Player Matchup

Ra
Ra
EagIe013
Ra
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,149 Elo+
Party 2
Hachiman
Hachiman
harry_balls_onja
Hachiman
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 6L
1,149 Elo+
Party 2
Cu Chulainn
Cu Chulainn
mightynick2004
Cu Chulainn
Level 105
God Stats
25W - 21L
1,489 SR
Queue Stats
71W - 83L
1,438 Elo+
Party 2
Team Averages
Level 40
1,496 SR
1,245 Elo+

VS

Team Averages
Level 115
1,476 SR
1,551 Elo+
Kuzenbo
Kuzenbo
Bandicoot_playa
Kuzenbo
Level 128
God Stats
7W - 9L
1,528 SR
Queue Stats
198W - 197L
1,481 Elo+
Party 1
Chiron
Chiron
R4PIDxKILLA
Chiron
Level 112
God Stats
11W - 6L
1,464 SR
Queue Stats
241W - 173L
1,633 Elo+
Party 1
Scylla
Scylla
XxASTONxVILLAxX
Scylla
Level 105
God Stats
2W - 4L
1,436 SR
Queue Stats
410W - 317L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 5 / 2
11,431
762
11,130
20,188
11,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 9 / 3
9,765
651
5,300
15,912
7,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Bow

Short Bow

+15%
Attack Speed

Cu Chulainn
mightynick2004
Cu Chulainn
14
1 / 5 / 6
9,484
632
10,930
21,249
17,231
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 12
10,897
726
14,424
17,854
31,862
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chiron
17
7 / 2 / 9
12,187
812
22,489
11,907
5,362
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
8 / 4 / 6
11,598
773
15,056
10,460
4,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
46
8
Kills
19
19
Deaths
8
11
Assists
27
Player
Kills
Deaths
Assists
KDA
W
4
2
12
5
L
5
5
2
1.2
W
Chiron
7
2
9
5.75
W
8
4
6
2.75
L
2
9
3
0.39
L
Cu Chulainn
mightynick2004
Cu Chulainn
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,360
Damage
51,969
57,349
Taken
40,221
35,586
Mitigated
42,177
12,468
Healing
6,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,424
4,685
0
2,125
17,854
31,862
382
4,304
13,550
30,629
0
L
11,130
694
2,122
7,694
20,188
11,186
234
9,812
10,024
57,696
0
W
Chiron
22,489
6,668
1,322
2,827
11,907
5,362
1,767
4,194
7,713
0
61,981
W
15,056
1,861
0
250
10,460
4,953
367
2,946
7,514
37,388
0
L
5,300
3,004
0
1,960
15,912
7,169
0
7,878
7,810
0
24,379
L
Cu Chulainn
mightynick2004
Cu Chulainn
10,930
1,925
0
692
21,249
17,231
0
11,885
9,060
0
28,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,680
Gold Earned
34,682
190
Minions Killed
160
7
Camps Cleared
6
743,720
Distance Traveled
818,026
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
10,897
726
19
1
1
288,691
1
L
Ra
11,431
762
120
8
7
264,394
4
W
Chiron
12,187
812
72
5
3
275,898
4
W
Scylla
11,598
773
69
5
2
253,437
0
L
Hachiman
9,765
651
32
2
0
228,277
0
L
Cu Chulainn
9,484
632
38
3
0
251,049
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role