Player Matchup

Atlas
Atlas
CatBamboozler
Atlas
Level 36
God Stats
20W - 9L
1,660 SR
Queue Stats
149W - 96L
1,582 Elo+
Party 2
Danzaburou
Danzaburou
DefenderOfIslam
Danzaburou
Level 27
God Stats
8W - 12L
1,391 SR
Queue Stats
126W - 122L
1,513 Elo+
Solo
Baron Samedi
Baron Samedi
DiegoDiamond
Baron Samedi
Level 109
God Stats
39W - 45L
1,603 SR
Queue Stats
286W - 292L
1,521 Elo+
Solo
Freya
Freya
LaFadeAway
Freya
Level 136
God Stats
4W - 4L
1,344 SR
Queue Stats
153W - 103L
1,575 Elo+
Party 2
Thanatos
Thanatos
cbmillesr
Thanatos
Level 92
God Stats
2W - 2L
1,512 SR
Queue Stats
124W - 131L
1,514 Elo+
Solo
Team Averages
Level 80
1,502 SR
1,541 Elo+

VS

Team Averages
Level 58
1,570 SR
1,550 Elo+
Neith
Neith
HelperSyndrome
Neith
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 45L
1,588 Elo+
Solo
Mercury
Mercury
Högerskink
Mercury
Level 24
God Stats
30W - 21L
1,647 SR
Queue Stats
184W - 163L
1,585 Elo+
Solo
Thanatos
Thanatos
Sergi_thekiller7
Thanatos
Level 48
God Stats
0W - 1L
1,703 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Artio
Artio
SergioyHugo
Artio
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Olorun
Olorun
pablocm2001
Olorun
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 15
9,039
822
10,242
12,511
13,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
DefenderOfIslam
Danzaburou
18
7 / 0 / 8
9,887
899
6,771
7,538
5,001
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
DiegoDiamond
Baron Samedi
15
4 / 3 / 11
8,432
767
11,296
10,191
5,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Freya
16
6 / 0 / 12
9,026
821
10,087
11,827
6,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
cbmillesr
Thanatos
14
1 / 4 / 11
7,950
723
6,611
11,088
6,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 4
8,362
760
13,677
11,347
6,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
Högerskink
Mercury
14
1 / 3 / 5
7,564
688
8,301
11,072
4,646
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
3 / 6 / 2
7,595
690
4,667
9,493
4,322
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 3 / 1
7,323
666
811
8,529
7,690
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
14
0 / 6 / 5
7,475
680
6,666
13,689
6,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
25
21
Kills
8
8
Deaths
21
57
Assists
17
Player
Kills
Deaths
Assists
KDA
W
3
1
15
10.5
W
Danzaburou
DefenderOfIslam
Danzaburou
7
0
8
11
W
Baron Samedi
DiegoDiamond
Baron Samedi
4
3
11
3.17
L
4
3
4
2
L
Mercury
Högerskink
Mercury
1
3
5
1.17
W
Freya
6
0
12
12
L
3
6
2
0.67
L
0
3
1
0.17
W
Thanatos
cbmillesr
Thanatos
1
4
11
1.63
L
Olorun
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,007
Damage
34,122
53,155
Taken
54,130
36,624
Mitigated
28,905
21,592
Healing
10,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,242
3,863
0
2,675
12,511
13,077
440
2,760
9,751
25,002
0
W
Danzaburou
DefenderOfIslam
Danzaburou
6,771
880
0
3,100
7,538
5,001
0
530
7,008
0
42,978
W
Baron Samedi
DiegoDiamond
Baron Samedi
11,296
626
2,403
2,315
10,191
5,788
393
604
9,587
33,301
0
L
13,677
4,033
0
2,524
11,347
6,008
0
5,736
5,453
0
32,012
L
Mercury
Högerskink
Mercury
8,301
3,704
0
2,120
11,072
4,646
0
5,904
5,037
0
24,550
W
Freya
10,087
3,043
0
5,911
11,827
6,069
565
2,607
9,220
29,348
0
L
4,667
365
0
2,069
9,493
4,322
0
6,450
2,951
0
8,992
L
811
23
0
331
8,529
7,690
0
3,527
4,850
18,244
0
W
Thanatos
cbmillesr
Thanatos
6,611
1,833
0
5,188
11,088
6,689
0
976
10,112
0
19,602
L
Olorun
6,666
3,717
392
3,294
13,689
6,239
0
9,339
4,214
31,718
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,334
Gold Earned
38,319
225
Minions Killed
185
0
Camps Cleared
0
1,203,844
Distance Traveled
1,056,166
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,039
822
26
2
0
241,324
6
W
Danzaburou
9,887
899
76
7
0
262,884
1
W
Baron Samedi
8,432
767
36
3
0
207,015
2
L
Neith
8,362
760
56
5
0
207,537
1
L
Mercury
7,564
688
30
3
0
261,606
4
W
Freya
9,026
821
51
5
0
252,404
1
L
Thanatos
7,595
690
9
1
0
215,835
1
L
Artio
7,323
666
29
3
0
200,212
0
W
Thanatos
7,950
723
36
3
0
240,217
2
L
Olorun
7,475
680
61
6
0
170,976
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role