Player Matchup

Artio
Artio
 
Artio
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Karnack
Janus
Level 153
God Stats
5W - 6L
1,585 SR
Queue Stats
323W - 312L
1,579 Elo+
Solo
Hun Batz
Hun Batz
Sprinte94
Hun Batz
Level 160
God Stats
2W - 1L
1,476 SR
Queue Stats
300W - 301L
1,471 Elo+
Solo
Zeus
Zeus
hnsen
Zeus
Level 160
God Stats
1W - 2L
1,580 SR
Queue Stats
371W - 352L
1,525 Elo+
Solo
Anhur
Anhur
pKz I SnIpEz
Anhur
Level 123
God Stats
2W - 4L
1,367 SR
Queue Stats
243W - 237L
1,588 Elo+
Solo
Team Averages
Level 140
1,502 SR
1,533 Elo+

VS

Team Averages
Level 109
1,636 SR
1,510 Elo+
Nox
Nox
 
Nox
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
MANDI150
Skadi
Level 123
God Stats
2W - 2L
1,500 SR
Queue Stats
95W - 88L
1,545 Elo+
Solo
Chaac
Chaac
SSINNERR
Chaac
Level 120
God Stats
3W - 0L
1,823 SR
Queue Stats
63W - 62L
1,550 Elo+
Solo
Ullr
Ullr
TiIILindemann
Ullr
Level 46
God Stats
5W - 0L
1,893 SR
Queue Stats
67W - 81L
1,455 Elo+
Solo
Susano
Susano
纵横一刀
Susano
Level 119
God Stats
3W - 4L
1,463 SR
Queue Stats
647W - 637L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
14
1 / 4 / 3
7,857
786
4,089
16,715
22,007
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
Karnack
Janus
15
3 / 3 / 4
7,747
775
6,213
9,324
4,065
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
Sprinte94
Hun Batz
12
2 / 6 / 2
7,552
755
9,126
11,746
7,713
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mace

Mace

+10
Physical Power

Zeus
hnsen
Zeus
15
1 / 4 / 4
7,587
759
10,578
9,212
3,872
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

12
2 / 5 / 3
7,150
715
3,453
9,237
4,061
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
16
6 / 1 / 11
9,006
901
10,876
5,935
2,712
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Skadi
MANDI150
Skadi
14
6 / 2 / 7
8,316
832
11,969
7,336
3,579
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
SSINNERR
Chaac
13
2 / 3 / 9
7,627
763
6,566
12,467
10,631
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
4 / 2 / 12
8,215
822
15,115
8,865
4,068
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Susano
15
4 / 1 / 10
8,720
872
8,047
8,261
3,851
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
71
9
Kills
22
22
Deaths
9
16
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
1
4
3
0.63
W
Nox
 
Nox
6
1
11
11.5
L
Janus
Karnack
Janus
3
3
4
1.67
W
Skadi
MANDI150
Skadi
6
2
7
4.75
W
Chaac
SSINNERR
Chaac
2
3
9
2.17
L
Hun Batz
Sprinte94
Hun Batz
2
6
2
0.5
W
4
2
12
5
L
Zeus
hnsen
Zeus
1
4
4
0.75
L
2
5
3
0.7
W
Susano
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,459
Damage
52,573
56,234
Taken
42,864
41,718
Mitigated
24,841
11,634
Healing
18,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
4,089
601
979
3,473
16,715
22,007
0
3,778
12,937
10,982
0
W
Nox
 
Nox
10,876
979
469
1,134
5,935
2,712
393
2,932
3,003
24,779
0
L
Janus
Karnack
Janus
6,213
167
1,542
1,344
9,324
4,065
0
2,081
7,243
14,329
0
W
Skadi
MANDI150
Skadi
11,969
5,728
974
2,043
7,336
3,579
472
3,348
3,988
0
16,866
W
Chaac
SSINNERR
Chaac
6,566
614
1,382
3,032
12,467
10,631
0
4,695
7,772
0
11,470
L
Hun Batz
Sprinte94
Hun Batz
9,126
1,330
881
852
11,746
7,713
0
2,744
9,002
0
16,079
W
15,115
4,008
2,674
1,969
8,865
4,068
386
5,977
2,888
0
24,488
L
Zeus
hnsen
Zeus
10,578
419
717
1,039
9,212
3,872
0
1,162
8,050
25,950
0
L
3,453
434
341
466
9,237
4,061
0
1,111
8,126
0
6,353
W
Susano
8,047
1,133
1,553
3,183
8,261
3,851
0
3,928
4,333
0
16,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,893
Gold Earned
41,884
96
Minions Killed
98
0
Camps Cleared
0
941,712
Distance Traveled
1,076,676
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,857
786
17
2
0
210,605
0
W
Nox
9,006
901
31
3
0
199,274
0
L
Janus
7,747
775
24
2
0
184,240
1
W
Skadi
8,316
832
9
1
0
199,418
0
W
Chaac
7,627
763
17
2
0
220,712
1
L
Hun Batz
7,552
755
7
1
0
179,823
0
W
Ullr
8,215
822
20
2
0
210,217
4
L
Zeus
7,587
759
37
4
0
183,547
1
L
Anhur
7,150
715
11
1
0
183,497
0
W
Susano
8,720
872
21
2
0
247,055
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role