Player Matchup

Hou Yi
Hou Yi
BigChungus5500
Hou Yi
Level 105
God Stats
5W - 3L
1,580 SR
Queue Stats
140W - 116L
1,623 Elo+
Party 2
Janus
Janus
Grandenzin
Janus
Level 68
God Stats
1W - 4L
1,101 SR
Queue Stats
128W - 111L
1,607 Elo+
Party 2
Ymir
Ymir
TastyPigShark
Ymir
Level 65
God Stats
5W - 1L
1,742 SR
Queue Stats
62W - 42L
1,636 Elo+
Party 2
Team Averages
Level 79
1,474 SR
1,622 Elo+

VS

Team Averages
Level 28
1,697 SR
1,812 Elo+
Atlas
Atlas
BoofFloofPoof
Atlas
Level 28
God Stats
2W - 0L
1,769 SR
Queue Stats
19W - 2L
1,849 Elo+
Party 1
Lancelot
Lancelot
HughJasol69
Lancelot
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 2L
1,818 Elo+
Party 1
Ullr
Ullr
PinklyWrenis
Ullr
Level 32
God Stats
1W - 0L
1,823 SR
Queue Stats
19W - 3L
1,770 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 0
7,052
641
6,930
8,085
3,717
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Janus
11
0 / 5 / 2
6,868
624
5,127
6,966
2,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 2 / 2
6,820
620
4,261
17,202
10,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 7
7,418
674
8,454
6,857
6,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Lancelot
HughJasol69
Lancelot
13
5 / 1 / 5
8,424
766
11,066
7,327
3,321
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 0 / 6
8,312
756
9,729
8,109
3,717
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
2
Kills
10
10
Deaths
2
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
W
1
1
7
4.5
L
Janus
0
5
2
0.2
W
Lancelot
HughJasol69
Lancelot
5
1
5
7.5
W
4
0
6
7
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,318
Damage
29,249
32,253
Taken
22,293
16,007
Mitigated
13,315
6,482
Healing
5,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,930
2,527
0
563
8,085
3,717
0
1,775
6,091
0
28,654
W
8,454
2,822
0
643
6,857
6,277
178
2,871
3,842
14,674
0
L
Janus
5,127
209
0
500
6,966
2,197
0
1,637
5,158
18,747
0
W
Lancelot
HughJasol69
Lancelot
11,066
1,318
0
2,679
7,327
3,321
0
2,255
4,974
0
32,350
W
9,729
2,607
0
2,170
8,109
3,717
216
4,308
3,597
0
39,586
L
4,261
657
0
5,419
17,202
10,093
0
4,416
12,482
13,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,740
Gold Earned
24,154
121
Minions Killed
128
2
Camps Cleared
9
594,537
Distance Traveled
675,941
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
7,052
641
57
5
1
183,191
4
W
Atlas
7,418
674
19
2
1
208,254
3
L
Janus
6,868
624
35
3
0
209,709
3
W
Lancelot
8,424
766
41
4
6
254,437
1
W
Ullr
8,312
756
68
6
2
213,250
3
L
Ymir
6,820
620
29
3
1
201,637
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role