Player Matchup

Medusa
Medusa
 
Medusa
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Daiser
Baron Samedi
Level 155
God Stats
2W - 1L
1,250 SR
Queue Stats
80W - 80L
1,572 Elo+
Solo
Ne Zha
Ne Zha
Drewz03
Ne Zha
Level 156
God Stats
7W - 3L
1,574 SR
Queue Stats
219W - 167L
1,520 Elo+
Party 1
Ganesha
Ganesha
XxSoulEaterxX48
Ganesha
Level 127
God Stats
5W - 4L
1,581 SR
Queue Stats
33W - 28L
1,517 Elo+
Party 1
Achilles
Achilles
lordofthecurls19
Achilles
Level 159
God Stats
12W - 10L
1,679 SR
Queue Stats
399W - 374L
1,482 Elo+
Party 1
Team Averages
Level 137
1,517 SR
1,518 Elo+

VS

Team Averages
Level 111
1,499 SR
1,498 Elo+
Khepri
Khepri
 
Khepri
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Kita Tokyo
Neith
Level 143
God Stats
19W - 23L
1,479 SR
Queue Stats
133W - 143L
1,546 Elo+
Solo
Zhong Kui
Zhong Kui
PhoneticX
Zhong Kui
Level 103
God Stats
0W - 1L
1,154 SR
Queue Stats
15W - 19L
1,438 Elo+
Party 2
Osiris
Osiris
Zajus7
Osiris
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 142L
1,515 Elo+
Solo
Nemesis
Nemesis
shippwreckjay
Nemesis
Level 89
God Stats
1W - 1L
1,862 SR
Queue Stats
24W - 32L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
2 / 1 / 6
7,833
783
12,757
9,458
4,480
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Baron Samedi
Daiser
Baron Samedi
15
4 / 0 / 7
8,300
830
9,365
5,862
2,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
Drewz03
Ne Zha
15
4 / 1 / 5
8,338
834
10,563
10,485
4,748
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 0 / 10
8,216
822
3,927
8,395
6,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
4 / 0 / 7
8,594
859
10,565
11,543
10,073
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
12
0 / 2 / 1
6,643
664
2,770
11,266
9,347
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
13
0 / 1 / 1
6,734
673
8,648
6,997
3,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
PhoneticX
Zhong Kui
14
2 / 2 / 0
7,439
744
9,963
11,718
8,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
Zajus7
Osiris
13
0 / 4 / 2
7,105
711
5,826
13,433
12,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis
12
0 / 5 / 2
7,151
715
4,014
11,601
4,780
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
8
14
Kills
2
2
Deaths
14
35
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
1
6
5
L
Khepri
 
Khepri
0
2
1
0.25
W
Baron Samedi
Daiser
Baron Samedi
4
0
7
7.5
W
Ne Zha
Drewz03
Ne Zha
4
1
5
6.5
L
Neith
0
1
1
0.5
L
Zhong Kui
PhoneticX
Zhong Kui
2
2
0
1
W
0
0
10
5
L
Osiris
Zajus7
Osiris
0
4
2
0.25
W
4
0
7
7.5
L
Nemesis
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,177
Damage
31,221
45,743
Taken
55,015
28,655
Mitigated
38,711
18,745
Healing
11,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
12,757
4,618
0
1,034
9,458
4,480
1,244
4,374
5,084
0
34,236
L
Khepri
 
Khepri
2,770
171
265
1,536
11,266
9,347
0
3,123
8,143
10,008
0
W
Baron Samedi
Daiser
Baron Samedi
9,365
1,222
3,722
3,352
5,862
2,857
0
2,258
3,604
30,563
0
W
Ne Zha
Drewz03
Ne Zha
10,563
1,775
0
3,605
10,485
4,748
963
2,260
8,225
0
35,046
L
Neith
8,648
3,049
0
933
6,997
3,490
0
1,381
5,616
0
24,039
L
Zhong Kui
PhoneticX
Zhong Kui
9,963
321
0
3,013
11,718
8,714
0
2,603
9,115
23,874
0
W
3,927
386
177
2,967
8,395
6,497
689
1,898
6,497
7,856
0
L
Osiris
Zajus7
Osiris
5,826
3,523
0
2,301
13,433
12,380
0
2,577
10,856
0
22,248
W
10,565
2,869
0
3,888
11,543
10,073
415
1,943
9,600
0
26,253
L
Nemesis
4,014
1,028
1,328
1,784
11,601
4,780
0
3,608
7,993
0
14,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,281
Gold Earned
35,072
216
Minions Killed
175
0
Camps Cleared
0
1,139,148
Distance Traveled
1,019,274
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,833
783
70
7
0
231,492
1
L
Khepri
6,643
664
18
2
0
210,013
0
W
Baron Samedi
8,300
830
46
5
0
196,953
1
W
Ne Zha
8,338
834
50
5
0
240,144
4
L
Neith
6,734
673
47
5
0
198,679
2
L
Zhong Kui
7,439
744
47
5
0
214,851
1
W
Ganesha
8,216
822
0
0
0
220,897
0
L
Osiris
7,105
711
49
5
0
213,571
0
W
Achilles
8,594
859
50
5
0
249,662
1
L
Nemesis
7,151
715
14
1
0
182,160
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role