Player Matchup

Geb
Geb
Marshallisback
Geb
Level 109
God Stats
2W - 0L
1,724 SR
Queue Stats
169W - 157L
1,444 Elo+
Party 1
Merlin
Merlin
OpNomad X
Merlin
Level 79
God Stats
3W - 4L
1,361 SR
Queue Stats
70W - 52L
1,579 Elo+
Party 1
Awilix
Awilix
SwitchLeader
Awilix
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
239W - 152L
1,547 Elo+
Party 1
Team Averages
Level 116
1,528 SR
1,523 Elo+

VS

Team Averages
Level 91
1,434 SR
1,397 Elo+
Xing Tian
Xing Tian
FreshPrinceali93
Xing Tian
Level 138
God Stats
0W - 2L
1,493 SR
Queue Stats
35W - 47L
1,448 Elo+
Party 2
Scylla
Scylla
MagnAL1ty
Scylla
Level 85
God Stats
0W - 4L
1,331 SR
Queue Stats
24W - 43L
1,354 Elo+
Party 2
Charybdis
Charybdis
xshaz714
Charybdis
Level 51
God Stats
7W - 6L
1,478 SR
Queue Stats
30W - 40L
1,389 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 1 / 6
12,233
680
7,309
20,902
27,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Earring

Mystical Earring

+15
Mp 5

Merlin
OpNomad X
Merlin
18
3 / 0 / 3
12,363
687
12,468
9,806
5,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
17
5 / 4 / 3
12,280
682
13,720
18,530
8,160
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
16
1 / 0 / 4
11,605
645
8,293
12,061
18,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Scylla
MagnAL1ty
Scylla
13
0 / 5 / 4
9,906
550
7,664
13,894
4,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charybdis
xshaz714
Charybdis
16
4 / 3 / 1
11,422
635
15,986
13,743
5,549
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
14
8
Kills
5
5
Deaths
8
12
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
1
0
4
3
L
Scylla
MagnAL1ty
Scylla
0
5
4
0.4
W
0
1
6
3
W
Merlin
OpNomad X
Merlin
3
0
3
4.5
W
Awilix
5
4
3
1.63
L
Charybdis
xshaz714
Charybdis
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,497
Damage
31,943
49,238
Taken
39,698
40,458
Mitigated
28,971
6,096
Healing
3,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
8,293
638
0
1,231
12,061
18,439
0
5,693
5,874
30,400
0
L
Scylla
MagnAL1ty
Scylla
7,664
944
0
1,132
13,894
4,983
0
6,969
6,545
30,984
0
W
7,309
419
0
4,140
20,902
27,236
216
4,590
16,312
36,433
0
W
Merlin
OpNomad X
Merlin
12,468
483
0
831
9,806
5,062
1,431
3,605
6,201
59,417
0
W
Awilix
13,720
2,872
0
1,125
18,530
8,160
1,219
8,184
10,346
0
49,737
L
Charybdis
xshaz714
Charybdis
15,986
9,167
0
1,162
13,743
5,549
0
6,332
7,111
0
49,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,876
Gold Earned
32,933
207
Minions Killed
179
8
Camps Cleared
8
1,083,845
Distance Traveled
978,132
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
11,605
645
33
2
1
341,064
0
L
Scylla
9,906
550
53
3
2
312,873
5
W
Geb
12,233
680
35
2
1
376,834
0
W
Merlin
12,363
687
123
7
5
339,285
4
W
Awilix
12,280
682
49
3
2
367,726
3
L
Charybdis
11,422
635
93
5
5
324,195
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role