Player Matchup

Hachiman
Hachiman
JAKETHESNAKE0729
Hachiman
Level 89
God Stats
8W - 4L
1,644 SR
Queue Stats
49W - 42L
1,496 Elo+
Party 1
Cthulhu
Cthulhu
Screamingmalaki
Cthulhu
Level 104
God Stats
1W - 0L
1,285 SR
Queue Stats
57W - 63L
1,513 Elo+
Party 1
Gilgamesh
Gilgamesh
xYouDieIReloadx
Gilgamesh
Level 116
God Stats
24W - 19L
1,509 SR
Queue Stats
99W - 104L
1,495 Elo+
Party 1
Team Averages
Level 103
1,479 SR
1,502 Elo+

VS

Team Averages
Level 64
1,487 SR
1,307 Elo+
Bacchus
Bacchus
AzD4SpAzz
Bacchus
Level 77
God Stats
25W - 41L
1,386 SR
Queue Stats
29W - 51L
1,298 Elo+
Solo
Thoth
Thoth
Gorilla__Booty
Thoth
Level 68
God Stats
8W - 17L
1,338 SR
Queue Stats
41W - 58L
1,341 Elo+
Party 2
Gilgamesh
Gilgamesh
Tusk_I-IV
Gilgamesh
Level 47
God Stats
2W - 1L
1,735 SR
Queue Stats
9W - 18L
1,282 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 5
11,414
671
11,258
9,523
4,048
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
4 / 0 / 4
12,157
715
17,436
21,523
14,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Gilgamesh
xYouDieIReloadx
Gilgamesh
16
2 / 0 / 6
10,820
636
11,683
16,836
14,417
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AzD4SpAzz
Bacchus
13
0 / 1 / 0
9,857
580
8,852
15,105
22,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
0 / 6 / 0
9,266
545
11,436
14,204
6,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Tusk_I-IV
Gilgamesh
13
0 / 3 / 0
9,371
551
7,881
15,912
15,058
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
0
10
Kills
0
0
Deaths
10
15
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Bacchus
AzD4SpAzz
Bacchus
0
1
0
0
L
0
6
0
0
W
4
0
5
6.5
W
4
0
4
6
L
Gilgamesh
Tusk_I-IV
Gilgamesh
0
3
0
0
W
Gilgamesh
xYouDieIReloadx
Gilgamesh
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,377
Damage
28,169
47,882
Taken
45,221
32,666
Mitigated
43,711
21,418
Healing
10,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
AzD4SpAzz
Bacchus
8,852
746
0
3,695
15,105
22,270
52
5,657
9,448
18,227
0
L
11,436
833
82
3,472
14,204
6,383
70
6,089
8,115
40,966
0
W
11,258
8,290
0
4,381
9,523
4,048
2,327
4,774
4,453
0
48,184
W
17,436
1,054
913
11,492
21,523
14,201
247
8,548
12,055
49,930
0
L
Gilgamesh
Tusk_I-IV
Gilgamesh
7,881
1,269
480
2,944
15,912
15,058
27
6,012
9,900
0
22,171
W
Gilgamesh
xYouDieIReloadx
Gilgamesh
11,683
2,170
0
4,632
16,836
14,417
153
6,813
8,965
0
33,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,391
Gold Earned
28,494
171
Minions Killed
140
9
Camps Cleared
4
963,806
Distance Traveled
935,226
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,857
580
15
1
0
348,897
4
L
Thoth
9,266
545
91
5
2
266,992
0
W
Hachiman
11,414
671
84
5
5
294,827
1
W
Cthulhu
12,157
715
60
4
0
337,222
2
L
Gilgamesh
9,371
551
34
2
2
319,337
2
W
Gilgamesh
10,820
636
27
2
4
331,757
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role