Player Matchup

Kali
Kali
Jengatha
Kali
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 101L
1,303 Elo+
Party 1
Merlin
Merlin
Saslen
Merlin
Level 46
God Stats
1W - 2L
1,500 SR
Queue Stats
173W - 200L
1,360 Elo+
Party 1
Cthulhu
Cthulhu
TRUESITHLORDE
Cthulhu
Level 21
God Stats
1W - 2L
1,319 SR
Queue Stats
5W - 23L
1,121 Elo+
Party 1
Team Averages
Level 29
1,440 SR
1,261 Elo+

VS

Team Averages
Level 83
1,563 SR
1,415 Elo+
Achilles
Achilles
Benja3101
Achilles
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 49L
1,443 Elo+
Party 2
Olorun
Olorun
Salchicha123
Olorun
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,201 Elo+
Party 2
Chronos
Chronos
T3XASOUTLAW
Chronos
Level 159
God Stats
2W - 3L
1,689 SR
Queue Stats
200W - 204L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
10
1 / 5 / 1
7,156
596
4,134
14,290
7,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Saslen
Merlin
13
2 / 4 / 1
8,059
672
14,495
8,415
3,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
10
1 / 7 / 0
7,103
592
5,698
15,508
16,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Benja3101
Achilles
14
6 / 0 / 5
10,082
840
8,717
12,708
14,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
13
2 / 4 / 10
8,917
743
9,743
9,836
5,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Chronos
T3XASOUTLAW
Chronos
16
8 / 0 / 5
10,004
834
14,017
11,729
5,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
4
Kills
16
16
Deaths
4
2
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Achilles
Benja3101
Achilles
6
0
5
8.5
L
Kali
1
5
1
0.3
W
Olorun
2
4
10
1.75
L
Merlin
Saslen
Merlin
2
4
1
0.63
W
Chronos
T3XASOUTLAW
Chronos
8
0
5
10.5
L
Cthulhu
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,327
Damage
32,477
38,213
Taken
34,273
27,259
Mitigated
24,957
2,762
Healing
9,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Benja3101
Achilles
8,717
2,892
251
2,017
12,708
14,093
320
7,037
5,671
0
19,397
L
Kali
4,134
1,515
0
2,337
14,290
7,247
0
8,004
6,286
0
10,816
W
Olorun
9,743
4,507
523
3,127
9,836
5,201
1,836
6,277
3,559
16,089
2,778
L
Merlin
Saslen
Merlin
14,495
1,008
0
0
8,415
3,864
120
4,944
3,471
40,547
0
W
Chronos
T3XASOUTLAW
Chronos
14,017
5,382
0
3,469
11,729
5,663
62
7,293
4,436
54,544
0
L
Cthulhu
5,698
272
425
0
15,508
16,148
26
9,322
6,186
15,058
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,318
Gold Earned
29,003
102
Minions Killed
137
4
Camps Cleared
6
617,380
Distance Traveled
659,974
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,082
840
25
2
2
258,725
4
L
Kali
7,156
596
13
1
2
218,585
3
W
Olorun
8,917
743
23
2
0
163,632
2
L
Merlin
8,059
672
74
6
2
189,796
2
W
Chronos
10,004
834
89
7
4
237,617
1
L
Cthulhu
7,103
592
15
1
0
208,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role