Player Matchup

Artemis
Artemis
Masters
Bloundhound
Artemis
Masters
Level 139
God Stats
97W - 53L
1,784 SR
Queue Stats
694W - 579L
2,803 MMR
Party 1
Cliodhna
Cliodhna
Grandmaster
DivineCDNL
Cliodhna
Grandmaster
Level 127
God Stats
5W - 4L
1,616 SR
Queue Stats
309W - 246L
3,302 MMR
Solo
Cerberus
Cerberus
Masters
Hissuna
Cerberus
Masters
Level 160
God Stats
2W - 1L
1,733 SR
Queue Stats
173W - 126L
2,769 MMR
Solo
Ullr
Ullr
Masters
KilledByALatam
Ullr
Masters
Level 125
God Stats
4W - 5L
1,585 SR
Queue Stats
229W - 205L
2,626 MMR
Party 1
Xing Tian
Xing Tian
Diamond I
UnfoIIoweed
Xing Tian
Diamond I
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
272W - 257L
2,410 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 132
1,644 SR
2,782 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 138
1,637 SR
2,670 MMR
Nemesis
Nemesis
Grandmaster
Dιοr
Nemesis
Grandmaster
Level 150
God Stats
3W - 4L
1,634 SR
Queue Stats
705W - 576L
3,167 MMR
Solo
Ares
Ares
Masters
IcyQuadscore18
Ares
Masters
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
354W - 342L
2,682 MMR
Solo
King Arthur
King Arthur
Diamond III
Tauxsik
King Arthur
Diamond III
Level 160
God Stats
42W - 27L
1,750 SR
Queue Stats
781W - 773L
2,138 MMR
Solo
Xbalanque
Xbalanque
Masters
Vibyn
Xbalanque
Masters
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
180W - 144L
2,446 MMR
Solo
Chang'e
Chang'e
Masters
l Saix I
Chang'e
Masters
Level 142
God Stats
126W - 88L
1,801 SR
Queue Stats
1,046W - 1,005L
2,915 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Bloundhound
Artemis
20
3 / 2 / 11
13,507
520
29,031
27,895
12,606
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Cliodhna
DivineCDNL
Cliodhna
20
23 / 2 / 11
16,826
647
45,611
30,600
20,270
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cerberus
Hissuna
Cerberus
20
10 / 3 / 18
14,437
555
22,243
27,625
33,308
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
7 / 4 / 17
13,831
532
21,666
22,535
10,895
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Xing Tian
UnfoIIoweed
Xing Tian
18
6 / 1 / 21
13,422
516
14,089
33,409
41,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
FenrirBakasuraKali

VS

Bans
LancelotRavanaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Dιοr
Nemesis
19
7 / 13 / 3
13,270
510
16,846
37,355
17,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 12 / 2
11,173
430
10,253
32,126
32,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

King Arthur
Tauxsik
King Arthur
15
0 / 11 / 1
9,926
382
10,315
36,340
36,328
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Xbalanque
Vibyn
Xbalanque
20
3 / 6 / 4
13,824
532
31,417
32,131
13,868
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chang'e
l Saix I
Chang'e
17
0 / 7 / 4
10,976
422
11,924
23,204
9,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
26
49
Kills
12
12
Deaths
49
78
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Artemis
Bloundhound
Artemis
3
2
11
4.25
W
Cliodhna
DivineCDNL
Cliodhna
23
2
11
14.25
L
Nemesis
Dιοr
Nemesis
7
13
3
0.65
W
Cerberus
Hissuna
Cerberus
10
3
18
6.33
L
2
12
2
0.25
W
7
4
17
3.88
L
King Arthur
Tauxsik
King Arthur
0
11
1
0.05
W
Xing Tian
UnfoIIoweed
Xing Tian
6
1
21
16.5
L
Xbalanque
Vibyn
Xbalanque
3
6
4
0.83
L
Chang'e
l Saix I
Chang'e
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

132,640
Damage
80,755
142,064
Taken
161,156
118,524
Mitigated
109,798
63,139
Healing
27,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Bloundhound
Artemis
29,031
14,188
0
17,316
27,895
12,606
1,905
3,051
24,844
0
126,803
W
Cliodhna
DivineCDNL
Cliodhna
45,611
13,893
0
23,568
30,600
20,270
2,943
3,658
26,942
0
202,202
L
Nemesis
Dιοr
Nemesis
16,846
8,683
0
3,000
37,355
17,134
0
5,658
31,697
0
101,123
W
Cerberus
Hissuna
Cerberus
22,243
725
0
12,197
27,625
33,308
482
2,316
25,309
97,114
0
L
10,253
937
0
2,431
32,126
32,654
0
8,634
23,492
41,612
0
W
21,666
7,586
0
3,408
22,535
10,895
7,732
6,938
15,597
0
103,880
L
King Arthur
Tauxsik
King Arthur
10,315
542
0
3,712
36,340
36,328
0
11,735
24,605
0
67,604
W
Xing Tian
UnfoIIoweed
Xing Tian
14,089
471
0
6,650
33,409
41,445
96
8,385
24,325
38,438
0
L
Xbalanque
Vibyn
Xbalanque
31,417
15,258
0
8,427
32,131
13,868
0
4,962
27,169
0
143,016
L
Chang'e
l Saix I
Chang'e
11,924
763
2,379
7,551
23,204
9,814
26
5,343
17,861
88,715
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,023
Gold Earned
59,169
727
Minions Killed
602
0
Camps Cleared
0
2,650,101
Distance Traveled
2,202,608
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
13,507
520
159
6
0
443,841
0
W
Cliodhna
16,826
647
231
9
0
626,984
4
L
Nemesis
13,270
510
134
5
0
475,067
2
W
Cerberus
14,437
555
163
6
0
500,242
6
L
Ares
11,173
430
41
2
0
414,923
2
W
Ullr
13,831
532
144
6
0
535,774
5
L
King Arthur
9,926
382
96
4
0
403,066
5
W
Xing Tian
13,422
516
30
1
0
543,260
6
L
Xbalanque
13,824
532
178
7
0
434,655
6
L
Chang'e
10,976
422
153
6
0
474,897
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role