Player Matchup

Chaac
Chaac
IrishBudHound
Chaac
Level 28
God Stats
2W - 4L
1,296 SR
Queue Stats
7W - 7L
1,409 Elo+
Party 3
Ymir
Ymir
Looisey
Ymir
Level 102
God Stats
13W - 6L
1,529 SR
Queue Stats
119W - 110L
1,411 Elo+
Party 2
Ganesha
Ganesha
PopeOfShweg
Ganesha
Level 36
God Stats
55W - 47L
1,493 SR
Queue Stats
113W - 104L
1,402 Elo+
Party 2
Guan Yu
Guan Yu
RadicalMayor
Guan Yu
Level 117
God Stats
2W - 0L
1,814 SR
Queue Stats
50W - 50L
1,565 Elo+
Party 3
Izanami
Izanami
Zaih
Izanami
Level 47
God Stats
15W - 23L
1,424 SR
Queue Stats
136W - 177L
1,413 Elo+
Solo
Team Averages
Level 66
1,511 SR
1,440 Elo+

VS

Team Averages
Level 99
1,579 SR
1,430 Elo+
Da Ji
Da Ji
GlizzyYoshi
Da Ji
Level 101
God Stats
0W - 1L
1,700 SR
Queue Stats
43W - 43L
1,525 Elo+
Party 1
Nox
Nox
IFenrisI
Nox
Level 124
God Stats
2W - 3L
1,444 SR
Queue Stats
81W - 74L
1,539 Elo+
Party 1
Rama
Rama
Nacatamalon
Rama
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 85L
1,496 Elo+
Party 1
Merlin
Merlin
Quesillon
Merlin
Level 109
God Stats
1W - 3L
1,752 SR
Queue Stats
85W - 85L
1,509 Elo+
Party 1
Horus
Horus
daborogamer
Horus
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,082 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
6,320
575
3,504
8,473
4,309
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
Looisey
Ymir
11
2 / 0 / 2
6,729
612
1,664
6,483
2,790
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ganesha
PopeOfShweg
Ganesha
10
0 / 0 / 4
6,324
575
2,933
8,457
5,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Guan Yu
RadicalMayor
Guan Yu
12
4 / 0 / 2
7,056
641
7,602
9,536
5,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Zaih
Izanami
11
4 / 2 / 1
6,615
601
5,421
6,793
2,056
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 1
5,938
540
4,140
10,933
3,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 0 / 1
5,822
529
2,573
5,245
2,916
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
2 / 1 / 0
5,449
495
6,523
6,440
1,805
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
Quesillon
Merlin
8
0 / 3 / 0
5,076
461
3,623
4,494
825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 4 / 1
4,630
421
1,216
6,653
2,092
Heavy Mace

Heavy Mace

+30
Physical Power

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
7
10
Kills
4
4
Deaths
10
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
2
1
1.25
L
0
0
1
0.5
W
0
2
0
0
W
Ymir
Looisey
Ymir
2
0
2
3
L
2
1
0
2
W
Ganesha
PopeOfShweg
Ganesha
0
0
4
2
L
Merlin
Quesillon
Merlin
0
3
0
0
W
Guan Yu
RadicalMayor
Guan Yu
4
0
2
5
W
Izanami
Zaih
Izanami
4
2
1
2.25
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,124
Damage
18,075
39,742
Taken
33,765
20,177
Mitigated
11,174
13,085
Healing
5,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,140
1,360
0
3,144
10,933
3,536
0
1,503
9,430
0
32,317
L
2,573
669
0
702
5,245
2,916
0
0
5,245
35,018
0
W
3,504
638
0
3,102
8,473
4,309
0
2,525
5,948
0
40,272
W
Ymir
Looisey
Ymir
1,664
467
0
1,147
6,483
2,790
217
1,983
4,500
43,087
0
L
6,523
5,393
0
750
6,440
1,805
0
838
5,602
0
40,544
W
Ganesha
PopeOfShweg
Ganesha
2,933
203
0
1,450
8,457
5,949
737
327
8,130
25,750
0
L
Merlin
Quesillon
Merlin
3,623
400
0
291
4,494
825
0
161
4,333
31,881
0
W
Guan Yu
RadicalMayor
Guan Yu
7,602
1,443
431
4,180
9,536
5,073
0
1,144
8,392
0
46,277
W
Izanami
Zaih
Izanami
5,421
4,377
260
2,515
6,793
2,056
1,527
217
6,576
0
50,568
L
1,216
603
396
691
6,653
2,092
0
2,095
4,558
0
11,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,044
Gold Earned
26,915
368
Minions Killed
260
0
Camps Cleared
0
1,149,210
Distance Traveled
981,724
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,938
540
66
6
0
229,904
0
L
Nox
5,822
529
61
6
0
202,164
1
W
Chaac
6,320
575
78
7
0
233,331
0
W
Ymir
6,729
612
85
8
0
219,846
0
L
Rama
5,449
495
54
5
0
191,528
2
W
Ganesha
6,324
575
7
1
0
210,304
3
L
Merlin
5,076
461
58
5
0
193,525
6
W
Guan Yu
7,056
641
86
8
0
274,922
1
W
Izanami
6,615
601
112
10
0
210,807
4
L
Horus
4,630
421
21
2
0
164,603
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role