Player Matchup

Tsukuyomi
Tsukuyomi
AndrewTate1
Tsukuyomi
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 22L
1,486 Elo+
Party 3
Janus
Janus
HeboAy
Janus
Level 60
God Stats
8W - 11L
1,177 SR
Queue Stats
34W - 48L
1,320 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Xyphree
Ah Muzen Cab
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 21L
1,495 Elo+
Party 3
Cthulhu
Cthulhu
cactusj081
Cthulhu
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 97L
1,482 Elo+
Party 3
Kuzenbo
Kuzenbo
gabeitches23
Kuzenbo
Level 15
God Stats
0W - 3L
1,199 SR
Queue Stats
5W - 7L
1,486 Elo+
Party 3
Team Averages
Level 46
1,375 SR
1,454 Elo+

VS

Team Averages
Level 87
1,538 SR
1,417 Elo+
Hachiman
Hachiman
AlohaFoot
Hachiman
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,204 Elo+
Party 1
Arachne
Arachne
DryTortiIIa
Arachne
Level 29
God Stats
45W - 29L
1,564 SR
Queue Stats
140W - 112L
1,468 Elo+
Party 2
Ra
Ra
JackkcaJ12
Ra
Level 86
God Stats
5W - 4L
1,569 SR
Queue Stats
219W - 227L
1,447 Elo+
Solo
Cliodhna
Cliodhna
Tuff Isnt It
Cliodhna
Level 145
God Stats
1W - 1L
1,554 SR
Queue Stats
219W - 185L
1,467 Elo+
Party 2
Artio
Artio
zanegames
Artio
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 18L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AndrewTate1
Tsukuyomi
17
4 / 9 / 4
11,589
446
10,764
25,480
12,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Janus
HeboAy
Janus
18
2 / 9 / 8
11,366
437
14,990
22,661
10,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
Xyphree
Ah Muzen Cab
16
1 / 11 / 2
10,296
396
10,697
26,129
11,989
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
cactusj081
Cthulhu
20
4 / 6 / 4
12,974
499
21,776
26,793
28,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kuzenbo
gabeitches23
Kuzenbo
17
1 / 7 / 7
11,025
424
13,435
35,961
59,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AlohaFoot
Hachiman
20
12 / 2 / 12
14,899
573
25,288
18,135
10,473
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
DryTortiIIa
Arachne
20
4 / 4 / 18
14,001
539
14,653
26,306
18,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
8 / 3 / 7
14,822
570
15,722
21,067
12,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cliodhna
Tuff Isnt It
Cliodhna
20
13 / 2 / 15
16,239
625
39,236
33,968
36,112
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Artio
zanegames
Artio
19
5 / 1 / 25
14,420
555
14,377
34,392
53,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
119
12
Kills
42
42
Deaths
12
25
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Hachiman
AlohaFoot
Hachiman
12
2
12
9
L
Tsukuyomi
AndrewTate1
Tsukuyomi
4
9
4
0.67
W
Arachne
DryTortiIIa
Arachne
4
4
18
3.25
L
Janus
HeboAy
Janus
2
9
8
0.67
W
8
3
7
3.83
W
Cliodhna
Tuff Isnt It
Cliodhna
13
2
15
10.25
L
Ah Muzen Cab
Xyphree
Ah Muzen Cab
1
11
2
0.18
L
Cthulhu
cactusj081
Cthulhu
4
6
4
1
L
Kuzenbo
gabeitches23
Kuzenbo
1
7
7
0.64
W
Artio
zanegames
Artio
5
1
25
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,662
Damage
109,276
137,024
Taken
133,868
122,933
Mitigated
130,104
24,479
Healing
65,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
AlohaFoot
Hachiman
25,288
15,772
0
7,590
18,135
10,473
8,127
5,927
12,080
0
113,582
L
Tsukuyomi
AndrewTate1
Tsukuyomi
10,764
2,208
0
6,280
25,480
12,530
0
3,297
22,049
0
88,424
W
Arachne
DryTortiIIa
Arachne
14,653
9,231
0
12,607
26,306
18,267
1,607
11,413
14,395
0
129,412
L
Janus
HeboAy
Janus
14,990
1,461
272
2,975
22,661
10,033
0
5,118
17,429
99,634
0
W
15,722
2,017
4,225
6,717
21,067
12,115
2,289
9,835
10,749
134,122
0
W
Cliodhna
Tuff Isnt It
Cliodhna
39,236
4,198
0
17,479
33,968
36,112
183
13,689
18,929
0
151,958
L
Ah Muzen Cab
Xyphree
Ah Muzen Cab
10,697
4,314
0
6,260
26,129
11,989
0
5,419
20,614
0
69,465
L
Cthulhu
cactusj081
Cthulhu
21,776
928
2,228
2,870
26,793
28,915
0
2,392
24,355
102,305
0
L
Kuzenbo
gabeitches23
Kuzenbo
13,435
4,328
859
2,735
35,961
59,466
0
13,139
22,478
44,375
0
W
Artio
zanegames
Artio
14,377
1,808
3,953
12,445
34,392
53,137
488
10,126
23,980
66,388
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,250
Gold Earned
74,381
630
Minions Killed
800
0
Camps Cleared
0
2,221,843
Distance Traveled
2,395,742
24
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
14,899
573
154
6
0
430,126
3
L
Tsukuyomi
11,589
446
129
5
0
444,487
1
W
Arachne
14,001
539
130
5
0
498,614
7
L
Janus
11,366
437
172
7
0
408,508
4
W
Ra
14,822
570
209
8
0
462,207
3
W
Cliodhna
16,239
625
215
8
0
522,499
7
L
Ah Muzen Cab
10,296
396
89
3
0
387,438
5
L
Cthulhu
12,974
499
189
7
0
508,660
4
L
Kuzenbo
11,025
424
51
2
0
472,750
10
W
Artio
14,420
555
92
4
0
482,296
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role