Player Matchup

Sol
Sol
 
Sol
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
ColbertDolbert
Ymir
Level 84
God Stats
7W - 4L
1,550 SR
Queue Stats
327W - 345L
1,376 Elo+
Solo
Danzaburou
Danzaburou
Esophagus Eater
Danzaburou
Level 106
God Stats
3W - 3L
1,555 SR
Queue Stats
160W - 137L
1,420 Elo+
Solo
Thanatos
Thanatos
IAmMentallylLL
Thanatos
Level 101
God Stats
3W - 5L
1,580 SR
Queue Stats
139W - 166L
1,357 Elo+
Party 2
Kukulkan
Kukulkan
Im-B1ackSanta
Kukulkan
Level 62
God Stats
1W - 1L
1,207 SR
Queue Stats
25W - 24L
1,489 Elo+
Party 2
Team Averages
Level 102
1,479 SR
1,428 Elo+

VS

Team Averages
Level 105
1,560 SR
1,458 Elo+
Skadi
Skadi
BumpyBumblebee
Skadi
Level 127
God Stats
10W - 3L
1,670 SR
Queue Stats
92W - 106L
1,438 Elo+
Solo
Thor
Thor
RedDragon4798
Thor
Level 142
God Stats
1W - 2L
1,500 SR
Queue Stats
183W - 163L
1,487 Elo+
Party 1
Bacchus
Bacchus
ShadowWolf1294
Bacchus
Level 129
God Stats
1W - 1L
1,747 SR
Queue Stats
67W - 73L
1,490 Elo+
Party 1
Gilgamesh
Gilgamesh
lizzybear23
Gilgamesh
Level 45
God Stats
0W - 2L
1,514 SR
Queue Stats
10W - 16L
1,441 Elo+
Party 1
Tiamat
Tiamat
xmissmaemaex
Tiamat
Level 80
God Stats
0W - 3L
1,371 SR
Queue Stats
564W - 574L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
5 / 0 / 3
9,400
671
13,340
11,190
4,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
1 / 2 / 8
7,596
543
4,257
11,269
9,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Esophagus Eater
Danzaburou
12
5 / 2 / 8
8,262
590
9,605
9,841
4,228
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
14
13 / 2 / 6
9,337
667
16,097
11,914
5,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
Im-B1ackSanta
Kukulkan
13
6 / 1 / 5
8,602
614
5,700
6,409
2,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 4
7,242
517
4,840
11,286
3,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
1 / 8 / 1
5,868
419
4,847
16,064
5,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

8
4 / 8 / 0
6,172
441
9,424
15,658
12,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
lizzybear23
Gilgamesh
9
0 / 5 / 0
5,359
383
4,375
12,715
8,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tiamat
12
1 / 4 / 1
6,981
499
2,947
11,489
4,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
13
30
Kills
7
7
Deaths
31
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
0
3
6.5
L
1
6
4
0.5
W
1
2
8
2.5
W
Danzaburou
Esophagus Eater
Danzaburou
5
2
8
4.5
W
Thanatos
13
2
6
8
W
Kukulkan
Im-B1ackSanta
Kukulkan
6
1
5
8.5
L
1
8
1
0.19
L
4
8
0
0.5
L
Gilgamesh
lizzybear23
Gilgamesh
0
5
0
0
L
Tiamat
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,999
Damage
26,433
50,623
Taken
67,212
27,003
Mitigated
33,702
24,504
Healing
13,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,340
5,805
0
8,228
11,190
4,826
3,144
515
10,215
66,117
9,051
L
4,840
2,515
0
2,081
11,286
3,415
0
2,673
8,613
0
33,969
W
4,257
1,674
0
1,035
11,269
9,621
0
3,868
7,352
31,552
0
W
Danzaburou
Esophagus Eater
Danzaburou
9,605
3,552
0
3,551
9,841
4,228
481
4,304
5,529
0
53,012
W
Thanatos
16,097
4,779
0
11,065
11,914
5,538
0
2,654
9,081
0
52,734
W
Kukulkan
Im-B1ackSanta
Kukulkan
5,700
693
0
625
6,409
2,790
1,599
2,289
4,046
41,251
0
L
4,847
1,064
0
4,742
16,064
5,322
0
4,227
11,837
0
31,338
L
9,424
2,270
240
1,889
15,658
12,131
0
4,306
11,352
24,657
0
L
Gilgamesh
lizzybear23
Gilgamesh
4,375
1,139
0
1,466
12,715
8,021
0
7,564
5,151
0
21,431
L
Tiamat
2,947
561
0
2,942
11,489
4,813
96
2,634
8,855
37,507
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,197
Gold Earned
31,622
380
Minions Killed
236
0
Camps Cleared
0
1,209,902
Distance Traveled
1,180,486
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,400
671
120
9
0
215,381
2
L
Skadi
7,242
517
68
5
0
217,904
0
W
Ymir
7,596
543
39
3
0
221,046
0
W
Danzaburou
8,262
590
74
5
0
244,675
3
W
Thanatos
9,337
667
72
5
0
272,193
1
W
Kukulkan
8,602
614
75
5
0
256,607
3
L
Thor
5,868
419
62
4
0
228,728
1
L
Bacchus
6,172
441
13
1
0
244,758
2
L
Gilgamesh
5,359
383
23
2
0
252,477
0
L
Tiamat
6,981
499
70
5
0
236,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role