Player Matchup

Ymir
Ymir
Cradept
Ymir
Level 29
God Stats
8W - 6L
1,568 SR
Queue Stats
9W - 13L
1,268 Elo+
Party 1
Izanami
Izanami
HighAsMountains
Izanami
Level 46
God Stats
10W - 10L
1,491 SR
Queue Stats
11W - 15L
1,304 Elo+
Party 1
Nemesis
Nemesis
Misty Dagger
Nemesis
Level 84
God Stats
3W - 3L
1,494 SR
Queue Stats
73W - 71L
1,495 Elo+
Solo
Nu Wa
Nu Wa
oGr3uWuBishes
Nu Wa
Level 21
God Stats
2W - 1L
1,311 SR
Queue Stats
8W - 13L
1,374 Elo+
Solo
Fafnir
Fafnir
superjoe3000
Fafnir
Level 145
God Stats
16W - 11L
1,276 SR
Queue Stats
156W - 174L
1,371 Elo+
Solo
Team Averages
Level 65
1,428 SR
1,363 Elo+

VS

Team Averages
Level 59
1,398 SR
1,434 Elo+
Raijin
Raijin
SoulMent
Raijin
Level 121
God Stats
4W - 13L
1,245 SR
Queue Stats
166W - 174L
1,389 Elo+
Solo
Gilgamesh
Gilgamesh
The_KoukiMonster
Gilgamesh
Level 29
God Stats
0W - 1L
1,725 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Susano
Susano
XboxPlayer4lyfe
Susano
Level 27
God Stats
5W - 11L
1,395 SR
Queue Stats
89W - 126L
1,363 Elo+
Party 3
Ao Kuang
Ao Kuang
rawkthefawkon
Ao Kuang
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Neith
Neith
yeonss
Neith
Level 87
God Stats
4W - 10L
1,124 SR
Queue Stats
94W - 129L
1,418 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Cradept
Ymir
14
5 / 1 / 11
8,567
857
6,538
12,040
12,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
5 / 0 / 4
8,523
852
6,434
7,191
3,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Misty Dagger
Nemesis
15
4 / 3 / 6
8,458
846
6,905
10,671
5,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 0 / 8
7,801
780
9,896
3,091
1,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
13
1 / 0 / 12
8,106
811
4,332
6,506
6,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
SoulMent
Raijin
12
1 / 0 / 1
6,676
668
4,432
4,752
1,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
11
0 / 8 / 0
6,084
608
2,677
11,989
7,370
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 2 / 1
6,706
671
5,581
8,686
3,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ao Kuang
rawkthefawkon
Ao Kuang
11
0 / 6 / 0
6,115
612
2,743
11,335
5,016
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Neith
yeonss
Neith
14
2 / 1 / 1
7,013
701
7,517
5,807
2,593
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
7
17
Kills
4
4
Deaths
17
41
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ymir
Cradept
Ymir
5
1
11
10.5
W
5
0
4
7
W
Nemesis
Misty Dagger
Nemesis
4
3
6
2.33
L
Raijin
SoulMent
Raijin
1
0
1
1.5
L
Gilgamesh
0
8
0
0
L
1
2
1
0.75
W
2
0
8
6
L
Ao Kuang
rawkthefawkon
Ao Kuang
0
6
0
0
W
Fafnir
1
0
12
7
L
Neith
yeonss
Neith
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,105
Damage
22,950
39,499
Taken
42,569
28,951
Mitigated
20,468
9,763
Healing
5,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Cradept
Ymir
6,538
1,827
0
3,165
12,040
12,614
142
1,888
10,152
14,290
0
W
6,434
4,334
0
1,181
7,191
3,426
3,934
1,269
5,922
0
30,213
W
Nemesis
Misty Dagger
Nemesis
6,905
2,791
0
1,652
10,671
5,638
221
2,324
8,347
0
29,216
L
Raijin
SoulMent
Raijin
4,432
704
0
4
4,752
1,933
0
986
3,766
17,393
0
L
Gilgamesh
2,677
740
59
373
11,989
7,370
0
5,314
6,675
0
12,096
L
5,581
1,540
0
978
8,686
3,556
0
4,337
4,349
0
18,915
W
9,896
3,292
50
1,519
3,091
1,266
573
77
3,014
37,234
0
L
Ao Kuang
rawkthefawkon
Ao Kuang
2,743
696
177
1,971
11,335
5,016
0
7,420
3,915
6,183
0
W
Fafnir
4,332
965
0
2,196
6,506
6,007
450
1,617
4,889
7,979
0
L
Neith
yeonss
Neith
7,517
3,184
0
2,264
5,807
2,593
0
2,709
3,098
0
25,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,455
Gold Earned
32,594
194
Minions Killed
120
0
Camps Cleared
0
979,364
Distance Traveled
789,082
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,567
857
20
2
0
204,299
1
W
Izanami
8,523
852
64
6
0
222,056
1
W
Nemesis
8,458
846
55
6
0
208,408
1
L
Raijin
6,676
668
41
4
0
138,105
1
L
Gilgamesh
6,084
608
11
1
0
121,881
1
L
Susano
6,706
671
27
3
0
199,595
1
W
Nu Wa
7,801
780
48
5
0
199,955
2
L
Ao Kuang
6,115
612
7
1
0
150,022
0
W
Fafnir
8,106
811
7
1
0
144,646
0
L
Neith
7,013
701
34
3
0
179,479
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role