Player Matchup

Zhong Kui
Zhong Kui
AutumnEdgelord
Zhong Kui
Level 69
God Stats
3W - 2L
1,395 SR
Queue Stats
82W - 77L
1,518 Elo+
Party 2
Cthulhu
Cthulhu
Beetledjpuffy
Cthulhu
Level 138
God Stats
2W - 0L
1,705 SR
Queue Stats
264W - 268L
1,540 Elo+
Solo
Vulcan
Vulcan
EmusaurusRex
Vulcan
Level 90
God Stats
2W - 0L
1,737 SR
Queue Stats
83W - 70L
1,580 Elo+
Party 2
Baron Samedi
Baron Samedi
VemAfobadoNao
Baron Samedi
Level 138
God Stats
1W - 0L
1,499 SR
Queue Stats
3W - 4L
1,169 Elo+
Solo
Hun Batz
Hun Batz
WizardOfSh4dows
Hun Batz
Level 128
God Stats
4W - 1L
1,279 SR
Queue Stats
203W - 206L
1,502 Elo+
Solo
Team Averages
Level 113
1,523 SR
1,462 Elo+

VS

Team Averages
Level 105
1,457 SR
1,638 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
 
Da Ji
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
KimiusoKilo
Tiamat
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,857 Elo+
Party 1
Thoth
Thoth
SoloProdigy
Thoth
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,857 Elo+
Party 1
Cupid
Cupid
imaPOKEu
Cupid
Level 138
God Stats
4W - 3L
1,284 SR
Queue Stats
526W - 553L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AutumnEdgelord
Zhong Kui
15
0 / 3 / 10
9,037
695
7,982
13,346
9,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cthulhu
20
5 / 3 / 12
12,084
930
11,884
31,540
32,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vulcan
17
6 / 2 / 4
10,403
800
15,580
9,552
6,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
VemAfobadoNao
Baron Samedi
18
4 / 2 / 9
10,390
799
11,571
14,089
9,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hun Batz
16
5 / 4 / 5
10,097
777
9,725
12,217
5,383
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
16
3 / 8 / 6
8,932
687
11,082
19,658
18,846
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Da Ji
 
Da Ji
1
0 / 0 / 0
3,232
249
0
0
0
Tiamat
15
0 / 6 / 4
7,900
608
5,425
13,033
7,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
7 / 3 / 3
10,417
801
20,188
15,013
6,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
imaPOKEu
Cupid
18
3 / 3 / 4
8,966
690
15,009
12,469
5,523
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
30
20
Kills
13
14
Deaths
20
40
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
3
8
6
0.75
L
Da Ji
 
Da Ji
0
0
0
0
W
Zhong Kui
AutumnEdgelord
Zhong Kui
0
3
10
1.67
W
Cthulhu
5
3
12
3.67
W
Vulcan
6
2
4
4
L
Tiamat
0
6
4
0.33
L
7
3
3
2.83
W
Baron Samedi
VemAfobadoNao
Baron Samedi
4
2
9
4.25
W
Hun Batz
5
4
5
1.88
L
Cupid
imaPOKEu
Cupid
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,742
Damage
51,704
80,744
Taken
60,173
62,194
Mitigated
38,925
39,466
Healing
22,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
11,082
2,478
1,544
3,122
19,658
18,846
0
15,139
4,519
0
19,959
L
Da Ji
 
Da Ji
0
0
0
0
0
0
0
0
0
0
0
W
Zhong Kui
AutumnEdgelord
Zhong Kui
7,982
1,309
331
2,967
13,346
9,457
1,384
5,015
8,331
16,267
0
W
Cthulhu
11,884
355
2,086
12,366
31,540
32,072
737
9,245
22,295
26,449
0
W
Vulcan
15,580
7,457
2,551
1,433
9,552
6,260
896
1,801
7,751
32,991
0
L
Tiamat
5,425
610
360
1,172
13,033
7,677
0
10,867
2,166
15,598
0
L
20,188
974
747
3,212
15,013
6,879
0
11,852
3,161
46,889
0
W
Baron Samedi
VemAfobadoNao
Baron Samedi
11,571
985
8,111
6,250
14,089
9,022
1,705
4,689
9,400
22,210
0
W
Hun Batz
9,725
2,042
1,990
1,381
12,217
5,383
729
4,863
7,354
0
19,026
L
Cupid
imaPOKEu
Cupid
15,009
7,480
7,030
5,278
12,469
5,523
0
9,159
3,310
0
29,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,011
Gold Earned
39,447
147
Minions Killed
130
0
Camps Cleared
0
1,308,895
Distance Traveled
789,428
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,932
687
16
1
0
163,258
0
L
Da Ji
3,232
249
0
0
0
0
0
W
Zhong Kui
9,037
695
25
2
0
244,611
1
W
Cthulhu
12,084
930
23
2
0
298,297
1
W
Vulcan
10,403
800
33
3
0
265,440
2
L
Tiamat
7,900
608
18
1
0
182,301
0
L
Thoth
10,417
801
57
4
0
216,214
2
W
Baron Samedi
10,390
799
35
3
0
278,187
1
W
Hun Batz
10,097
777
31
2
0
222,360
1
L
Cupid
8,966
690
39
3
0
227,655
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role