Player Matchup

Rama
Rama
El_Fragilosaurus
Rama
Level 146
God Stats
1W - 2L
1,910 SR
Queue Stats
243W - 92L
1,803 Elo+
Party 1
Aphrodite
Aphrodite
Lady_Cirys
Aphrodite
Level 158
God Stats
87W - 31L
1,723 SR
Queue Stats
325W - 149L
1,795 Elo+
Party 1
Shiva
Shiva
Px Deimos
Shiva
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 60L
1,281 Elo+
Solo
Team Averages
Level 115
1,711 SR
1,626 Elo+

VS

Team Averages
Level 69
1,500 SR
1,377 Elo+
Shiva
Shiva
 
Shiva
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Beam-San
Medusa
Level 60
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 8L
1,067 Elo+
Solo
Sol
Sol
JHarlem
Sol
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 68L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 5 / 1
7,258
726
12,153
11,908
5,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Aphrodite
Lady_Cirys
Aphrodite
11
1 / 2 / 4
6,934
693
6,437
6,981
3,549
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
Px Deimos
Shiva
10
1 / 5 / 4
6,464
646
6,782
12,015
5,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
13
5 / 1 / 7
8,667
867
9,543
13,667
12,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Medusa
Beam-San
Medusa
11
2 / 3 / 9
7,488
749
5,188
8,442
3,726
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sol
12
5 / 2 / 7
8,092
809
11,313
9,565
4,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
35
6
Kills
12
12
Deaths
6
9
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
5
1
7
8.5
W
Medusa
Beam-San
Medusa
2
3
9
2.17
L
4
5
1
0.9
W
Sol
5
2
7
4.25
L
Aphrodite
Lady_Cirys
Aphrodite
1
2
4
1.5
L
Shiva
Px Deimos
Shiva
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,372
Damage
26,044
30,904
Taken
31,674
14,296
Mitigated
20,476
10,975
Healing
11,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
9,543
1,343
400
4,912
13,667
12,510
35
2,947
10,372
0
20,465
W
Medusa
Beam-San
Medusa
5,188
2,995
0
578
8,442
3,726
522
1,560
6,764
0
22,406
L
12,153
8,619
0
1,811
11,908
5,405
24
4,228
7,680
0
25,541
W
Sol
11,313
3,814
0
5,271
9,565
4,240
763
1,672
7,813
25,241
3,175
L
Aphrodite
Lady_Cirys
Aphrodite
6,437
451
4,372
3,207
6,981
3,549
148
2,308
4,673
25,537
0
L
Shiva
Px Deimos
Shiva
6,782
2,045
161
1,424
12,015
5,342
0
3,835
8,180
0
15,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,656
Gold Earned
24,247
108
Minions Killed
109
6
Camps Cleared
3
525,988
Distance Traveled
559,900
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,667
867
13
1
0
206,815
3
W
Medusa
7,488
749
48
5
1
174,200
1
L
Rama
7,258
726
31
3
3
161,868
5
W
Sol
8,092
809
48
5
2
178,885
1
L
Aphrodite
6,934
693
61
6
1
177,985
2
L
Shiva
6,464
646
16
2
2
186,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role