Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
CommieCole
Vulcan
Level 41
God Stats
7W - 3L
1,843 SR
Queue Stats
117W - 128L
1,489 Elo+
Solo
Tyr
Tyr
GibbyDKill
Tyr
Level 105
God Stats
43W - 61L
1,446 SR
Queue Stats
483W - 544L
1,446 Elo+
Solo
Cupid
Cupid
RhapsodyRabbit
Cupid
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 3L
1,829 Elo+
Party 2
Cabrakan
Cabrakan
Stewie1515
Cabrakan
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,520 Elo+
Party 2
Team Averages
Level 93
1,558 SR
1,557 Elo+

VS

Team Averages
Level 89
1,423 SR
1,641 Elo+
Bastet
Bastet
DevilsTrill
Bastet
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 34L
1,772 Elo+
Party 1
Atlas
Atlas
Grantonic
Atlas
Level 104
God Stats
0W - 1L
1,172 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Achilles
Achilles
RGAccentuate
Achilles
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 39L
1,772 Elo+
Party 1
Janus
Janus
TurkleTurk
Janus
Level 107
God Stats
3W - 4L
1,444 SR
Queue Stats
171W - 94L
1,662 Elo+
Party 1
Izanami
Izanami
recordit
Izanami
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 14L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
20
4 / 1 / 4
14,186
546
11,524
16,075
14,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Vulcan
CommieCole
Vulcan
20
1 / 5 / 4
14,750
567
9,453
15,071
7,828
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
2 / 0 / 2
14,002
539
6,488
19,763
27,321
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
5 / 1 / 6
13,996
538
22,075
21,307
10,578
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
Stewie1515
Cabrakan
19
1 / 1 / 4
13,411
516
7,262
21,901
17,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
16
0 / 8 / 2
9,897
381
7,608
27,682
11,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Atlas
Grantonic
Atlas
3
0 / 1 / 0
6,825
263
1,231
3,633
1,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Achilles
RGAccentuate
Achilles
20
4 / 0 / 0
13,911
535
20,238
26,623
40,683
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Janus
20
4 / 3 / 1
13,445
517
10,778
15,229
6,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
recordit
Izanami
3
0 / 1 / 0
6,669
257
1,076
2,045
368
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
13
Kills
8
8
Deaths
13
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
4
1
4
6
W
Vulcan
CommieCole
Vulcan
1
5
4
0.6
L
Bastet
0
8
2
0.13
W
2
0
2
3
L
Atlas
Grantonic
Atlas
0
1
0
0
L
Achilles
RGAccentuate
Achilles
4
0
0
4
W
5
1
6
8
W
Cabrakan
Stewie1515
Cabrakan
1
1
4
3
L
Janus
4
3
1
1.5
L
Izanami
recordit
Izanami
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,802
Damage
40,931
94,117
Taken
75,212
78,272
Mitigated
60,266
37,601
Healing
15,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
11,524
1,538
0
6,745
16,075
14,929
1,063
2,435
13,551
108,596
0
W
Vulcan
CommieCole
Vulcan
9,453
3,320
0
2,426
15,071
7,828
3,691
2,776
12,187
144,626
0
L
Bastet
7,608
2,626
0
4,924
27,682
11,010
0
8,539
19,085
0
74,548
W
6,488
1,142
0
7,663
19,763
27,321
0
555
17,936
0
96,818
L
Atlas
Grantonic
Atlas
1,231
823
0
1,002
3,633
1,462
0
858
2,733
2,975
0
L
Achilles
RGAccentuate
Achilles
20,238
3,521
0
6,743
26,623
40,683
0
9,235
17,353
0
125,466
W
22,075
13,431
964
12,588
21,307
10,578
10,146
4,353
16,896
0
145,622
W
Cabrakan
Stewie1515
Cabrakan
7,262
553
0
7,215
21,901
17,616
279
2,749
19,022
118,993
0
L
Janus
10,778
778
0
1,952
15,229
6,743
0
8,813
6,364
135,439
0
L
Izanami
recordit
Izanami
1,076
862
0
730
2,045
368
0
511
1,438
0
10,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,345
Gold Earned
50,747
907
Minions Killed
589
0
Camps Cleared
0
2,526,612
Distance Traveled
1,676,476
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
14,186
546
191
7
0
531,861
0
W
Vulcan
14,750
567
209
8
0
481,621
3
L
Bastet
9,897
381
121
5
0
489,764
4
W
Tyr
14,002
539
178
7
0
500,550
2
L
Atlas
6,825
263
6
0
0
62,606
0
L
Achilles
13,911
535
206
8
0
511,203
6
W
Cupid
13,996
538
167
6
0
513,214
2
W
Cabrakan
13,411
516
162
6
0
499,366
3
L
Janus
13,445
517
240
9
0
556,719
4
L
Izanami
6,669
257
16
1
0
56,184
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role