Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
DragonsFire2614
Sol
Level 63
God Stats
14W - 12L
1,547 SR
Queue Stats
85W - 86L
1,391 Elo+
Party 2
Thor
Thor
NiceLogan
Thor
Level 66
God Stats
3W - 1L
1,477 SR
Queue Stats
113W - 100L
1,474 Elo+
Solo
Baron Samedi
Baron Samedi
Ss_metalslime_sS
Baron Samedi
Level 66
God Stats
8W - 14L
1,492 SR
Queue Stats
204W - 317L
1,364 Elo+
Party 1
Poseidon
Poseidon
渡辺高章
Poseidon
Level 77
God Stats
11W - 16L
1,380 SR
Queue Stats
262W - 380L
1,360 Elo+
Party 1
Team Averages
Level 76
1,479 SR
1,418 Elo+

VS

Team Averages
Level 79
1,454 SR
1,316 Elo+
Cernunnos
Cernunnos
AegisCJ
Cernunnos
Level 69
God Stats
2W - 1L
1,672 SR
Queue Stats
14W - 20L
1,366 Elo+
Solo
Yu Huang
Yu Huang
GroestenHaus665
Yu Huang
Level 125
God Stats
2W - 2L
1,769 SR
Queue Stats
163W - 181L
1,449 Elo+
Solo
Thanatos
Thanatos
ecabgt
Thanatos
Level 45
God Stats
5W - 26L
1,198 SR
Queue Stats
67W - 102L
1,249 Elo+
Solo
Gilgamesh
Gilgamesh
iitsPatrick
Gilgamesh
Level 49
God Stats
0W - 1L
1,324 SR
Queue Stats
1W - 4L
1,157 Elo+
Solo
Ares
Ares
pitttiger
Ares
Level 108
God Stats
13W - 21L
1,304 SR
Queue Stats
745W - 793L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
1 / 1 / 2
8,065
538
3,947
10,077
7,629
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

14
3 / 2 / 2
8,813
588
10,103
10,986
3,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thor
14
8 / 1 / 4
8,700
580
8,542
11,722
4,672
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Mace

Mace

+10
Physical Power

Baron Samedi
Ss_metalslime_sS
Baron Samedi
13
2 / 0 / 3
7,973
532
5,233
7,405
7,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Poseidon
渡辺高章
Poseidon
13
1 / 1 / 3
6,841
456
7,109
8,770
3,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AegisCJ
Cernunnos
11
0 / 1 / 2
6,128
409
6,746
8,510
3,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Yu Huang
12
2 / 4 / 0
7,213
481
3,768
10,921
5,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
ecabgt
Thanatos
9
0 / 6 / 2
5,985
399
4,166
11,337
5,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
iitsPatrick
Gilgamesh
10
1 / 2 / 1
6,407
427
6,348
11,121
7,431
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ares
9
1 / 2 / 0
6,438
429
3,647
13,172
10,741
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
15
Kills
4
5
Deaths
15
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
1
2
2
L
Cernunnos
AegisCJ
Cernunnos
0
1
2
1
W
3
2
2
2
L
Yu Huang
2
4
0
0.5
W
Thor
8
1
4
10
W
Baron Samedi
Ss_metalslime_sS
Baron Samedi
2
0
3
3.5
L
Thanatos
ecabgt
Thanatos
0
6
2
0.17
L
Gilgamesh
iitsPatrick
Gilgamesh
1
2
1
0.75
L
Ares
1
2
0
0.5
W
Poseidon
渡辺高章
Poseidon
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,934
Damage
24,675
48,960
Taken
55,061
27,093
Mitigated
32,261
19,114
Healing
15,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
3,947
524
149
4,107
10,077
7,629
207
249
9,828
51,720
0
L
Cernunnos
AegisCJ
Cernunnos
6,746
2,771
0
3,422
8,510
3,465
510
5,083
3,427
0
44,514
W
10,103
4,280
0
6,285
10,986
3,993
1,374
2,540
8,446
76,682
0
L
Yu Huang
3,768
712
0
1,894
10,921
5,167
0
6,176
4,745
53,596
0
W
Thor
8,542
3,556
0
1,883
11,722
4,672
813
1,684
10,038
0
53,396
W
Baron Samedi
Ss_metalslime_sS
Baron Samedi
5,233
746
457
2,988
7,405
7,368
0
1,437
5,968
34,145
0
L
Thanatos
ecabgt
Thanatos
4,166
466
0
5,365
11,337
5,457
0
4,074
7,263
0
33,053
L
Gilgamesh
iitsPatrick
Gilgamesh
6,348
2,092
0
1,445
11,121
7,431
0
4,787
6,334
0
34,463
L
Ares
3,647
406
140
3,023
13,172
10,741
26
6,272
6,900
23,834
0
W
Poseidon
渡辺高章
Poseidon
7,109
1,063
0
3,245
8,770
3,431
0
1,505
7,265
54,981
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,392
Gold Earned
32,171
450
Minions Killed
312
0
Camps Cleared
0
1,371,637
Distance Traveled
1,258,838
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,065
538
108
7
0
254,110
1
L
Cernunnos
6,128
409
80
5
0
209,834
3
W
Sol
8,813
588
128
9
0
254,564
2
L
Yu Huang
7,213
481
87
6
0
244,793
1
W
Thor
8,700
580
85
6
0
317,403
2
W
Baron Samedi
7,973
532
52
3
0
258,668
3
L
Thanatos
5,985
399
58
4
0
295,172
0
L
Gilgamesh
6,407
427
54
4
0
272,159
1
L
Ares
6,438
429
33
2
0
236,880
13
W
Poseidon
6,841
456
77
5
0
286,892
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role