Player Matchup

Cernunnos
Cernunnos
Diamond II
Dr_jacx-z-ADC
Cernunnos
Diamond II
Level 160
God Stats
1W - 3L
1,553 SR
Queue Stats
402W - 409L
2,197 MMR
Solo
Discordia
Discordia
Platinum IV
Lil_Elem3tzZ
Discordia
Platinum IV
Level 44
God Stats
17W - 18L
1,737 SR
Queue Stats
290W - 356L
1,980 MMR
Party 1
Ymir
Ymir
Platinum III
brooks1528
Ymir
Platinum III
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 21L
2,190 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 86
1,597 SR
2,122 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 115
1,570 SR
1,954 MMR
Anhur
Anhur
Masters
 
Anhur
Masters
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Terra
Terra
Platinum IV
RAGEnRAMBO
Terra
Platinum IV
Level 160
God Stats
3W - 0L
1,390 SR
Queue Stats
18W - 11L
2,131 MMR
Solo
Baron Samedi
Baron Samedi
Diamond II
Volutate
Baron Samedi
Diamond II
Level 120
God Stats
88W - 36L
1,820 SR
Queue Stats
429W - 387L
2,230 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Dr_jacx-z-ADC
Cernunnos
11
2 / 4 / 1
6,952
695
8,440
9,216
3,162
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Discordia
Lil_Elem3tzZ
Discordia
11
1 / 1 / 2
7,171
717
8,018
7,168
1,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
0 / 4 / 1
6,502
650
3,341
15,282
10,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bans
Ah Muzen CabBaba YagaThothAtlasAres

VS

Bans
AchillesGaneshaCabrakanSobekXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
5 / 1 / 4
7,691
769
12,520
11,392
4,824
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Terra
12
0 / 1 / 9
7,682
768
6,568
10,677
11,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Baron Samedi
Volutate
Baron Samedi
12
4 / 1 / 4
7,620
762
9,082
8,166
4,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
3
Kills
9
9
Deaths
3
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
5
1
4
7
L
Cernunnos
Dr_jacx-z-ADC
Cernunnos
2
4
1
0.63
L
Discordia
Lil_Elem3tzZ
Discordia
1
1
2
2
W
Terra
0
1
9
4.5
W
Baron Samedi
Volutate
Baron Samedi
4
1
4
6
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,799
Damage
28,170
31,666
Taken
30,235
15,888
Mitigated
21,242
5,315
Healing
14,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
12,520
8,393
0
4,644
11,392
4,824
681
4,161
6,797
0
28,406
L
Cernunnos
Dr_jacx-z-ADC
Cernunnos
8,440
3,628
0
1,583
9,216
3,162
0
4,285
4,931
0
21,885
L
Discordia
Lil_Elem3tzZ
Discordia
8,018
223
0
750
7,168
1,898
0
2,233
4,935
24,371
0
W
Terra
6,568
952
758
2,918
10,677
11,456
58
3,354
7,009
14,855
0
W
Baron Samedi
Volutate
Baron Samedi
9,082
790
1,972
3,710
8,166
4,962
246
3,450
4,467
34,294
0
L
3,341
514
0
2,982
15,282
10,828
0
9,132
6,150
6,397
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,625
Gold Earned
22,993
94
Minions Killed
115
0
Camps Cleared
9
532,585
Distance Traveled
546,086
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,691
769
42
4
3
166,197
2
L
Cernunnos
6,952
695
26
3
0
166,990
3
L
Discordia
7,171
717
59
6
0
197,640
5
W
Terra
7,682
768
10
1
1
198,645
1
W
Baron Samedi
7,620
762
63
6
5
181,244
4
L
Ymir
6,502
650
9
1
0
167,955
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role