Player Matchup

Osiris
Osiris
FatherKurtis
Osiris
Level 155
God Stats
0W - 1L
1,592 SR
Queue Stats
97W - 84L
1,639 Elo+
Party 1
Ra
Ra
Forte
Ra
Level 160
God Stats
8W - 10L
1,660 SR
Queue Stats
145W - 136L
1,649 Elo+
Party 1
Sylvanus
Sylvanus
WhoeverIWantToB
Sylvanus
Level 149
God Stats
2W - 4L
1,507 SR
Queue Stats
1,223W - 1,155L
1,491 Elo+
Party 2
Da Ji
Da Ji
XAS BangZz
Da Ji
Level 147
God Stats
28W - 21L
1,653 SR
Queue Stats
468W - 438L
1,601 Elo+
Solo
Rama
Rama
xxTheSurvivorxx
Rama
Level 120
God Stats
16W - 16L
1,597 SR
Queue Stats
348W - 348L
1,535 Elo+
Party 2
Team Averages
Level 146
1,602 SR
1,583 Elo+

VS

Team Averages
Level 137
1,489 SR
1,596 Elo+
Chang'e
Chang'e
 
Chang'e
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Blui7
Anhur
Level 149
God Stats
3W - 0L
1,824 SR
Queue Stats
257W - 222L
1,660 Elo+
Solo
Bastet
Bastet
TTP_Insanedonkey
Bastet
Level 102
God Stats
5W - 7L
1,520 SR
Queue Stats
88W - 76L
1,585 Elo+
Solo
Baron Samedi
Baron Samedi
WalnutPlum12569
Baron Samedi
Level 157
God Stats
4W - 3L
1,329 SR
Queue Stats
181W - 190L
1,597 Elo+
Solo
Kuzenbo
Kuzenbo
vicen_deziayt
Kuzenbo
Level 126
God Stats
2W - 2L
1,273 SR
Queue Stats
371W - 354L
1,637 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
13
1 / 4 / 1
7,819
460
7,204
16,157
14,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ra
12
0 / 3 / 0
7,713
454
10,635
9,588
3,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
10
0 / 5 / 3
6,653
391
5,182
15,897
10,986
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Da Ji
13
2 / 4 / 2
8,056
474
11,096
16,333
6,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 6 / 1
8,769
516
7,285
11,751
4,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
3 / 2 / 4
9,276
546
12,673
13,205
5,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anhur
Blui7
Anhur
13
2 / 3 / 7
8,094
476
7,286
11,537
4,472
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

15
5 / 0 / 6
9,089
535
7,126
11,162
4,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
WalnutPlum12569
Baron Samedi
15
7 / 1 / 6
9,367
551
12,904
12,619
6,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
11
5 / 1 / 9
8,581
505
6,648
16,567
23,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
54
7
Kills
22
22
Deaths
7
7
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
3
2
4
2.5
W
Anhur
Blui7
Anhur
2
3
7
1.83
L
Osiris
1
4
1
0.38
L
Ra
0
3
0
0
W
5
0
6
8
W
Baron Samedi
WalnutPlum12569
Baron Samedi
7
1
6
10
L
Sylvanus
0
5
3
0.3
L
Da Ji
2
4
2
0.75
W
Kuzenbo
5
1
9
9.5
L
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,402
Damage
46,637
69,726
Taken
65,090
40,346
Mitigated
45,334
18,867
Healing
25,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
12,673
887
1,641
5,287
13,205
5,552
1,575
1,040
12,137
67,680
0
W
Anhur
Blui7
Anhur
7,286
4,812
0
3,655
11,537
4,472
2,408
2,312
9,199
0
61,171
L
Osiris
7,204
1,546
0
5,285
16,157
14,131
0
9,172
6,917
0
59,966
L
Ra
10,635
1,252
744
2,716
9,588
3,868
0
4,306
5,082
66,189
0
W
7,126
1,573
0
6,413
11,162
4,677
385
1,302
9,794
0
60,281
W
Baron Samedi
WalnutPlum12569
Baron Samedi
12,904
1,508
1,545
4,478
12,619
6,979
375
5,236
7,055
54,859
0
L
Sylvanus
5,182
1,846
875
3,347
15,897
10,986
15
6,405
9,328
18,717
7,287
L
Da Ji
11,096
3,689
0
5,020
16,333
6,793
0
7,500
8,595
0
64,608
W
Kuzenbo
6,648
3,375
0
2,030
16,567
23,654
87
4,895
11,463
17,680
0
L
7,285
4,955
0
880
11,751
4,568
40
4,064
7,579
0
58,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,010
Gold Earned
44,407
451
Minions Killed
433
0
Camps Cleared
0
1,463,623
Distance Traveled
1,652,275
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,276
546
126
7
0
312,173
3
W
Anhur
8,094
476
90
5
0
309,429
1
L
Osiris
7,819
460
80
5
0
314,363
5
L
Ra
7,713
454
129
8
0
316,550
5
W
Bastet
9,089
535
99
6
0
406,672
6
W
Baron Samedi
9,367
551
96
6
0
320,651
4
L
Sylvanus
6,653
391
45
3
0
224,087
1
L
Da Ji
8,056
474
91
5
0
323,341
4
W
Kuzenbo
8,581
505
22
1
0
303,350
3
L
Rama
8,769
516
106
6
0
285,282
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role