Player Matchup

Bellona
Bellona
AlexMaoF
Bellona
Level 125
God Stats
4W - 7L
1,437 SR
Queue Stats
359W - 397L
1,401 Elo+
Solo
Shiva
Shiva
AmiEnemi
Shiva
Level 55
God Stats
0W - 1L
1,261 SR
Queue Stats
26W - 14L
1,568 Elo+
Party 1
Vulcan
Vulcan
AyHuntler
Vulcan
Level 54
God Stats
0W - 2L
1,500 SR
Queue Stats
117W - 103L
1,431 Elo+
Solo
Chiron
Chiron
Leandro9303
Chiron
Level 123
God Stats
0W - 1L
1,853 SR
Queue Stats
85W - 58L
1,782 Elo+
Solo
Sol
Sol
Villagran_444
Sol
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,545 Elo+
Party 1
Team Averages
Level 76
1,510 SR
1,545 Elo+

VS

Team Averages
Level 95
1,440 SR
1,387 Elo+
Cerberus
Cerberus
 
Cerberus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
CashInYourSoul
Anhur
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
140W - 143L
1,365 Elo+
Party 2
Shiva
Shiva
Dragonslayer-738
Shiva
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 99L
1,326 Elo+
Solo
He Bo
He Bo
MoonlightShad0w
He Bo
Level 126
God Stats
3W - 2L
1,373 SR
Queue Stats
411W - 417L
1,404 Elo+
Solo
Anubis
Anubis
tiitoxtaquito
Anubis
Level 79
God Stats
5W - 3L
1,326 SR
Queue Stats
135W - 162L
1,337 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AlexMaoF
Bellona
19
9 / 6 / 9
11,919
745
12,376
20,669
15,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shiva
AmiEnemi
Shiva
14
1 / 6 / 9
9,142
571
12,126
16,934
16,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
AyHuntler
Vulcan
19
5 / 5 / 11
11,349
709
22,029
16,703
8,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
20
3 / 3 / 11
11,437
715
25,887
17,056
7,618
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
3 / 4 / 9
10,208
638
12,872
12,612
5,193
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
16
1 / 7 / 10
10,388
649
11,206
38,292
30,821
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
8 / 3 / 12
12,761
798
17,726
18,454
9,301
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
2 / 3 / 15
10,867
679
11,795
24,059
22,059
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

20
6 / 3 / 12
12,230
764
19,862
14,881
7,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
7 / 5 / 11
12,691
793
15,746
18,252
10,861
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
84
21
Kills
24
24
Deaths
21
49
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
7
10
0.86
L
Bellona
AlexMaoF
Bellona
9
6
9
2.25
L
Shiva
AmiEnemi
Shiva
1
6
9
0.92
L
Vulcan
AyHuntler
Vulcan
5
5
11
2.1
W
8
3
12
4.67
W
2
3
15
3.17
L
Chiron
3
3
11
2.83
W
6
3
12
4
L
3
4
9
1.88
W
7
5
11
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,290
Damage
76,335
83,974
Taken
113,938
52,868
Mitigated
80,236
27,848
Healing
45,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
11,206
562
1,493
14,053
38,292
30,821
166
9,291
28,310
25,239
0
L
Bellona
AlexMaoF
Bellona
12,376
1,771
2,127
2,715
20,669
15,377
147
12,693
7,976
0
17,976
L
Shiva
AmiEnemi
Shiva
12,126
2,380
1,332
3,389
16,934
16,218
0
7,727
9,207
0
15,877
L
Vulcan
AyHuntler
Vulcan
22,029
4,749
502
2,368
16,703
8,462
397
9,078
7,625
37,376
0
W
17,726
9,509
2,056
4,861
18,454
9,301
4,978
6,130
12,054
0
35,544
W
11,795
913
2,489
4,357
24,059
22,059
502
9,120
14,555
0
22,829
L
Chiron
25,887
4,824
3,588
6,738
17,056
7,618
772
8,728
8,328
0
49,944
W
19,862
457
3,331
4,677
14,881
7,194
1,078
4,781
9,921
37,663
0
L
12,872
3,894
1,636
3,453
12,612
5,193
663
8,588
4,024
28,048
0
W
15,746
617
2,178
5,583
18,252
10,861
796
5,579
12,395
38,550
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,055
Gold Earned
58,937
145
Minions Killed
203
0
Camps Cleared
0
1,299,998
Distance Traveled
1,489,461
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,388
649
45
3
0
275,112
0
L
Bellona
11,919
745
15
1
0
275,163
4
L
Shiva
9,142
571
12
1
0
238,209
1
L
Vulcan
11,349
709
38
2
0
291,468
0
W
Anhur
12,761
798
49
3
0
273,695
1
W
Shiva
10,867
679
21
1
0
343,648
0
L
Chiron
11,437
715
46
3
0
278,729
0
W
He Bo
12,230
764
38
2
0
330,019
0
L
Sol
10,208
638
34
2
0
216,429
0
W
Anubis
12,691
793
50
3
0
266,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role