Player Matchup

Cthulhu
Cthulhu
Chuchoelroto577
Cthulhu
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 15L
1,264 Elo+
Party 1
Rama
Rama
JohnBabaYaga
Rama
Level 33
God Stats
1W - 0L
1,344 SR
Queue Stats
13W - 16L
1,248 Elo+
Party 1
Eset
Eset
TachyonicGravy1
Eset
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 16L
1,248 Elo+
Party 1
Team Averages
Level 43
1,448 SR
1,253 Elo+

VS

Team Averages
Level 65
1,498 SR
1,309 Elo+
Olorun
Olorun
HistoryGuy117
Olorun
Level 89
God Stats
3W - 3L
1,478 SR
Queue Stats
79W - 106L
1,342 Elo+
Solo
Fenrir
Fenrir
XyOnFN
Fenrir
Level 60
God Stats
5W - 10L
1,444 SR
Queue Stats
97W - 160L
1,291 Elo+
Party 2
Odin
Odin
jota_peterpan
Odin
Level 46
God Stats
1W - 2L
1,573 SR
Queue Stats
68W - 124L
1,293 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 11
8,793
879
9,797
7,967
8,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
6 / 1 / 9
7,971
797
8,155
6,182
2,965
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
5 / 0 / 11
7,993
799
9,616
5,998
2,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
6,145
615
4,508
9,680
4,310
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
XyOnFN
Fenrir
8
0 / 8 / 1
5,887
589
4,498
12,149
5,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

10
1 / 4 / 0
6,871
687
2,646
13,116
10,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
3
16
Kills
1
1
Deaths
16
31
Assists
2
Player
Kills
Deaths
Assists
KDA
W
5
0
11
10.5
L
0
4
1
0.13
W
6
1
9
10.5
W
5
0
11
10.5
L
Fenrir
XyOnFN
Fenrir
0
8
1
0.06
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,568
Damage
11,652
20,147
Taken
34,945
14,007
Mitigated
19,879
3,937
Healing
5,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,797
1,111
0
900
7,967
8,652
456
2,285
5,682
18,928
0
L
4,508
2,030
763
2,206
9,680
4,310
0
4,871
4,809
17,761
0
W
8,155
6,490
0
1,290
6,182
2,965
1,048
1,821
4,361
0
25,324
W
9,616
1,386
732
1,015
5,998
2,390
884
730
5,268
22,908
0
L
Fenrir
XyOnFN
Fenrir
4,498
907
0
1,220
12,149
5,561
0
7,828
4,321
0
12,797
L
2,646
511
0
928
13,116
10,008
0
6,938
6,178
0
10,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,757
Gold Earned
18,903
88
Minions Killed
61
5
Camps Cleared
3
554,667
Distance Traveled
491,193
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,793
879
20
2
0
187,674
1
L
Olorun
6,145
615
25
3
0
161,789
2
W
Rama
7,971
797
38
4
4
185,403
1
W
Eset
7,993
799
30
3
1
181,590
2
L
Fenrir
5,887
589
19
2
1
161,577
2
L
Odin
6,871
687
17
2
2
167,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role