Player Matchup

Persephone
Persephone
Jay-Simms95
Persephone
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
191W - 216L
1,400 Elo+
Party 2
Shiva
Shiva
SaygeTheOG
Shiva
Level 61
God Stats
455W - 417L
1,459 SR
Queue Stats
740W - 801L
1,355 Elo+
Solo
Fenrir
Fenrir
ShikasResolve
Fenrir
Level 27
God Stats
7W - 4L
1,595 SR
Queue Stats
52W - 63L
1,358 Elo+
Party 2
Sol
Sol
Stanky2
Sol
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
231W - 238L
1,302 Elo+
Party 3
Anhur
Anhur
ZachPlaysSmite
Anhur
Level 37
God Stats
7W - 4L
1,500 SR
Queue Stats
207W - 218L
1,302 Elo+
Party 3
Team Averages
Level 56
1,511 SR
1,343 Elo+

VS

Team Averages
Level 59
1,598 SR
1,433 Elo+
Ne Zha
Ne Zha
Forzenrizen
Ne Zha
Level 53
God Stats
1W - 1L
1,500 SR
Queue Stats
95W - 102L
1,397 Elo+
Party 4
Baron Samedi
Baron Samedi
NenBard
Baron Samedi
Level 25
God Stats
9W - 10L
1,571 SR
Queue Stats
31W - 38L
1,350 Elo+
Party 4
Terra
Terra
Taout
Terra
Level 49
God Stats
16W - 8L
1,629 SR
Queue Stats
41W - 29L
1,502 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
saintmisfit183
Ah Muzen Cab
Level 63
God Stats
7W - 1L
1,745 SR
Queue Stats
42W - 30L
1,493 Elo+
Party 1
Erlang Shen
Erlang Shen
ttvSillyDieDoe
Erlang Shen
Level 103
God Stats
5W - 2L
1,547 SR
Queue Stats
73W - 75L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Jay-Simms95
Persephone
13
0 / 7 / 2
8,811
383
7,126
17,065
4,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shiva
17
6 / 4 / 4
11,808
513
21,481
24,435
31,517
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
9 / 3 / 4
11,310
492
11,996
18,447
13,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sol
15
0 / 5 / 6
9,648
419
13,742
16,252
5,671
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
2 / 7 / 3
10,072
438
5,670
17,585
5,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
14
2 / 5 / 1
9,488
413
4,769
12,748
6,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
NenBard
Baron Samedi
18
3 / 3 / 3
11,581
504
15,612
20,779
10,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Terra
Taout
Terra
17
3 / 1 / 19
12,588
547
7,959
15,318
18,028
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ah Muzen Cab
saintmisfit183
Ah Muzen Cab
19
18 / 3 / 4
13,316
579
29,772
20,193
11,070
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
ttvSillyDieDoe
Erlang Shen
17
1 / 5 / 2
10,360
450
9,243
24,418
28,510
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
56
17
Kills
27
26
Deaths
17
19
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
2
5
1
0.5
L
Persephone
Jay-Simms95
Persephone
0
7
2
0.14
W
Baron Samedi
NenBard
Baron Samedi
3
3
3
1.5
L
Shiva
6
4
4
2
L
9
3
4
3.67
L
Sol
0
5
6
0.6
W
Terra
Taout
Terra
3
1
19
12.5
L
2
7
3
0.5
W
Ah Muzen Cab
saintmisfit183
Ah Muzen Cab
18
3
4
6.67
W
Erlang Shen
ttvSillyDieDoe
Erlang Shen
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,015
Damage
67,355
93,784
Taken
93,456
61,033
Mitigated
74,798
24,478
Healing
35,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
4,769
1,989
0
3,121
12,748
6,272
0
1,369
11,379
0
57,154
L
Persephone
Jay-Simms95
Persephone
7,126
889
285
3,603
17,065
4,694
212
5,202
11,856
51,720
0
W
Baron Samedi
NenBard
Baron Samedi
15,612
2,739
1,415
8,094
20,779
10,918
1,403
7,995
12,784
103,876
0
L
Shiva
21,481
5,738
299
4,728
24,435
31,517
1,511
6,514
17,921
0
80,658
L
11,996
3,213
0
6,394
18,447
13,197
0
1,837
16,610
0
69,540
L
Sol
13,742
2,575
0
5,192
16,252
5,671
1,545
6,593
9,659
63,865
0
W
Terra
Taout
Terra
7,959
1,338
5,582
4,142
15,318
18,028
746
4,283
11,035
24,518
0
L
5,670
3,056
0
3,977
17,585
5,954
264
4,020
13,565
0
65,959
W
Ah Muzen Cab
saintmisfit183
Ah Muzen Cab
29,772
12,489
503
5,273
20,193
11,070
4,552
6,193
14,000
0
114,720
W
Erlang Shen
ttvSillyDieDoe
Erlang Shen
9,243
4,869
0
7,461
24,418
28,510
66
1,716
22,702
0
79,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,649
Gold Earned
57,333
519
Minions Killed
526
0
Camps Cleared
0
2,007,614
Distance Traveled
1,874,682
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,488
413
71
3
0
241,375
2
L
Persephone
8,811
383
82
4
0
429,072
0
W
Baron Samedi
11,581
504
150
7
0
359,620
4
L
Shiva
11,808
513
127
6
0
371,775
1
L
Fenrir
11,310
492
101
4
0
415,186
0
L
Sol
9,648
419
108
5
0
393,549
2
W
Terra
12,588
547
33
1
0
430,365
3
L
Anhur
10,072
438
101
4
0
398,032
2
W
Ah Muzen Cab
13,316
579
163
7
0
428,988
3
W
Erlang Shen
10,360
450
109
5
0
414,334
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role