Player Matchup

Chernobog
Chernobog
Horonen
Chernobog
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,717 Elo+
Party 1
Mercury
Mercury
JammyDodger82x
Mercury
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,364 Elo+
Solo
Hel
Hel
Kontu
Hel
Level 127
God Stats
1W - 3L
1,503 SR
Queue Stats
382W - 343L
1,466 Elo+
Party 1
Hera
Hera
LordXLost
Hera
Level 99
God Stats
0W - 4L
1,121 SR
Queue Stats
65W - 57L
1,453 Elo+
Solo
Cliodhna
Cliodhna
wessamalhtaitani
Cliodhna
Level 149
God Stats
11W - 17L
1,414 SR
Queue Stats
376W - 389L
1,434 Elo+
Solo
Team Averages
Level 84
1,408 SR
1,487 Elo+

VS

Team Averages
Level 90
1,557 SR
1,447 Elo+
Hel
Hel
 
Hel
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
anpantano
Sun Wukong
Level 109
God Stats
1W - 0L
1,678 SR
Queue Stats
96W - 91L
1,414 Elo+
Solo
Bacchus
Bacchus
emo0118
Bacchus
Level 29
God Stats
4W - 2L
1,733 SR
Queue Stats
134W - 149L
1,524 Elo+
Solo
The Morrigan
The Morrigan
mike-j76
The Morrigan
Level 48
God Stats
1W - 2L
1,285 SR
Queue Stats
105W - 116L
1,379 Elo+
Party 2
Thor
Thor
samolle-AL7B
Thor
Level 104
God Stats
6W - 7L
1,591 SR
Queue Stats
295W - 311L
1,417 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Horonen
Chernobog
17
2 / 6 / 8
10,977
578
11,795
18,774
8,975
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
2 / 7 / 6
10,896
573
10,398
20,273
9,322
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hel
Kontu
Hel
20
5 / 7 / 8
12,569
662
13,153
24,294
13,062
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hera
20
6 / 8 / 8
13,442
707
26,097
18,693
8,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
3 / 12 / 3
11,938
628
17,232
25,269
11,819
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
20
9 / 3 / 22
13,564
714
22,195
22,627
24,697
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
anpantano
Sun Wukong
20
12 / 3 / 22
14,340
755
25,160
31,507
35,827
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bacchus
emo0118
Bacchus
19
1 / 2 / 27
11,971
630
10,746
22,415
37,515
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

The Morrigan
mike-j76
The Morrigan
20
6 / 3 / 26
14,215
748
12,735
15,459
9,883
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
12 / 8 / 19
13,792
726
25,454
28,025
16,200
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
156
18
Kills
40
40
Deaths
19
33
Assists
116
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
9
3
22
6.67
L
Chernobog
Horonen
Chernobog
2
6
8
1
L
2
7
6
0.71
L
Hel
Kontu
Hel
5
7
8
1.29
L
Hera
6
8
8
1.25
W
Sun Wukong
anpantano
Sun Wukong
12
3
22
7.67
W
Bacchus
emo0118
Bacchus
1
2
27
7.25
W
The Morrigan
mike-j76
The Morrigan
6
3
26
6.33
W
12
8
19
2.69
L
3
12
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,675
Damage
96,290
107,303
Taken
120,033
51,958
Mitigated
124,122
34,458
Healing
58,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
22,195
1,183
19,965
12,388
22,627
24,697
1,450
6,785
15,842
39,256
0
L
Chernobog
Horonen
Chernobog
11,795
6,444
399
1,640
18,774
8,975
0
9,666
9,108
0
25,783
L
10,398
2,612
1,330
2,030
20,273
9,322
0
9,322
10,951
0
25,663
L
Hel
Kontu
Hel
13,153
704
16,105
9,890
24,294
13,062
256
11,293
13,001
37,498
0
L
Hera
26,097
8,724
352
642
18,693
8,780
116
5,106
13,587
55,688
0
W
Sun Wukong
anpantano
Sun Wukong
25,160
2,765
1,040
8,943
31,507
35,827
2,218
10,865
20,642
0
47,068
W
Bacchus
emo0118
Bacchus
10,746
648
5,081
2,820
22,415
37,515
1,090
5,460
16,955
18,941
0
W
The Morrigan
mike-j76
The Morrigan
12,735
2,961
723
2,663
15,459
9,883
3,176
4,920
10,350
61,932
0
W
25,454
3,312
1,662
3,095
28,025
16,200
481
11,031
16,994
0
36,651
L
17,232
1,959
1,095
975
25,269
11,819
0
13,822
11,447
0
37,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,822
Gold Earned
67,882
186
Minions Killed
168
0
Camps Cleared
0
1,519,636
Distance Traveled
1,624,579
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
13,564
714
25
1
0
356,455
0
L
Chernobog
10,977
578
25
1
0
235,661
0
L
Mercury
10,896
573
26
1
0
388,429
1
L
Hel
12,569
662
55
3
0
325,374
0
L
Hera
13,442
707
55
3
0
274,179
0
W
Sun Wukong
14,340
755
43
2
0
310,199
0
W
Bacchus
11,971
630
8
0
0
376,679
1
W
The Morrigan
14,215
748
69
4
0
276,887
0
W
Thor
13,792
726
23
1
0
304,359
0
L
Cliodhna
11,938
628
25
1
0
295,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role