Player Matchup

Cthulhu
Cthulhu
DatLadHay
Cthulhu
Level 28
God Stats
1W - 0L
1,780 SR
Queue Stats
1W - 3L
1,247 Elo+
Party 2
Sol
Sol
Zooblecorn
Sol
Level 119
God Stats
12W - 7L
1,541 SR
Queue Stats
28W - 18L
1,538 Elo+
Party 2
Heimdallr
Heimdallr
someone_mp69
Heimdallr
Level 27
God Stats
10W - 5L
1,580 SR
Queue Stats
43W - 42L
1,434 Elo+
Party 2
Team Averages
Level 58
1,634 SR
1,406 Elo+

VS

Team Averages
Level 51
1,424 SR
1,229 Elo+
Izanami
Izanami
GrumpyVigil
Izanami
Level 28
God Stats
1W - 3L
1,394 SR
Queue Stats
7W - 14L
1,168 Elo+
Party 1
Janus
Janus
SlumpVigil
Janus
Level 62
God Stats
1W - 3L
1,378 SR
Queue Stats
7W - 14L
1,168 Elo+
Party 1
Bellona
Bellona
Triz Icy
Bellona
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DatLadHay
Cthulhu
16
4 / 1 / 10
11,920
701
10,306
15,535
18,809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
8 / 5 / 5
13,070
769
19,011
19,521
9,155
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Heimdallr
someone_mp69
Heimdallr
16
3 / 3 / 9
11,556
680
10,249
14,432
7,396
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GrumpyVigil
Izanami
15
2 / 5 / 6
11,455
674
12,946
13,098
6,308
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
17
4 / 5 / 2
12,529
737
14,385
11,946
5,929
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
Triz Icy
Bellona
14
3 / 5 / 5
10,927
643
13,311
21,652
24,840
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
22
15
Kills
9
9
Deaths
15
24
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DatLadHay
Cthulhu
4
1
10
9
L
Izanami
GrumpyVigil
Izanami
2
5
6
1
L
Janus
4
5
2
1
L
Bellona
Triz Icy
Bellona
3
5
5
1.1
W
8
5
5
2.1
W
Heimdallr
someone_mp69
Heimdallr
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,566
Damage
40,642
49,488
Taken
46,696
35,360
Mitigated
37,077
15,444
Healing
3,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DatLadHay
Cthulhu
10,306
752
2,206
3,805
15,535
18,809
0
3,513
12,022
21,284
0
L
Izanami
GrumpyVigil
Izanami
12,946
8,485
243
1,673
13,098
6,308
684
8,060
4,753
0
41,147
L
Janus
14,385
944
36
748
11,946
5,929
76
7,003
4,698
55,316
0
L
Bellona
Triz Icy
Bellona
13,311
2,542
0
1,041
21,652
24,840
0
13,590
7,515
0
34,964
W
19,011
7,740
0
7,458
19,521
9,155
2,512
6,218
13,303
67,647
0
W
Heimdallr
someone_mp69
Heimdallr
10,249
5,312
0
1,975
14,432
7,396
938
5,356
9,076
0
35,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,546
Gold Earned
34,911
172
Minions Killed
177
7
Camps Cleared
7
904,784
Distance Traveled
916,233
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,920
701
23
1
1
309,586
5
L
Izanami
11,455
674
49
3
2
295,464
2
L
Janus
12,529
737
93
5
2
310,747
5
L
Bellona
10,927
643
35
2
3
310,022
1
W
Sol
13,070
769
105
6
5
293,122
1
W
Heimdallr
11,556
680
44
3
1
302,076
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role