Player Matchup

Geb
Geb
Astout
Geb
Level 43
God Stats
2W - 3L
1,654 SR
Queue Stats
57W - 72L
1,411 Elo+
Party 2
Izanami
Izanami
Cheggius
Izanami
Level 40
God Stats
2W - 1L
1,412 SR
Queue Stats
56W - 70L
1,396 Elo+
Party 2
Sun Wukong
Sun Wukong
ItsAllByzantine
Sun Wukong
Level 32
God Stats
1W - 2L
1,520 SR
Queue Stats
54W - 66L
1,400 Elo+
Party 2
Raijin
Raijin
TujMuertoj
Raijin
Level 124
God Stats
3W - 4L
1,426 SR
Queue Stats
251W - 259L
1,468 Elo+
Solo
Chernobog
Chernobog
blueberryumyum32
Chernobog
Level 126
God Stats
2W - 2L
1,621 SR
Queue Stats
248W - 278L
1,458 Elo+
Solo
Team Averages
Level 73
1,526 SR
1,427 Elo+

VS

Team Averages
Level 80
1,454 SR
1,433 Elo+
Raijin
Raijin
BakedLettuce43
Raijin
Level 57
God Stats
3W - 0L
1,514 SR
Queue Stats
23W - 22L
1,448 Elo+
Party 1
Bakasura
Bakasura
Devilsking101
Bakasura
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,384 Elo+
Party 1
Discordia
Discordia
Neptunes Hero
Discordia
Level 154
God Stats
4W - 3L
1,484 SR
Queue Stats
101W - 94L
1,516 Elo+
Party 1
Bacchus
Bacchus
PlushedSeal
Bacchus
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 44L
1,460 Elo+
Party 1
Set
Set
retroo
Set
Level 27
God Stats
2W - 1L
1,272 SR
Queue Stats
123W - 156L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Astout
Geb
20
3 / 7 / 26
13,718
722
18,959
33,206
56,091
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Izanami
Cheggius
Izanami
20
15 / 7 / 17
16,055
845
33,408
26,022
14,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
ItsAllByzantine
Sun Wukong
20
15 / 5 / 17
14,474
762
33,898
33,873
37,332
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Raijin
TujMuertoj
Raijin
5
0 / 0 / 0
8,272
435
0
0
0
Chernobog
20
6 / 10 / 20
13,095
689
17,996
25,241
15,076
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 5 / 17
12,638
665
14,869
18,215
8,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
Devilsking101
Bakasura
17
2 / 13 / 8
12,516
659
5,222
27,365
24,060
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Discordia
Neptunes Hero
Discordia
20
9 / 6 / 15
16,779
883
36,921
22,487
10,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bacchus
PlushedSeal
Bacchus
20
14 / 7 / 10
16,566
872
26,828
30,350
22,472
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Set
retroo
Set
18
3 / 9 / 11
13,137
691
12,001
24,624
20,402
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
90
39
Kills
29
29
Deaths
40
80
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Geb
Astout
Geb
3
7
26
2.29
W
1
5
17
1.9
L
Izanami
Cheggius
Izanami
15
7
17
3.36
W
Bakasura
Devilsking101
Bakasura
2
13
8
0.46
L
Sun Wukong
ItsAllByzantine
Sun Wukong
15
5
17
4.7
W
Discordia
Neptunes Hero
Discordia
9
6
15
2.75
W
Bacchus
PlushedSeal
Bacchus
14
7
10
2.71
L
Raijin
TujMuertoj
Raijin
0
0
0
0
L
Chernobog
6
10
20
1.6
W
Set
retroo
Set
3
9
11
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,261
Damage
95,841
118,342
Taken
123,041
122,888
Mitigated
85,784
38,668
Healing
38,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
Astout
Geb
18,959
1,941
4,187
5,659
33,206
56,091
552
18,236
14,431
25,510
0
W
14,869
2,732
1,733
4,491
18,215
8,561
2,960
5,029
13,186
32,175
0
L
Izanami
Cheggius
Izanami
33,408
23,746
2,008
6,701
26,022
14,389
4,652
21,142
4,454
0
66,787
W
Bakasura
Devilsking101
Bakasura
5,222
4,403
2,138
2,205
27,365
24,060
1,418
2,551
24,814
0
8,620
L
Sun Wukong
ItsAllByzantine
Sun Wukong
33,898
6,198
2,195
13,377
33,873
37,332
743
20,073
12,969
0
61,214
W
Discordia
Neptunes Hero
Discordia
36,921
1,623
2,338
7,382
22,487
10,289
2,939
3,452
19,035
76,835
0
W
Bacchus
PlushedSeal
Bacchus
26,828
2,953
1,956
8,839
30,350
22,472
2,432
4,717
25,633
44,187
0
L
Raijin
TujMuertoj
Raijin
0
0
0
0
0
0
0
0
0
0
0
L
Chernobog
17,996
8,740
1,125
3,416
25,241
15,076
2,322
17,442
7,440
0
43,246
W
Set
retroo
Set
12,001
4,390
3,539
3,742
24,624
20,402
518
3,210
21,414
0
22,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,614
Gold Earned
71,636
189
Minions Killed
189
0
Camps Cleared
0
1,290,083
Distance Traveled
1,545,105
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
13,718
722
15
1
0
332,093
1
W
Raijin
12,638
665
30
2
0
330,706
1
L
Izanami
16,055
845
68
4
0
289,849
0
W
Bakasura
12,516
659
8
0
0
277,999
0
L
Sun Wukong
14,474
762
41
2
0
390,202
0
W
Discordia
16,779
883
88
5
0
315,563
1
W
Bacchus
16,566
872
42
2
0
297,063
0
L
Raijin
8,272
435
0
0
0
0
0
L
Chernobog
13,095
689
65
3
0
277,939
1
W
Set
13,137
691
21
1
0
323,774
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role