Player Matchup

Chaac
Chaac
AndresCP4
Chaac
Level 78
God Stats
1W - 1L
1,836 SR
Queue Stats
3W - 6L
1,335 Elo+
Party 4
Kukulkan
Kukulkan
FedeDhan
Kukulkan
Level 5
God Stats
1W - 1L
1,804 SR
Queue Stats
2W - 9L
1,248 Elo+
Party 3
Fenrir
Fenrir
Optimuz418
Fenrir
Level 108
God Stats
47W - 63L
1,478 SR
Queue Stats
131W - 168L
1,422 Elo+
Solo
Yemoja
Yemoja
alegalvanc
Yemoja
Level 16
God Stats
1W - 1L
1,440 SR
Queue Stats
3W - 3L
1,471 Elo+
Party 4
Sol
Sol
llego l lexero
Sol
Level 47
God Stats
1W - 8L
1,253 SR
Queue Stats
11W - 18L
1,318 Elo+
Party 3
Team Averages
Level 51
1,562 SR
1,359 Elo+

VS

Team Averages
Level 68
1,504 SR
1,336 Elo+
Merlin
Merlin
 
Merlin
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
FourtyEra
Cthulhu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,142 Elo+
Party 2
Charybdis
Charybdis
FreshAspek
Charybdis
Level 62
God Stats
3W - 4L
1,276 SR
Queue Stats
4W - 7L
1,185 Elo+
Party 1
Freya
Freya
WuIfey
Freya
Level 106
God Stats
3W - 2L
1,608 SR
Queue Stats
9W - 15L
1,364 Elo+
Party 2
Sun Wukong
Sun Wukong
redxcorpion
Sun Wukong
Level 103
God Stats
6W - 8L
1,635 SR
Queue Stats
172W - 188L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AndresCP4
Chaac
16
0 / 3 / 9
10,462
1,046
13,152
23,200
20,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
FedeDhan
Kukulkan
16
1 / 5 / 6
10,408
1,041
12,602
13,935
7,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Optimuz418
Fenrir
16
6 / 5 / 5
11,824
1,182
14,083
18,473
10,649
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
alegalvanc
Yemoja
17
2 / 5 / 8
12,197
1,220
7,310
19,661
25,775
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
2 / 4 / 3
10,323
1,032
12,694
14,183
7,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Team 1 Tickets

171

VS

Team 2 Tickets

217

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
3 / 2 / 9
11,268
1,127
13,198
9,145
4,887
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
FourtyEra
Cthulhu
17
2 / 3 / 13
11,013
1,101
13,753
14,598
21,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Charybdis
FreshAspek
Charybdis
17
1 / 1 / 12
10,939
1,094
14,825
10,859
5,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Freya
WuIfey
Freya
18
10 / 4 / 8
12,669
1,267
26,348
16,773
8,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
redxcorpion
Sun Wukong
17
6 / 1 / 8
12,154
1,215
15,697
15,631
12,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
72
11
Kills
22
22
Deaths
11
31
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
2
9
3.75
L
Chaac
AndresCP4
Chaac
0
3
9
1.5
L
Kukulkan
FedeDhan
Kukulkan
1
5
6
0.8
W
Cthulhu
FourtyEra
Cthulhu
2
3
13
2.83
W
Charybdis
FreshAspek
Charybdis
1
1
12
7
L
Fenrir
Optimuz418
Fenrir
6
5
5
1.7
W
Freya
WuIfey
Freya
10
4
8
3.5
L
Yemoja
alegalvanc
Yemoja
2
5
8
1.2
L
2
4
3
0.88
W
Sun Wukong
redxcorpion
Sun Wukong
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,841
Damage
83,821
89,452
Taken
67,006
72,208
Mitigated
53,591
16,539
Healing
16,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
13,198
1,089
315
675
9,145
4,887
0
4,299
4,846
35,687
0
L
Chaac
AndresCP4
Chaac
13,152
2,325
0
5,510
23,200
20,935
0
13,336
9,560
0
33,382
L
Kukulkan
FedeDhan
Kukulkan
12,602
2,641
0
523
13,935
7,239
0
6,813
6,932
34,221
0
W
Cthulhu
FourtyEra
Cthulhu
13,753
1,483
0
1,314
14,598
21,331
0
9,111
5,487
21,695
0
W
Charybdis
FreshAspek
Charybdis
14,825
7,322
0
2,722
10,859
5,578
0
4,092
6,767
0
36,521
L
Fenrir
Optimuz418
Fenrir
14,083
2,708
0
2,229
18,473
10,649
0
9,741
8,624
0
25,433
W
Freya
WuIfey
Freya
26,348
8,749
0
7,370
16,773
8,914
0
7,985
8,788
32,807
0
L
Yemoja
alegalvanc
Yemoja
7,310
1,901
2,560
4,156
19,661
25,775
0
12,348
7,018
24,728
0
L
12,694
1,494
0
1,561
14,183
7,610
0
10,016
4,019
26,374
1,235
W
Sun Wukong
redxcorpion
Sun Wukong
15,697
5,499
0
4,248
15,631
12,881
0
6,737
8,894
0
39,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,214
Gold Earned
58,043
205
Minions Killed
192
5
Camps Cleared
8
1,020,204
Distance Traveled
1,042,495
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,268
1,127
63
6
0
195,162
2
L
Chaac
10,462
1,046
54
5
1
223,566
0
L
Kukulkan
10,408
1,041
73
7
0
206,660
0
W
Cthulhu
11,013
1,101
33
3
3
204,066
0
W
Charybdis
10,939
1,094
46
5
2
203,284
0
L
Fenrir
11,824
1,182
25
3
4
214,699
1
W
Freya
12,669
1,267
15
2
0
202,301
1
L
Yemoja
12,197
1,220
21
2
0
172,624
0
L
Sol
10,323
1,032
32
3
0
202,655
0
W
Sun Wukong
12,154
1,215
35
4
3
237,682
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role