Player Matchup

Baron Samedi
Baron Samedi
Rexsyo
Baron Samedi
Level 160
God Stats
35W - 1L
1,881 SR
Queue Stats
1,837W - 116L
2,154 Elo+
Party 1
Achilles
Achilles
Santasbags
Achilles
Level 26
God Stats
5W - 0L
1,880 SR
Queue Stats
121W - 8L
2,059 Elo+
Party 1
Anhur
Anhur
Turneer
Anhur
Level 160
God Stats
8W - 0L
2,054 SR
Queue Stats
164W - 7L
2,261 Elo+
Party 1
Team Averages
Level 115
1,938 SR
2,158 Elo+

VS

Team Averages
Level 100
1,461 SR
1,458 Elo+
Danzaburou
Danzaburou
BSNOWEY01
Danzaburou
Level 127
God Stats
1W - 1L
1,569 SR
Queue Stats
105W - 75L
1,614 Elo+
Solo
Kukulkan
Kukulkan
F01_745Li
Kukulkan
Level 125
God Stats
6W - 5L
1,584 SR
Queue Stats
223W - 237L
1,492 Elo+
Solo
Neith
Neith
molfi-molfi
Neith
Level 47
God Stats
7W - 15L
1,229 SR
Queue Stats
7W - 15L
1,268 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Rexsyo
Baron Samedi
15
4 / 1 / 8
12,254
721
15,790
17,182
11,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
Santasbags
Achilles
16
9 / 5 / 8
12,545
738
18,687
25,340
24,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
Turneer
Anhur
16
5 / 4 / 8
12,188
717
17,386
15,567
7,050
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BSNOWEY01
Danzaburou
15
5 / 10 / 5
12,234
720
11,146
24,750
8,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
F01_745Li
Kukulkan
17
3 / 4 / 7
11,541
679
19,518
12,767
4,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

17
2 / 4 / 5
10,770
634
8,042
20,679
10,132
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
27
18
Kills
10
10
Deaths
18
24
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BSNOWEY01
Danzaburou
5
10
5
0.75
L
Kukulkan
F01_745Li
Kukulkan
3
4
7
1.63
W
Baron Samedi
Rexsyo
Baron Samedi
4
1
8
8
W
Achilles
Santasbags
Achilles
9
5
8
2.6
W
Anhur
Turneer
Anhur
5
4
8
2.25
L
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,863
Damage
38,706
58,089
Taken
58,196
43,107
Mitigated
22,714
18,870
Healing
10,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BSNOWEY01
Danzaburou
11,146
2,755
0
1,483
24,750
8,498
0
7,047
17,172
0
17,852
L
Kukulkan
F01_745Li
Kukulkan
19,518
1,638
0
996
12,767
4,084
552
1,869
10,669
62,662
0
W
Baron Samedi
Rexsyo
Baron Samedi
15,790
204
1,329
6,677
17,182
11,476
96
5,081
12,101
46,055
0
W
Achilles
Santasbags
Achilles
18,687
4,154
0
8,323
25,340
24,581
0
9,298
15,354
0
32,473
W
Anhur
Turneer
Anhur
17,386
8,514
0
2,541
15,567
7,050
1,744
6,012
9,555
0
61,190
L
8,042
1,121
315
7,222
20,679
10,132
377
7,470
12,963
0
35,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,987
Gold Earned
34,545
165
Minions Killed
146
9
Camps Cleared
5
832,430
Distance Traveled
882,446
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
12,234
720
18
1
1
254,204
4
L
Kukulkan
11,541
679
86
5
2
300,512
2
W
Baron Samedi
12,254
721
59
3
3
279,969
3
W
Achilles
12,545
738
29
2
1
305,093
1
W
Anhur
12,188
717
77
5
5
247,368
3
L
Neith
10,770
634
42
2
2
327,730
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role