Player Matchup

Atlas
Atlas
LvGODBibleTruth
Atlas
Level 43
God Stats
0W - 3L
1,475 SR
Queue Stats
24W - 30L
1,415 Elo+
Solo
Sol
Sol
SS OG CWALKA
Sol
Level 126
God Stats
5W - 6L
1,623 SR
Queue Stats
86W - 59L
1,618 Elo+
Party 2
Ullr
Ullr
he who naps
Ullr
Level 160
God Stats
15W - 4L
1,653 SR
Queue Stats
387W - 181L
1,777 Elo+
Party 2
Team Averages
Level 110
1,584 SR
1,604 Elo+

VS

Team Averages
Level 127
1,612 SR
1,543 Elo+
Baron Samedi
Baron Samedi
fooop96
Baron Samedi
Level 117
God Stats
2W - 3L
1,692 SR
Queue Stats
16W - 24L
1,460 Elo+
Solo
Mulan
Mulan
iNHaLe xTHCx
Mulan
Level 104
God Stats
28W - 21L
1,583 SR
Queue Stats
144W - 132L
1,613 Elo+
Party 1
Merlin
Merlin
iiTwizUpS
Merlin
Level 160
God Stats
15W - 16L
1,563 SR
Queue Stats
391W - 330L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 1
8,316
554
1,674
2,612
1,383
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
2 / 7 / 4
9,811
654
8,019
17,142
7,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

17
7 / 5 / 2
11,977
798
17,425
19,472
9,576
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
fooop96
Baron Samedi
14
2 / 5 / 7
10,089
673
6,897
11,419
8,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Earring

Mystical Earring

+15
Mp 5

17
8 / 1 / 4
11,685
779
14,354
16,875
22,762
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
iiTwizUpS
Merlin
15
3 / 4 / 9
10,934
729
11,748
13,857
6,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
33
10
Kills
13
13
Deaths
10
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
L
2
7
4
0.57
W
Baron Samedi
fooop96
Baron Samedi
2
5
7
1.1
L
7
5
2
1.6
W
8
1
4
10
W
Merlin
iiTwizUpS
Merlin
3
4
9
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,118
Damage
32,999
39,226
Taken
42,151
18,561
Mitigated
37,735
6,420
Healing
13,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,674
566
0
918
2,612
1,383
0
1,083
1,405
3,304
0
L
8,019
2,316
0
3,280
17,142
7,602
0
8,028
8,419
26,728
2,264
W
Baron Samedi
fooop96
Baron Samedi
6,897
613
1,727
2,570
11,419
8,568
1,047
4,102
7,317
27,681
0
L
17,425
7,906
0
2,222
19,472
9,576
0
8,867
9,763
0
67,207
W
14,354
1,400
953
3,894
16,875
22,762
522
3,562
13,313
0
32,969
W
Merlin
iiTwizUpS
Merlin
11,748
558
200
3,676
13,857
6,405
1,069
2,262
11,595
48,228
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,104
Gold Earned
32,708
126
Minions Killed
165
5
Camps Cleared
9
607,735
Distance Traveled
765,952
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,316
554
2
0
0
119,499
1
L
Sol
9,811
654
40
3
1
244,642
1
W
Baron Samedi
10,089
673
51
3
2
234,609
1
L
Ullr
11,977
798
84
6
4
243,594
3
W
Mulan
11,685
779
28
2
4
302,095
3
W
Merlin
10,934
729
86
6
3
229,248
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role