Player Matchup

Ne Zha
Ne Zha
Platinum IV
Brain
Ne Zha
Platinum IV
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 24L
1,995 MMR
Solo
Ullr
Ullr
Masters
Breeckachu
Ullr
Masters
Level 160
God Stats
4W - 8L
1,882 SR
Queue Stats
75W - 61L
2,703 MMR
Party 2
Zhong Kui
Zhong Kui
Masters
NoahWasTaken
Zhong Kui
Masters
Level 160
God Stats
3W - 2L
1,801 SR
Queue Stats
491W - 466L
2,604 MMR
Solo
Cliodhna
Cliodhna
Masters
Tanero
Cliodhna
Masters
Level 160
God Stats
0W - 2L
1,337 SR
Queue Stats
368W - 358L
2,810 MMR
Party 2
Fafnir
Fafnir
Diamond II
Zeenj
Fafnir
Diamond II
Level 102
God Stats
12W - 12L
1,598 SR
Queue Stats
464W - 464L
2,419 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 128
1,624 SR
2,506 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 149
1,576 SR
2,236 MMR
Ganesha
Ganesha
Masters
 
Ganesha
Masters
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Platinum I
DrLangeweile
Anhur
Platinum I
Level 160
God Stats
4W - 7L
1,558 SR
Queue Stats
225W - 229L
1,984 MMR
Solo
Scylla
Scylla
Diamond III
JotaParker
Scylla
Diamond III
Level 160
God Stats
66W - 70L
1,615 SR
Queue Stats
492W - 486L
2,241 MMR
Solo
Nemesis
Nemesis
Masters
N33vy
Nemesis
Masters
Level 160
God Stats
3W - 3L
1,657 SR
Queue Stats
157W - 102L
2,710 MMR
Solo
Thor
Thor
Masters
iceice
Thor
Masters
Level 160
God Stats
6W - 4L
1,548 SR
Queue Stats
179W - 111L
2,747 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Brain
Ne Zha
17
0 / 6 / 6
10,480
456
12,199
22,111
9,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
8 / 3 / 1
11,659
507
21,824
20,097
8,854
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Zhong Kui
NoahWasTaken
Zhong Kui
18
5 / 7 / 1
12,237
532
14,982
23,195
15,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
Tanero
Cliodhna
16
1 / 13 / 6
10,330
449
17,374
34,353
23,433
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fafnir
Zeenj
Fafnir
15
3 / 3 / 8
11,162
485
8,380
20,790
28,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
Ah Muzen CabGebFreya

VS

Bans
PersephoneKaliLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
17
1 / 3 / 22
12,541
545
8,746
19,483
29,328
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

19
2 / 7 / 3
12,328
536
8,763
25,505
11,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
JotaParker
Scylla
19
4 / 2 / 13
13,229
575
18,037
17,204
8,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
N33vy
Nemesis
20
13 / 3 / 5
14,563
633
26,259
22,555
13,467
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Thor
iceice
Thor
20
12 / 2 / 8
14,915
648
28,268
25,016
13,812
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
83
17
Kills
32
32
Deaths
17
22
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
1
3
22
4
L
Ne Zha
Brain
Ne Zha
0
6
6
0.5
L
8
3
1
2.83
W
2
7
3
0.5
W
Scylla
JotaParker
Scylla
4
2
13
5.25
W
Nemesis
N33vy
Nemesis
13
3
5
5.17
L
Zhong Kui
NoahWasTaken
Zhong Kui
5
7
1
0.79
L
Cliodhna
Tanero
Cliodhna
1
13
6
0.31
L
Fafnir
Zeenj
Fafnir
3
3
8
2.33
W
Thor
iceice
Thor
12
2
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,759
Damage
90,073
120,546
Taken
109,763
85,584
Mitigated
76,639
35,734
Healing
30,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
8,746
1,446
0
2,029
19,483
29,328
163
6,021
13,114
28,363
0
L
Ne Zha
Brain
Ne Zha
12,199
3,779
0
9,293
22,111
9,786
0
5,170
16,871
0
110,774
L
21,824
5,744
0
1,717
20,097
8,854
0
2,749
17,294
0
109,482
W
8,763
4,651
0
8,866
25,505
11,130
3,716
1,860
23,645
0
86,870
W
Scylla
JotaParker
Scylla
18,037
2,301
401
3,733
17,204
8,902
441
8,153
9,051
107,618
0
W
Nemesis
N33vy
Nemesis
26,259
17,464
0
4,280
22,555
13,467
1,236
4,277
18,278
0
143,790
L
Zhong Kui
NoahWasTaken
Zhong Kui
14,982
1,749
0
9,184
23,195
15,468
0
8,507
14,220
104,461
0
L
Cliodhna
Tanero
Cliodhna
17,374
2,910
0
10,711
34,353
23,433
55
5,120
29,187
0
72,979
L
Fafnir
Zeenj
Fafnir
8,380
1,334
0
4,829
20,790
28,043
0
4,412
16,191
25,315
0
W
Thor
iceice
Thor
28,268
8,693
0
11,048
25,016
13,812
3,422
3,503
21,513
0
139,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,868
Gold Earned
67,576
607
Minions Killed
716
0
Camps Cleared
0
2,103,340
Distance Traveled
2,209,338
19
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
12,541
545
7
0
0
469,187
10
L
Ne Zha
10,480
456
155
7
0
448,776
1
L
Ullr
11,659
507
138
6
0
440,253
7
W
Anhur
12,328
536
138
6
0
401,291
5
W
Scylla
13,229
575
198
9
0
418,677
9
W
Nemesis
14,563
633
165
7
0
501,090
6
L
Zhong Kui
12,237
532
190
8
0
385,654
5
L
Cliodhna
10,330
449
103
4
0
391,075
5
L
Fafnir
11,162
485
21
1
0
437,582
1
W
Thor
14,915
648
208
9
0
419,093
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role