Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Caked Kaza
Fenrir
Level 32
God Stats
2W - 3L
1,711 SR
Queue Stats
10W - 13L
1,525 Elo+
Party 2
Ao Kuang
Ao Kuang
Fatty101st
Ao Kuang
Level 41
God Stats
0W - 4L
1,177 SR
Queue Stats
15W - 20L
1,438 Elo+
Solo
Vulcan
Vulcan
M0K0IA
Vulcan
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 30L
1,574 Elo+
Party 2
Medusa
Medusa
Victoweya
Medusa
Level 121
God Stats
4W - 3L
1,623 SR
Queue Stats
49W - 43L
1,489 Elo+
Party 2
Team Averages
Level 97
1,502 SR
1,505 Elo+

VS

Team Averages
Level 80
1,535 SR
1,572 Elo+
Vulcan
Vulcan
BrownBomberx559
Vulcan
Level 96
God Stats
42W - 34L
1,730 SR
Queue Stats
158W - 167L
1,475 Elo+
Solo
Cupid
Cupid
Kurome
Cupid
Level 144
God Stats
26W - 2L
1,603 SR
Queue Stats
171W - 63L
1,692 Elo+
Party 1
Amaterasu
Amaterasu
Kuromè
Amaterasu
Level 84
God Stats
5W - 1L
1,500 SR
Queue Stats
193W - 108L
1,629 Elo+
Party 1
Kuzenbo
Kuzenbo
Migue1 602
Kuzenbo
Level 59
God Stats
90W - 89L
1,514 SR
Queue Stats
100W - 111L
1,456 Elo+
Solo
Thor
Thor
fraddle
Thor
Level 18
God Stats
2W - 0L
1,330 SR
Queue Stats
77W - 20L
1,607 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
18
1 / 4 / 11
12,710
1,059
14,689
28,914
24,315
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fenrir
Caked Kaza
Fenrir
17
1 / 10 / 7
11,593
966
8,050
27,122
12,528
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ao Kuang
Fatty101st
Ao Kuang
18
6 / 10 / 8
13,503
1,125
21,366
29,105
15,793
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vulcan
M0K0IA
Vulcan
18
5 / 9 / 3
12,560
1,047
24,326
19,851
8,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Medusa
Victoweya
Medusa
18
1 / 3 / 7
11,935
995
20,782
23,252
9,834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

0

VS

Team 2 Tickets

209

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 6 / 22
13,520
1,127
19,811
17,143
8,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cupid
Kurome
Cupid
20
25 / 1 / 7
18,006
1,501
62,256
25,933
12,965
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Amaterasu
Kuromè
Amaterasu
20
7 / 2 / 22
14,250
1,188
25,400
26,103
32,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kuzenbo
Migue1 602
Kuzenbo
20
0 / 0 / 22
12,610
1,051
10,547
14,196
16,881
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Thor
fraddle
Thor
18
1 / 5 / 11
11,462
955
4,583
11,095
5,006
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
120
14
Kills
36
36
Deaths
14
36
Assists
84
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
1
4
11
1.63
W
3
6
22
2.33
L
Fenrir
Caked Kaza
Fenrir
1
10
7
0.45
L
Ao Kuang
Fatty101st
Ao Kuang
6
10
8
1
W
Cupid
Kurome
Cupid
25
1
7
28.5
W
Amaterasu
Kuromè
Amaterasu
7
2
22
9
L
Vulcan
M0K0IA
Vulcan
5
9
3
0.72
W
Kuzenbo
Migue1 602
Kuzenbo
0
0
22
11
L
Medusa
Victoweya
Medusa
1
3
7
1.5
W
Thor
fraddle
Thor
1
5
11
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,213
Damage
122,597
128,244
Taken
94,470
71,247
Mitigated
75,990
13,025
Healing
24,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
14,689
2,643
1,861
1,404
28,914
24,315
0
5,896
22,384
437
27,429
W
19,811
9,903
0
372
17,143
8,779
0
8,025
8,984
44,668
0
L
Fenrir
Caked Kaza
Fenrir
8,050
1,431
0
413
27,122
12,528
0
5,997
20,880
0
24,239
L
Ao Kuang
Fatty101st
Ao Kuang
21,366
7,250
0
4,993
29,105
15,793
0
8,146
20,359
28,804
3,644
W
Cupid
Kurome
Cupid
62,256
51,986
593
12,792
25,933
12,965
0
11,238
14,481
0
98,844
W
Amaterasu
Kuromè
Amaterasu
25,400
9,022
0
8,626
26,103
32,359
0
9,718
16,210
0
31,095
L
Vulcan
M0K0IA
Vulcan
24,326
5,993
0
0
19,851
8,777
0
5,329
14,242
50,076
0
W
Kuzenbo
Migue1 602
Kuzenbo
10,547
3,443
246
1,423
14,196
16,881
0
7,492
6,465
38,060
0
L
Medusa
Victoweya
Medusa
20,782
11,232
0
4,354
23,252
9,834
0
4,332
18,564
0
55,371
W
Thor
fraddle
Thor
4,583
997
0
264
11,095
5,006
0
5,991
4,956
0
9,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,301
Gold Earned
69,848
222
Minions Killed
256
10
Camps Cleared
8
1,217,832
Distance Traveled
1,292,040
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
12,710
1,059
25
2
4
284,452
0
W
Vulcan
13,520
1,127
88
7
1
248,536
2
L
Fenrir
11,593
966
35
3
0
195,350
1
L
Ao Kuang
13,503
1,125
22
2
2
241,965
1
W
Cupid
18,006
1,501
95
8
6
255,513
0
W
Amaterasu
14,250
1,188
12
1
0
314,061
3
L
Vulcan
12,560
1,047
65
5
4
248,639
0
W
Kuzenbo
12,610
1,051
55
5
1
287,195
0
L
Medusa
11,935
995
75
6
0
247,426
0
W
Thor
11,462
955
6
1
0
186,735
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role