Player Matchup

Neith
Neith
Bloodshot1209
Neith
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,238 Elo+
Party 1
Horus
Horus
DrFuuck
Horus
Level 32
God Stats
2W - 5L
1,566 SR
Queue Stats
4W - 15L
1,499 Elo+
Party 3
Fenrir
Fenrir
Jotunn_Gamr
Fenrir
Level 94
God Stats
5W - 8L
1,322 SR
Queue Stats
133W - 166L
1,273 Elo+
Party 1
Baron Samedi
Baron Samedi
SickRags
Baron Samedi
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 13L
1,160 Elo+
Party 3
Bellona
Bellona
White_Delight__
Bellona
Level 6
God Stats
9W - 21L
1,704 SR
Queue Stats
11W - 24L
1,238 Elo+
Party 1
Team Averages
Level 33
1,518 SR
1,282 Elo+

VS

Team Averages
Level 84
1,678 SR
1,442 Elo+
Mulan
Mulan
MinuteMaidPunch
Mulan
Level 125
God Stats
6W - 7L
1,860 SR
Queue Stats
80W - 93L
1,486 Elo+
Party 2
Hel
Hel
RuthlessCW
Hel
Level 121
God Stats
3W - 5L
1,755 SR
Queue Stats
35W - 25L
1,384 Elo+
Party 2
Nemesis
Nemesis
TheFirmHandshake
Nemesis
Level 49
God Stats
6W - 4L
1,755 SR
Queue Stats
128W - 150L
1,384 Elo+
Party 2
Ymir
Ymir
djgaming-oh
Ymir
Level 28
God Stats
30W - 26L
1,545 SR
Queue Stats
144W - 132L
1,441 Elo+
Party 4
Neith
Neith
vFuZionTM_
Neith
Level 98
God Stats
16W - 12L
1,474 SR
Queue Stats
533W - 488L
1,514 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 0
6,706
394
4,762
11,170
3,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Horus
DrFuuck
Horus
10
0 / 5 / 1
6,762
398
5,140
15,192
9,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
13
6 / 2 / 0
8,362
492
7,834
14,625
8,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Baron Samedi
SickRags
Baron Samedi
13
0 / 3 / 2
7,836
461
3,177
9,397
4,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 5 / 1
8,010
471
4,996
12,076
13,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 6
10,468
616
13,306
17,540
13,189
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
4 / 4 / 3
9,226
543
7,383
9,884
3,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
3 / 1 / 4
9,476
557
5,800
13,429
5,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 0 / 4
8,798
518
3,557
8,941
7,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
17
7 / 0 / 1
10,887
640
14,714
9,275
3,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
39
6
Kills
21
21
Deaths
6
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
L
Horus
DrFuuck
Horus
0
5
1
0.1
L
Fenrir
6
2
0
3
W
6
1
6
9
W
4
4
3
1.38
L
Baron Samedi
SickRags
Baron Samedi
0
3
2
0.33
W
3
1
4
5
L
0
5
1
0.1
W
1
0
4
3
W
Neith
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,909
Damage
44,760
62,460
Taken
59,069
40,606
Mitigated
34,013
14,192
Healing
24,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,762
2,425
0
2,363
11,170
3,992
820
1,322
9,848
0
47,554
L
Horus
DrFuuck
Horus
5,140
2,382
574
3,399
15,192
9,958
340
2,213
12,979
457
17,927
L
Fenrir
7,834
1,730
0
4,933
14,625
8,733
0
2,457
12,168
0
53,149
W
13,306
2,438
0
7,652
17,540
13,189
358
1,915
15,187
0
72,140
W
7,383
733
2,493
4,275
9,884
3,639
384
1,067
8,817
62,959
0
L
Baron Samedi
SickRags
Baron Samedi
3,177
795
49
1,402
9,397
4,568
0
4,654
4,743
47,584
0
W
5,800
1,906
0
1,800
13,429
5,542
0
31
13,360
0
90,902
L
4,996
2,139
0
1,472
12,076
13,355
726
294
11,782
0
47,916
W
3,557
660
95
2,286
8,941
7,743
30
1,625
7,287
22,520
0
W
Neith
14,714
7,684
0
6,057
9,275
3,900
3,648
0
9,275
0
90,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,676
Gold Earned
48,855
373
Minions Killed
541
0
Camps Cleared
0
1,493,228
Distance Traveled
1,637,559
2
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,706
394
78
5
0
282,711
0
L
Horus
6,762
398
29
2
0
298,442
0
L
Fenrir
8,362
492
83
5
0
345,114
0
W
Mulan
10,468
616
112
7
0
301,527
4
W
Hel
9,226
543
117
7
0
329,463
6
L
Baron Samedi
7,836
461
82
5
0
234,301
0
W
Nemesis
9,476
557
123
7
0
381,761
1
L
Bellona
8,010
471
101
6
0
332,660
2
W
Ymir
8,798
518
57
3
0
329,931
4
W
Neith
10,887
640
132
8
0
294,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role