Player Matchup

Discordia
Discordia
Diamond V
 
Discordia
Diamond V
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chernobog
Chernobog
Diamond IV
Lordakon
Chernobog
Diamond IV
Level 160
God Stats
8W - 6L
1,724 SR
Queue Stats
239W - 229L
2,074 MMR
Party 2
Hun Batz
Hun Batz
Diamond V
cipkachujcipka
Hun Batz
Diamond V
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 81L
2,000 MMR
Solo
Geb
Geb
Diamond III
lnkee
Geb
Diamond III
Level 158
God Stats
8W - 4L
1,504 SR
Queue Stats
149W - 147L
2,094 MMR
Party 2
Ravana
Ravana
Diamond IV
smiteoflife
Ravana
Diamond IV
Level 160
God Stats
11W - 16L
1,650 SR
Queue Stats
270W - 265L
1,997 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 136
1,575 SR
1,933 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 149
1,644 SR
2,044 MMR
Ganesha
Ganesha
Diamond IV
MisterFlicko
Ganesha
Diamond IV
Level 127
God Stats
22W - 21L
1,672 SR
Queue Stats
300W - 291L
1,976 MMR
Solo
Da Ji
Da Ji
Platinum III
Pattedevelours
Da Ji
Platinum III
Level 160
God Stats
7W - 8L
1,497 SR
Queue Stats
576W - 566L
1,922 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Diamond V
Púffy
Morgan Le Fay
Diamond V
Level 160
God Stats
14W - 19L
1,614 SR
Queue Stats
440W - 428L
2,087 MMR
Party 1
Ullr
Ullr
Diamond II
Saskian
Ullr
Diamond II
Level 156
God Stats
3W - 1L
1,833 SR
Queue Stats
20W - 13L
2,358 MMR
Solo
Gilgamesh
Gilgamesh
Platinum I
sirJOZO
Gilgamesh
Platinum I
Level 144
God Stats
5W - 4L
1,604 SR
Queue Stats
93W - 89L
1,878 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
18
4 / 2 / 11
12,615
548
13,233
10,950
4,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chernobog
Lordakon
Chernobog
20
6 / 1 / 5
13,573
590
14,348
12,499
5,733
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hun Batz
20
8 / 2 / 10
13,745
598
20,547
23,041
11,545
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Geb
lnkee
Geb
18
0 / 0 / 10
11,757
511
6,156
17,176
15,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Ravana
20
4 / 2 / 5
13,920
605
20,532
13,575
14,414
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
MercuryFreyaShivaKhepri

VS

Bans
ArtioCliodhnaAh Muzen CabBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
MisterFlicko
Ganesha
15
0 / 2 / 3
10,319
449
3,878
15,610
19,298
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
1 / 7 / 1
10,324
449
7,331
23,230
10,837
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morgan Le Fay
Púffy
Morgan Le Fay
16
1 / 6 / 3
10,850
472
14,024
20,477
10,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ullr
Saskian
Ullr
19
2 / 3 / 0
12,337
536
8,765
17,956
8,739
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
sirJOZO
Gilgamesh
19
3 / 4 / 0
12,484
543
7,957
26,093
24,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
14
22
Kills
7
7
Deaths
22
41
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
4
2
11
4.75
W
Chernobog
Lordakon
Chernobog
6
1
5
8.5
L
Ganesha
MisterFlicko
Ganesha
0
2
3
0.75
L
1
7
1
0.21
L
Morgan Le Fay
Púffy
Morgan Le Fay
1
6
3
0.42
L
Ullr
Saskian
Ullr
2
3
0
0.67
W
Hun Batz
8
2
10
6.5
W
Geb
lnkee
Geb
0
0
10
5
L
Gilgamesh
sirJOZO
Gilgamesh
3
4
0
0.75
W
Ravana
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,816
Damage
41,955
77,241
Taken
103,366
51,457
Mitigated
73,667
32,453
Healing
18,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
13,233
696
216
4,608
10,950
4,625
1,260
4,239
6,711
96,571
0
W
Chernobog
Lordakon
Chernobog
14,348
8,122
0
5,750
12,499
5,733
9,168
1,986
10,513
0
162,407
L
Ganesha
MisterFlicko
Ganesha
3,878
295
4,072
3,610
15,610
19,298
0
5,830
9,780
31,932
0
L
7,331
1,322
0
930
23,230
10,837
0
4,484
18,746
0
84,429
L
Morgan Le Fay
Púffy
Morgan Le Fay
14,024
1,084
0
1,204
20,477
10,274
0
5,552
14,925
87,041
0
L
Ullr
Saskian
Ullr
8,765
2,482
0
1,508
17,956
8,739
0
2,884
15,072
0
126,219
W
Hun Batz
20,547
7,482
0
9,432
23,041
11,545
0
7,950
15,091
0
144,932
W
Geb
lnkee
Geb
6,156
449
0
4,441
17,176
15,140
248
4,640
12,536
38,164
0
L
Gilgamesh
sirJOZO
Gilgamesh
7,957
2,877
0
7,291
26,093
24,519
0
1,406
24,687
0
102,131
W
Ravana
20,532
5,202
0
8,006
13,575
14,414
1,148
1,249
12,326
0
109,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,610
Gold Earned
56,314
783
Minions Killed
712
0
Camps Cleared
0
2,479,548
Distance Traveled
2,184,891
31
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
12,615
548
143
6
0
476,870
7
W
Chernobog
13,573
590
226
10
0
487,159
8
L
Ganesha
10,319
449
2
0
0
473,237
9
L
Da Ji
10,324
449
130
6
0
439,005
11
L
Morgan Le Fay
10,850
472
147
6
0
399,009
5
L
Ullr
12,337
536
225
10
0
429,504
7
W
Hun Batz
13,745
598
179
8
0
509,440
6
W
Geb
11,757
511
52
2
0
536,999
6
L
Gilgamesh
12,484
543
208
9
0
444,136
5
W
Ravana
13,920
605
183
8
0
469,080
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role