Player Matchup

Odin
Odin
 
Odin
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kali
Kali
Nepayastew
Kali
Level 20
God Stats
3W - 0L
1,703 SR
Queue Stats
19W - 9L
1,585 Elo+
Party 1
Sylvanus
Sylvanus
Shin Monke
Sylvanus
Level 144
God Stats
9W - 7L
1,426 SR
Queue Stats
110W - 95L
1,563 Elo+
Party 1
Neith
Neith
adckingBM
Neith
Level 36
God Stats
3W - 0L
1,870 SR
Queue Stats
36W - 32L
1,455 Elo+
Solo
Ra
Ra
重生之我是doinb
Ra
Level 27
God Stats
11W - 11L
1,650 SR
Queue Stats
188W - 152L
1,520 Elo+
Party 3
Team Averages
Level 75
1,630 SR
1,525 Elo+

VS

Team Averages
Level 92
1,611 SR
1,600 Elo+
Arachne
Arachne
AntraxT
Arachne
Level 99
God Stats
31W - 14L
1,759 SR
Queue Stats
163W - 127L
1,616 Elo+
Party 2
Ymir
Ymir
Beauty Thief
Ymir
Level 46
God Stats
3W - 2L
1,758 SR
Queue Stats
65W - 21L
1,726 Elo+
Party 2
Ullr
Ullr
Chadmonkulus115
Ullr
Level 123
God Stats
36W - 25L
1,700 SR
Queue Stats
131W - 103L
1,659 Elo+
Party 2
Gilgamesh
Gilgamesh
PUMPER12
Gilgamesh
Level 38
God Stats
3W - 11L
1,319 SR
Queue Stats
95W - 108L
1,439 Elo+
Solo
Chronos
Chronos
Sol Yago
Chronos
Level 155
God Stats
8W - 12L
1,519 SR
Queue Stats
516W - 450L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
15
6 / 2 / 14
10,977
499
11,985
19,109
22,985
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

17
7 / 3 / 11
11,309
514
13,839
25,366
14,470
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
Shin Monke
Sylvanus
15
3 / 4 / 20
9,880
449
14,489
22,203
26,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Neith
adckingBM
Neith
20
10 / 2 / 5
13,325
606
26,719
17,933
9,928
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
9 / 1 / 15
12,060
548
20,484
14,015
7,399
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AntraxT
Arachne
17
5 / 11 / 2
11,360
516
10,916
26,324
11,174
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
0 / 8 / 5
8,888
404
7,283
25,523
29,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
1 / 4 / 4
10,003
455
8,670
20,119
7,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
PUMPER12
Gilgamesh
13
2 / 7 / 2
8,849
402
8,266
20,841
18,876
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chronos
Sol Yago
Chronos
17
4 / 5 / 5
10,838
493
24,010
21,980
8,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
30
35
Kills
12
12
Deaths
35
65
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
6
2
14
6.5
L
Arachne
AntraxT
Arachne
5
11
2
0.55
L
0
8
5
0.31
L
1
4
4
0.75
W
7
3
11
4.17
L
Gilgamesh
PUMPER12
Gilgamesh
2
7
2
0.43
W
Sylvanus
Shin Monke
Sylvanus
3
4
20
3.25
L
Chronos
Sol Yago
Chronos
4
5
5
1.3
W
Neith
adckingBM
Neith
10
2
5
6.25
W
9
1
15
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,516
Damage
59,145
98,626
Taken
114,787
80,831
Mitigated
75,988
35,149
Healing
18,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
11,985
1,408
0
5,047
19,109
22,985
546
6,981
12,128
0
51,137
L
Arachne
AntraxT
Arachne
10,916
7,316
0
4,190
26,324
11,174
0
5,181
20,985
0
86,545
L
7,283
1,400
742
2,979
25,523
29,039
0
10,625
14,636
32,973
0
L
8,670
2,256
0
2,628
20,119
7,974
0
2,200
17,876
0
75,425
W
13,839
7,312
0
6,786
25,366
14,470
196
6,330
19,036
0
94,120
L
Gilgamesh
PUMPER12
Gilgamesh
8,266
2,285
0
637
20,841
18,876
0
6,936
13,522
0
42,254
W
Sylvanus
Shin Monke
Sylvanus
14,489
4,643
4,715
4,953
22,203
26,049
473
8,703
13,500
34,212
9,362
L
Chronos
Sol Yago
Chronos
24,010
7,161
0
7,493
21,980
8,925
0
8,684
13,146
101,441
0
W
Neith
adckingBM
Neith
26,719
11,502
0
5,224
17,933
9,928
1,600
3,565
14,368
0
128,972
W
20,484
1,222
4,118
4,306
14,015
7,399
699
6,382
7,633
112,349
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,551
Gold Earned
49,938
600
Minions Killed
464
0
Camps Cleared
0
2,092,682
Distance Traveled
1,969,042
24
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,977
499
93
4
0
437,639
3
L
Arachne
11,360
516
121
6
0
408,343
1
L
Ymir
8,888
404
41
2
0
372,251
1
L
Ullr
10,003
455
98
4
0
420,094
6
W
Kali
11,309
514
115
5
0
446,279
5
L
Gilgamesh
8,849
402
69
3
0
377,895
0
W
Sylvanus
9,880
449
56
3
0
375,362
4
L
Chronos
10,838
493
135
6
0
390,459
5
W
Neith
13,325
606
182
8
0
369,499
2
W
Ra
12,060
548
154
7
0
463,903
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role