Player Matchup

Janus
Janus
 
Janus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Muteca
Kuzenbo
Level 129
God Stats
1W - 1L
1,715 SR
Queue Stats
31W - 24L
1,583 Elo+
Party 1
Anhur
Anhur
Vctor12
Anhur
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 23L
1,592 Elo+
Party 1
Team Averages
Level 121
1,572 SR
1,558 Elo+

VS

Team Averages
Level 114
1,563 SR
1,583 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
chopylml
Zhong Kui
Level 153
God Stats
3W - 1L
1,500 SR
Queue Stats
158W - 97L
1,750 Elo+
Party 2
Neith
Neith
lFrancoDl
Neith
Level 124
God Stats
4W - 3L
1,689 SR
Queue Stats
26W - 25L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
3 / 5 / 2
10,556
660
20,163
12,944
5,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Kuzenbo
Muteca
Kuzenbo
13
1 / 4 / 5
9,689
606
7,677
21,780
30,490
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anhur
Vctor12
Anhur
16
3 / 4 / 3
11,294
706
11,962
19,611
8,595
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
4 / 2 / 7
11,165
698
14,765
18,190
16,700
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Zhong Kui
chopylml
Zhong Kui
17
4 / 3 / 6
11,593
725
13,753
19,148
14,000
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Neith
lFrancoDl
Neith
16
5 / 2 / 6
11,248
703
18,298
15,455
6,955
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
32
7
Kills
13
13
Deaths
7
10
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
5
2
0.8
W
Sun Wukong
 
Sun Wukong
4
2
7
3.75
L
Kuzenbo
Muteca
Kuzenbo
1
4
5
0.88
L
Anhur
Vctor12
Anhur
3
4
3
1.13
W
Zhong Kui
chopylml
Zhong Kui
4
3
6
2.33
W
Neith
lFrancoDl
Neith
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,802
Damage
46,816
54,335
Taken
52,793
44,418
Mitigated
37,655
4,576
Healing
18,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
20,163
855
0
730
12,944
5,333
0
3,330
9,614
49,847
0
W
Sun Wukong
 
Sun Wukong
14,765
1,706
0
3,922
18,190
16,700
210
10,179
7,458
0
33,672
L
Kuzenbo
Muteca
Kuzenbo
7,677
1,959
0
350
21,780
30,490
0
5,364
16,416
13,885
0
L
Anhur
Vctor12
Anhur
11,962
4,991
0
3,496
19,611
8,595
0
5,244
14,367
0
36,109
W
Zhong Kui
chopylml
Zhong Kui
13,753
744
0
9,576
19,148
14,000
1,251
10,277
8,480
60,555
0
W
Neith
lFrancoDl
Neith
18,298
7,340
0
5,039
15,455
6,955
1,140
6,858
8,343
0
57,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,539
Gold Earned
34,006
152
Minions Killed
199
2
Camps Cleared
9
815,810
Distance Traveled
893,310
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,556
660
101
6
1
269,672
3
W
Sun Wukong
11,165
698
34
2
1
307,580
0
L
Kuzenbo
9,689
606
6
0
1
294,568
1
L
Anhur
11,294
706
45
3
0
251,570
2
W
Zhong Kui
11,593
725
102
6
7
304,311
8
W
Neith
11,248
703
63
4
1
281,419
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role