025
3,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 3 / 0
5,861
533
4,570
8,702
4,922
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
12
2 / 1 / 2
6,438
585
4,524
7,418
2,419
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
DaKaan
Thanatos
10
3 / 1 / 0
5,700
518
6,933
8,547
4,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bakasura
11
3 / 1 / 6
6,603
600
7,011
10,292
4,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
3 / 0 / 6
6,200
564
6,096
9,193
6,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
4 / 0 / 2
6,352
577
5,065
6,195
2,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
31
3
Kills
15
15
Deaths
3
0
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
2
1
2
3
L
Medusa
B0shyWashy
Medusa
1
1
0
1
W
Thanatos
DaKaan
Thanatos
3
1
0
3
W
Bakasura
3
1
6
6
L
Sylvanus
JungleCow
Sylvanus
0
3
0
0
L
Bellona
LightHoney
Bellona
1
3
0
0.33
W
3
0
6
6
W
4
0
2
5
L
Thanatos
ethbb
Thanatos
0
5
0
0
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,009
Damage
29,629
44,178
Taken
41,645
23,318
Mitigated
19,498
18,401
Healing
16,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
4,524
2,256
0
2,445
7,418
2,419
0
667
6,751
0
53,954
L
Medusa
B0shyWashy
Medusa
3,909
1,433
0
1,250
5,772
1,787
0
953
4,709
0
40,125
W
Thanatos
DaKaan
Thanatos
6,933
1,299
0
7,078
8,547
4,284
636
0
8,547
0
27,379
W
Bakasura
7,011
4,928
0
2,767
10,292
4,001
0
1,156
9,136
0
36,206
L
Sylvanus
JungleCow
Sylvanus
3,523
707
249
3,514
8,945
6,527
0
3,106
5,652
18,457
0
L
Bellona
LightHoney
Bellona
6,755
2,139
0
5,230
11,734
6,878
996
0
11,314
0
39,158
W
6,096
3,108
267
2,813
9,193
6,578
0
3,063
6,130
14,709
0
W
5,065
728
0
1,000
6,195
2,216
0
3,207
2,988
35,062
0
L
Thanatos
ethbb
Thanatos
3,252
1,009
0
5,666
9,025
3,204
0
2,755
5,842
0
23,810
L
4,570
751
0
2,492
8,702
4,922
99
3,895
3,697
37,056
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,150
Gold Earned
31,293
305
Minions Killed
308
0
Camps Cleared
0
951,293
Distance Traveled
1,117,151
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
6,438
585
99
9
0
196,064
4
L
Medusa
5,853
532
73
7
0
203,956
1
W
Thanatos
5,700
518
40
4
0
215,925
0
W
Bakasura
6,603
600
83
8
0
263,018
4
L
Sylvanus
5,010
455
33
3
0
178,332
2
L
Bellona
6,410
583
77
7
0
194,990
1
W
Atlas
6,200
564
11
1
0
230,336
4
W
Janus
6,352
577
75
7
0
211,808
3
L
Thanatos
5,016
456
45
4
0
170,084
2
L
Tiamat
5,861
533
77
7
0
203,931
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role