Player Matchup

Nemesis
Nemesis
Consolement
Nemesis
Level 61
God Stats
2W - 3L
1,400 SR
Queue Stats
21W - 26L
1,381 Elo+
Solo
Chaac
Chaac
Kordegoth
Chaac
Level 160
God Stats
53W - 27L
1,768 SR
Queue Stats
927W - 581L
1,736 Elo+
Party 1
Hel
Hel
Sir Azure5528
Hel
Level 159
God Stats
5W - 0L
1,691 SR
Queue Stats
180W - 101L
1,755 Elo+
Party 1
Team Averages
Level 127
1,620 SR
1,624 Elo+

VS

Team Averages
Level 91
1,546 SR
1,479 Elo+
Nox
Nox
Aiuri
Nox
Level 157
God Stats
122W - 70L
1,660 SR
Queue Stats
484W - 438L
1,629 Elo+
Party 2
Aphrodite
Aphrodite
ItsJustAcid
Aphrodite
Level 68
God Stats
1W - 3L
1,549 SR
Queue Stats
6W - 8L
1,612 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
StickyDrunk
Ah Muzen Cab
Level 49
God Stats
1W - 1L
1,430 SR
Queue Stats
3W - 6L
1,197 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Consolement
Nemesis
15
3 / 1 / 4
9,730
649
4,088
10,853
7,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
Kordegoth
Chaac
14
1 / 0 / 6
9,403
627
14,520
16,702
18,162
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

16
3 / 0 / 4
10,067
671
8,147
9,450
4,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
Aiuri
Nox
14
1 / 0 / 0
9,051
603
7,600
6,341
3,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Aphrodite
ItsJustAcid
Aphrodite
12
0 / 3 / 1
8,142
543
5,568
11,357
5,909
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ah Muzen Cab
StickyDrunk
Ah Muzen Cab
10
0 / 4 / 1
7,842
523
7,683
11,206
4,578
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
7
Kills
1
1
Deaths
7
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nox
Aiuri
Nox
1
0
0
1
W
Nemesis
Consolement
Nemesis
3
1
4
5
L
Aphrodite
ItsJustAcid
Aphrodite
0
3
1
0.17
W
Chaac
Kordegoth
Chaac
1
0
6
4
W
3
0
4
5
L
Ah Muzen Cab
StickyDrunk
Ah Muzen Cab
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,755
Damage
20,851
37,005
Taken
28,904
29,709
Mitigated
13,603
19,411
Healing
10,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
Aiuri
Nox
7,600
287
0
0
6,341
3,116
0
1,571
4,770
42,988
0
W
Nemesis
Consolement
Nemesis
4,088
1,097
0
1,928
10,853
7,131
1,080
4,972
5,881
0
20,093
L
Aphrodite
ItsJustAcid
Aphrodite
5,568
34
4,219
5,503
11,357
5,909
0
4,293
7,064
16,189
0
W
Chaac
Kordegoth
Chaac
14,520
703
0
4,099
16,702
18,162
450
5,712
10,990
0
53,494
W
8,147
136
7,410
5,974
9,450
4,416
703
2,946
6,504
44,494
0
L
Ah Muzen Cab
StickyDrunk
Ah Muzen Cab
7,683
2,241
0
1,080
11,206
4,578
0
2,560
8,646
0
21,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,200
Gold Earned
25,035
204
Minions Killed
149
10
Camps Cleared
3
904,461
Distance Traveled
770,019
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
9,051
603
94
6
1
283,737
1
W
Nemesis
9,730
649
53
4
4
302,811
2
L
Aphrodite
8,142
543
31
2
2
243,325
1
W
Chaac
9,403
627
56
4
2
283,087
1
W
Hel
10,067
671
95
6
4
318,563
2
L
Ah Muzen Cab
7,842
523
24
2
0
242,957
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role