Player Matchup

Nemesis
Nemesis
Arsenen
Nemesis
Level 159
God Stats
1W - 1L
1,575 SR
Queue Stats
23W - 18L
1,621 Elo+
Solo
Geb
Geb
CynicalReality
Geb
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 42L
1,594 Elo+
Solo
Cthulhu
Cthulhu
EckoSan
Cthulhu
Level 160
God Stats
22W - 24L
1,478 SR
Queue Stats
567W - 612L
1,558 Elo+
Solo
Chronos
Chronos
PsychoSpyroo
Chronos
Level 138
God Stats
4W - 4L
1,500 SR
Queue Stats
124W - 97L
1,619 Elo+
Solo
Hou Yi
Hou Yi
vKenneth
Hou Yi
Level 57
God Stats
5W - 6L
1,377 SR
Queue Stats
343W - 309L
1,557 Elo+
Solo
Team Averages
Level 128
1,486 SR
1,590 Elo+

VS

Team Averages
Level 119
1,651 SR
1,612 Elo+
Fenrir
Fenrir
ChopoLito
Fenrir
Level 111
God Stats
10W - 7L
2,003 SR
Queue Stats
173W - 135L
1,633 Elo+
Party 1
Anubis
Anubis
Chopolaun
Anubis
Level 89
God Stats
0W - 1L
1,713 SR
Queue Stats
8W - 6L
1,567 Elo+
Party 1
Hercules
Hercules
JÉLLY
Hercules
Level 147
God Stats
1W - 1L
1,343 SR
Queue Stats
415W - 356L
1,633 Elo+
Solo
Awilix
Awilix
Zarukko
Awilix
Level 122
God Stats
1W - 1L
1,697 SR
Queue Stats
10W - 10L
1,654 Elo+
Solo
Olorun
Olorun
toofastfodad
Olorun
Level 128
God Stats
1W - 4L
1,500 SR
Queue Stats
101W - 86L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Arsenen
Nemesis
20
15 / 7 / 10
14,009
609
25,099
26,080
14,411
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

17
2 / 2 / 18
10,340
450
11,006
21,305
25,153
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cthulhu
EckoSan
Cthulhu
20
3 / 1 / 12
13,407
583
18,248
20,436
11,291
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chronos
PsychoSpyroo
Chronos
20
4 / 4 / 8
14,805
644
15,183
25,423
12,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hou Yi
vKenneth
Hou Yi
20
9 / 3 / 6
13,463
585
19,077
16,152
9,048
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ChopoLito
Fenrir
19
7 / 6 / 2
12,488
543
25,196
26,308
17,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
Chopolaun
Anubis
15
2 / 9 / 3
10,149
441
13,726
17,585
8,926
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hercules
JÉLLY
Hercules
16
0 / 6 / 5
10,290
447
8,567
30,052
26,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Awilix
Zarukko
Awilix
15
0 / 7 / 7
10,023
436
9,005
20,748
8,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Olorun
19
8 / 5 / 0
12,553
546
20,604
22,093
11,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
34
33
Kills
17
17
Deaths
33
54
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Arsenen
Nemesis
15
7
10
2.86
L
Fenrir
ChopoLito
Fenrir
7
6
2
1.33
L
Anubis
Chopolaun
Anubis
2
9
3
0.39
W
2
2
18
5.5
W
Cthulhu
EckoSan
Cthulhu
3
1
12
9
L
Hercules
JÉLLY
Hercules
0
6
5
0.42
W
Chronos
PsychoSpyroo
Chronos
4
4
8
2
L
Awilix
Zarukko
Awilix
0
7
7
0.5
L
Olorun
8
5
0
1.6
W
Hou Yi
vKenneth
Hou Yi
9
3
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,613
Damage
77,098
109,396
Taken
116,786
72,038
Mitigated
73,066
24,337
Healing
38,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Arsenen
Nemesis
25,099
13,809
0
2,503
26,080
14,411
0
8,774
17,306
0
97,000
L
Fenrir
ChopoLito
Fenrir
25,196
9,375
0
9,775
26,308
17,703
942
14,489
11,709
0
93,094
L
Anubis
Chopolaun
Anubis
13,726
1,280
0
3,970
17,585
8,926
168
7,177
9,978
63,532
0
W
11,006
2,213
0
4,331
21,305
25,153
160
7,748
13,557
28,627
0
W
Cthulhu
EckoSan
Cthulhu
18,248
1,092
751
4,296
20,436
11,291
1,285
7,332
13,104
111,363
0
L
Hercules
JÉLLY
Hercules
8,567
2,930
0
8,032
30,052
26,644
0
10,492
19,286
321
36,458
W
Chronos
PsychoSpyroo
Chronos
15,183
4,136
0
9,521
25,423
12,135
4,943
1,336
24,087
120,262
0
L
Awilix
Zarukko
Awilix
9,005
3,067
0
6,719
20,748
8,185
0
6,174
14,368
0
91,771
L
Olorun
20,604
10,769
518
9,789
22,093
11,608
146
4,991
17,008
95,010
13,507
W
Hou Yi
vKenneth
Hou Yi
19,077
12,186
0
2,935
16,152
9,048
2,302
6,897
9,255
0
120,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,024
Gold Earned
55,503
741
Minions Killed
593
0
Camps Cleared
0
2,325,622
Distance Traveled
2,080,645
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
14,009
609
118
5
0
484,225
5
L
Fenrir
12,488
543
142
6
0
432,181
4
L
Anubis
10,149
441
117
5
0
363,012
5
W
Geb
10,340
450
20
1
0
488,875
7
W
Cthulhu
13,407
583
208
9
0
493,386
5
L
Hercules
10,290
447
49
2
0
435,656
3
W
Chronos
14,805
644
230
10
0
453,336
2
L
Awilix
10,023
436
116
5
0
492,135
3
L
Olorun
12,553
546
169
7
0
357,661
1
W
Hou Yi
13,463
585
165
7
0
405,800
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role