Player Matchup

Nemesis
Nemesis
Diamond III
 
Nemesis
Diamond III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver II
 
Ymir
Silver II
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hel
Hel
Gold V
AUSTIN-XDVR
Hel
Gold V
Level 99
God Stats
5W - 3L
1,500 SR
Queue Stats
70W - 78L
1,511 MMR
Party 2
Hou Yi
Hou Yi
Gold III
L4CKES 5194
Hou Yi
Gold III
Level 159
God Stats
1W - 1L
1,541 SR
Queue Stats
99W - 99L
1,299 MMR
Solo
Vamana
Vamana
Silver III
LoveMyGanja
Vamana
Silver III
Level 149
God Stats
0W - 1L
1,374 SR
Queue Stats
3W - 5L
1,461 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 132
1,483 SR
1,454 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 116
1,557 SR
1,788 MMR
Ullr
Ullr
Masters
CFOofSmite
Ullr
Masters
Level 124
God Stats
4W - 1L
1,770 SR
Queue Stats
329W - 323L
2,576 MMR
Party 1
Zhong Kui
Zhong Kui
Gold IV
Godless_Noop
Zhong Kui
Gold IV
Level 147
God Stats
7W - 7L
1,381 SR
Queue Stats
417W - 413L
1,311 MMR
Solo
Cerberus
Cerberus
Gold V
JamZ AcidBudha
Cerberus
Gold V
Level 108
God Stats
3W - 2L
1,561 SR
Queue Stats
66W - 81L
1,402 MMR
Solo
Heimdallr
Heimdallr
Bronze II
rextestouri
Heimdallr
Bronze II
Level 97
God Stats
1W - 0L
1,283 SR
Queue Stats
6W - 20L
1,017 MMR
Solo
Set
Set
Diamond II
Ѕeiryū
Set
Diamond II
Level 106
God Stats
3W - 0L
1,789 SR
Queue Stats
84W - 33L
2,632 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
20
6 / 4 / 3
12,746
554
19,042
26,361
13,627
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
 
Ymir
14
1 / 5 / 5
10,278
447
8,897
22,684
32,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
1 / 11 / 2
10,217
444
8,108
21,206
8,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
16
3 / 5 / 2
10,858
472
6,903
15,179
5,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vamana
17
3 / 4 / 4
11,653
507
17,381
30,219
25,621
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
RavanaAresShivaGilgamesh

VS

Bans
KaliCupidLokiDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 4 / 7
14,068
612
27,490
23,247
12,697
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Zhong Kui
Godless_Noop
Zhong Kui
20
2 / 4 / 4
13,418
583
14,587
18,448
16,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cerberus
16
2 / 3 / 11
10,447
454
4,026
15,186
14,945
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heimdallr
rextestouri
Heimdallr
19
0 / 1 / 5
12,188
530
6,951
11,204
6,083
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

20
15 / 2 / 8
14,226
619
35,637
26,728
15,576
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
64
14
Kills
29
29
Deaths
14
16
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
6
4
3
1.88
L
Ymir
 
Ymir
1
5
5
0.7
L
1
11
2
0.18
W
10
4
7
3.38
W
Zhong Kui
Godless_Noop
Zhong Kui
2
4
4
1
W
Cerberus
2
3
11
2.5
L
Hou Yi
3
5
2
0.8
L
Vamana
3
4
4
1.25
W
Heimdallr
rextestouri
Heimdallr
0
1
5
2.5
W
15
2
8
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,331
Damage
88,691
115,649
Taken
94,813
85,737
Mitigated
65,308
24,612
Healing
27,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
19,042
9,762
0
2,752
26,361
13,627
0
3,478
22,883
0
134,922
L
Ymir
 
Ymir
8,897
1,951
0
1,513
22,684
32,695
0
2,579
20,105
34,805
0
L
8,108
318
2,605
6,418
21,206
8,690
0
864
20,342
85,842
0
W
27,490
12,244
0
6,112
23,247
12,697
1,240
6,713
16,534
0
122,208
W
Zhong Kui
Godless_Noop
Zhong Kui
14,587
1,170
0
9,910
18,448
16,007
301
1,222
17,226
117,330
0
W
Cerberus
4,026
409
287
2,789
15,186
14,945
49
3,207
11,979
17,218
0
L
Hou Yi
6,903
2,162
0
4,182
15,179
5,104
0
429
14,750
0
55,680
L
Vamana
17,381
7,674
0
7,142
30,219
25,621
1,158
11,771
18,448
721
109,401
W
Heimdallr
rextestouri
Heimdallr
6,951
3,996
0
1,381
11,204
6,083
860
1,264
9,940
0
120,778
W
35,637
18,186
0
6,806
26,728
15,576
0
6,709
20,019
0
153,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,752
Gold Earned
64,347
571
Minions Killed
739
0
Camps Cleared
0
2,139,302
Distance Traveled
2,190,617
20
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
12,746
554
168
7
0
507,183
5
L
Ymir
10,278
447
34
1
0
455,793
5
L
Hel
10,217
444
142
6
0
413,225
1
W
Ullr
14,068
612
152
7
0
435,811
9
W
Zhong Kui
13,418
583
219
10
0
404,322
2
W
Cerberus
10,447
454
26
1
0
438,665
20
L
Hou Yi
10,858
472
82
4
0
333,716
4
L
Vamana
11,653
507
145
6
0
429,385
5
W
Heimdallr
12,188
530
194
8
0
434,028
1
W
Set
14,226
619
148
6
0
477,791
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role