Player Matchup

Lancelot
Lancelot
Masters
 
Lancelot
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Platinum I
BucK Tan
Chang'e
Platinum I
Level 123
God Stats
43W - 19L
1,775 SR
Queue Stats
248W - 226L
2,014 MMR
Party 1
Ne Zha
Ne Zha
Platinum I
EspeonBons
Ne Zha
Platinum I
Level 159
God Stats
2W - 6L
1,774 SR
Queue Stats
211W - 203L
2,097 MMR
Solo
Chiron
Chiron
Diamond IV
UglyAim
Chiron
Diamond IV
Level 124
God Stats
95W - 71L
1,622 SR
Queue Stats
170W - 162L
2,044 MMR
Solo
Xing Tian
Xing Tian
Platinum IV
weeman2310
Xing Tian
Platinum IV
Level 126
God Stats
2W - 0L
1,996 SR
Queue Stats
48W - 26L
2,034 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 138
1,733 SR
1,938 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 111
1,708 SR
2,075 MMR
Hades
Hades
Platinum II
A7xsasuke006x
Hades
Platinum II
Level 126
God Stats
0W - 1L
1,844 SR
Queue Stats
45W - 42L
1,984 MMR
Solo
Freya
Freya
Diamond IV
Paquin11
Freya
Diamond IV
Level 66
God Stats
2W - 4L
1,857 SR
Queue Stats
86W - 78L
2,207 MMR
Solo
Danzaburou
Danzaburou
Diamond V
SuriStriket
Danzaburou
Diamond V
Level 136
God Stats
137W - 121L
1,686 SR
Queue Stats
512W - 506L
1,966 MMR
Solo
Atlas
Atlas
Diamond V
Visable MM
Atlas
Diamond V
Level 156
God Stats
60W - 43L
1,652 SR
Queue Stats
238W - 232L
2,156 MMR
Solo
Izanami
Izanami
Platinum IV
guzzmatute
Izanami
Platinum IV
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 39L
2,059 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
6
1 / 1 / 0
3,629
726
2,496
4,405
1,470
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chang'e
BucK Tan
Chang'e
5
0 / 0 / 0
3,162
632
450
1,501
379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ne Zha
EspeonBons
Ne Zha
6
0 / 0 / 0
3,380
676
62
2,215
833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
UglyAim
Chiron
5
0 / 0 / 0
3,053
611
1,599
2,926
940
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xing Tian
weeman2310
Xing Tian
5
0 / 0 / 0
3,292
658
945
2,294
1,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
MercuryGebLoki

VS

Bans
UllrKaliBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 1 / 0
3,521
704
1,595
3,503
1,568
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Freya
Paquin11
Freya
6
0 / 0 / 0
3,402
680
563
1,898
764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
SuriStriket
Danzaburou
5
0 / 0 / 0
3,195
639
650
2,266
720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atlas
5
0 / 0 / 0
3,050
610
1,983
2,675
1,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
guzzmatute
Izanami
2
0 / 0 / 0
2,631
526
1,109
668
128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
1
1
Kills
1
1
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
1
1
0
1
L
1
1
0
1
W
Chang'e
BucK Tan
Chang'e
0
0
0
0
W
Ne Zha
EspeonBons
Ne Zha
0
0
0
0
L
Freya
Paquin11
Freya
0
0
0
0
L
Danzaburou
SuriStriket
Danzaburou
0
0
0
0
W
Chiron
UglyAim
Chiron
0
0
0
0
L
Atlas
0
0
0
0
L
Izanami
guzzmatute
Izanami
0
0
0
0
W
Xing Tian
weeman2310
Xing Tian
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,552
Damage
5,900
13,341
Taken
11,010
4,642
Mitigated
4,270
5,463
Healing
5,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
2,496
685
0
1,439
4,405
1,470
0
1,595
2,810
0
19,570
L
1,595
437
0
1,981
3,503
1,568
0
0
3,503
13,072
0
W
Chang'e
BucK Tan
Chang'e
450
36
224
925
1,501
379
0
172
1,329
13,799
0
W
Ne Zha
EspeonBons
Ne Zha
62
0
0
680
2,215
833
0
72
2,143
0
17,436
L
Freya
Paquin11
Freya
563
173
0
1,189
1,898
764
0
342
1,556
15,843
2,240
L
Danzaburou
SuriStriket
Danzaburou
650
135
0
1,146
2,266
720
0
489
1,777
0
13,547
W
Chiron
UglyAim
Chiron
1,599
650
35
1,316
2,926
940
338
1,608
1,318
0
17,606
L
Atlas
1,983
1,039
0
1,162
2,675
1,090
0
478
2,197
7,426
0
L
Izanami
guzzmatute
Izanami
1,109
973
0
464
668
128
0
86
582
0
6,356
W
Xing Tian
weeman2310
Xing Tian
945
217
0
844
2,294
1,020
0
614
1,680
7,485
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,516
Gold Earned
15,799
158
Minions Killed
121
0
Camps Cleared
0
501,677
Distance Traveled
384,524
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
3,629
726
34
7
0
101,961
0
L
Hades
3,521
704
24
5
0
81,374
1
W
Chang'e
3,162
632
34
7
0
95,910
2
W
Ne Zha
3,380
676
41
8
0
118,148
1
L
Freya
3,402
680
39
8
0
88,553
2
L
Danzaburou
3,195
639
37
7
0
93,839
1
W
Chiron
3,053
611
35
7
0
86,861
1
L
Atlas
3,050
610
8
2
0
84,476
1
L
Izanami
2,631
526
13
3
0
36,282
1
W
Xing Tian
3,292
658
14
3
0
98,797
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role