Player Matchup

Arachne
Arachne
DarkSpirit42
Arachne
Level 107
God Stats
2W - 3L
1,312 SR
Queue Stats
143W - 141L
1,368 Elo+
Solo
Atlas
Atlas
Mad_Lethul
Atlas
Level 138
God Stats
5W - 0L
1,892 SR
Queue Stats
57W - 48L
1,426 Elo+
Solo
Jing Wei
Jing Wei
Whiteboycow
Jing Wei
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,365 Elo+
Solo
Kuzenbo
Kuzenbo
Xeroxzer
Kuzenbo
Level 37
God Stats
3W - 9L
1,186 SR
Queue Stats
11W - 36L
1,235 Elo+
Solo
Hades
Hades
zHyperVenom
Hades
Level 66
God Stats
36W - 18L
1,630 SR
Queue Stats
122W - 104L
1,467 Elo+
Solo
Team Averages
Level 86
1,504 SR
1,372 Elo+

VS

Team Averages
Level 85
1,558 SR
1,361 Elo+
Nu Wa
Nu Wa
Money4Life93
Nu Wa
Level 48
God Stats
4W - 2L
1,670 SR
Queue Stats
39W - 51L
1,322 Elo+
Solo
Aphrodite
Aphrodite
Raeyzi
Aphrodite
Level 33
God Stats
2W - 1L
1,470 SR
Queue Stats
51W - 59L
1,276 Elo+
Party 1
Fenrir
Fenrir
TheRealKill3000
Fenrir
Level 85
God Stats
0W - 3L
1,322 SR
Queue Stats
250W - 229L
1,438 Elo+
Solo
Gilgamesh
Gilgamesh
YuureiOokami
Gilgamesh
Level 152
God Stats
1W - 1L
1,701 SR
Queue Stats
181W - 174L
1,345 Elo+
Solo
Danzaburou
Danzaburou
eF Ryuken
Danzaburou
Level 109
God Stats
4W - 3L
1,625 SR
Queue Stats
44W - 32L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DarkSpirit42
Arachne
15
8 / 1 / 7
9,967
525
8,145
12,841
5,481
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Atlas
13
1 / 1 / 5
8,383
441
4,760
14,170
12,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jing Wei
Whiteboycow
Jing Wei
7
0 / 2 / 0
6,224
328
2,560
4,983
1,306
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kuzenbo
Xeroxzer
Kuzenbo
16
3 / 0 / 5
10,325
543
8,896
9,028
11,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
12 / 0 / 8
11,099
584
20,792
10,961
6,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 10 / 0
6,751
355
4,487
11,330
4,964
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Aphrodite
Raeyzi
Aphrodite
10
0 / 4 / 3
7,574
399
4,181
10,508
9,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 3 / 0
9,442
497
4,582
14,570
8,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Gilgamesh
YuureiOokami
Gilgamesh
14
0 / 5 / 0
8,705
458
5,619
18,216
10,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
eF Ryuken
Danzaburou
15
2 / 2 / 2
9,029
475
9,981
12,125
5,173
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
9
24
Kills
4
4
Deaths
24
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Arachne
DarkSpirit42
Arachne
8
1
7
11.5
W
Atlas
1
1
5
3.5
L
0
10
0
0
L
Aphrodite
Raeyzi
Aphrodite
0
4
3
0.38
L
2
3
0
0.67
W
Jing Wei
Whiteboycow
Jing Wei
0
2
0
0
W
Kuzenbo
Xeroxzer
Kuzenbo
3
0
5
5.5
L
Gilgamesh
YuureiOokami
Gilgamesh
0
5
0
0
L
Danzaburou
eF Ryuken
Danzaburou
2
2
2
1.5
W
12
0
8
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,153
Damage
28,850
51,983
Taken
66,749
36,429
Mitigated
38,641
18,162
Healing
24,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
DarkSpirit42
Arachne
8,145
6,239
0
4,495
12,841
5,481
1,882
1,600
11,241
0
50,823
W
Atlas
4,760
1,490
0
1,970
14,170
12,578
222
1,989
12,181
35,988
0
L
4,487
1,423
0
0
11,330
4,964
320
8,085
3,205
36,727
0
L
Aphrodite
Raeyzi
Aphrodite
4,181
692
1,648
3,637
10,508
9,199
125
6,339
3,745
22,318
0
L
4,582
1,390
0
8,148
14,570
8,882
0
1,867
12,663
0
98,333
W
Jing Wei
Whiteboycow
Jing Wei
2,560
1,772
0
1,240
4,983
1,306
0
497
4,486
0
23,024
W
Kuzenbo
Xeroxzer
Kuzenbo
8,896
3,086
0
1,222
9,028
11,011
0
651
8,377
59,953
0
L
Gilgamesh
YuureiOokami
Gilgamesh
5,619
1,600
0
7,058
18,216
10,423
0
11,411
6,313
0
59,288
L
Danzaburou
eF Ryuken
Danzaburou
9,981
3,707
0
3,552
12,125
5,173
1,051
6,148
5,356
0
84,244
W
20,792
1,504
1,447
7,788
10,961
6,053
66
3,931
7,030
99,655
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,998
Gold Earned
41,501
474
Minions Killed
498
0
Camps Cleared
0
1,627,576
Distance Traveled
1,517,008
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,967
525
92
5
0
427,394
0
W
Atlas
8,383
441
50
3
0
310,438
0
L
Nu Wa
6,751
355
49
3
0
207,351
0
L
Aphrodite
7,574
399
36
2
0
305,358
3
L
Fenrir
9,442
497
144
8
0
337,731
0
W
Jing Wei
6,224
328
51
3
0
171,157
1
W
Kuzenbo
10,325
543
125
7
0
369,537
3
L
Gilgamesh
8,705
458
124
7
0
311,423
8
L
Danzaburou
9,029
475
145
8
0
355,145
1
W
Hades
11,099
584
156
8
0
349,050
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role