Player Matchup

Fenrir
Fenrir
JustBoofit82
Fenrir
Level 109
God Stats
66W - 85L
1,402 SR
Queue Stats
238W - 326L
1,357 Elo+
Solo
Eset
Eset
LettuceTomato20
Eset
Level 65
God Stats
6W - 14L
1,335 SR
Queue Stats
215W - 287L
1,425 Elo+
Solo
Kuzenbo
Kuzenbo
Recognizzle
Kuzenbo
Level 149
God Stats
7W - 8L
1,562 SR
Queue Stats
291W - 342L
1,394 Elo+
Solo
Danzaburou
Danzaburou
ZippiZ
Danzaburou
Level 42
God Stats
24W - 23L
1,481 SR
Queue Stats
68W - 69L
1,388 Elo+
Solo
Neith
Neith
gorodaimon125
Neith
Level 133
God Stats
293W - 346L
1,437 SR
Queue Stats
373W - 385L
1,447 Elo+
Solo
Team Averages
Level 100
1,443 SR
1,402 Elo+

VS

Team Averages
Level 61
1,541 SR
1,434 Elo+
Discordia
Discordia
DougZ8554
Discordia
Level 29
God Stats
18W - 13L
1,520 SR
Queue Stats
187W - 224L
1,396 Elo+
Solo
Rama
Rama
MCSIRCAPALOT
Rama
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Shyguy1078
Chaac
Level 17
God Stats
10W - 3L
1,680 SR
Queue Stats
262W - 248L
1,465 Elo+
Solo
Odin
Odin
juxly
Odin
Level 140
God Stats
12W - 10L
1,480 SR
Queue Stats
302W - 406L
1,384 Elo+
Solo
Cliodhna
Cliodhna
xxBluRose
Cliodhna
Level 112
God Stats
16W - 19L
1,525 SR
Queue Stats
159W - 175L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
19
3 / 4 / 2
12,436
655
10,367
22,159
19,073
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
5 / 7 / 3
13,303
700
14,948
18,786
9,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Kuzenbo
Recognizzle
Kuzenbo
20
3 / 3 / 6
13,392
705
14,239
26,752
33,917
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
ZippiZ
Danzaburou
20
0 / 5 / 5
12,893
679
14,480
21,681
10,359
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 1 / 0
9,876
520
106
1,063
420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DougZ8554
Discordia
20
6 / 2 / 9
13,827
728
32,364
15,417
7,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 1 / 0
9,651
508
354
913
292
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
18
1 / 5 / 7
11,626
612
13,933
24,334
19,676
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Odin
juxly
Odin
20
3 / 2 / 9
12,829
675
10,227
17,733
24,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cliodhna
xxBluRose
Cliodhna
20
10 / 2 / 1
15,219
801
21,222
20,902
12,204
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
46
11
Kills
20
20
Deaths
12
16
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Discordia
DougZ8554
Discordia
6
2
9
5.25
L
Fenrir
3
4
2
1
L
5
7
3
0.93
W
0
1
0
0
L
Kuzenbo
Recognizzle
Kuzenbo
3
3
6
2
W
Chaac
1
5
7
0.9
L
Danzaburou
ZippiZ
Danzaburou
0
5
5
0.5
L
0
1
0
0
W
Odin
juxly
Odin
3
2
9
3.75
W
Cliodhna
xxBluRose
Cliodhna
10
2
1
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,140
Damage
78,100
90,441
Taken
79,299
72,865
Mitigated
63,918
16,221
Healing
22,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
DougZ8554
Discordia
32,364
1,725
76
4,534
15,417
7,658
88
7,025
8,392
71,010
0
L
Fenrir
10,367
3,602
0
3,072
22,159
19,073
561
7,194
14,197
0
22,045
L
14,948
942
1,659
4,397
18,786
9,096
704
5,897
12,320
51,662
0
W
354
338
0
0
913
292
0
274
639
0
404
L
Kuzenbo
Recognizzle
Kuzenbo
14,239
3,697
152
1,920
26,752
33,917
309
11,698
14,225
38,104
0
W
Chaac
13,933
3,751
0
8,120
24,334
19,676
918
10,820
13,514
0
32,782
L
Danzaburou
ZippiZ
Danzaburou
14,480
7,105
0
4,958
21,681
10,359
2,507
5,291
15,964
0
77,719
L
106
0
0
63
1,063
420
0
588
411
0
1,686
W
Odin
juxly
Odin
10,227
1,744
0
1,011
17,733
24,088
180
4,885
12,848
0
38,266
W
Cliodhna
xxBluRose
Cliodhna
21,222
3,175
0
8,320
20,902
12,204
1,869
6,183
14,719
0
102,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,900
Gold Earned
63,152
267
Minions Killed
342
0
Camps Cleared
0
1,386,914
Distance Traveled
1,489,998
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
13,827
728
96
5
0
350,427
0
L
Fenrir
12,436
655
22
1
0
348,487
0
L
Eset
13,303
700
88
5
0
314,855
1
W
Rama
9,651
508
0
0
0
18,205
0
L
Kuzenbo
13,392
705
45
2
0
366,984
3
W
Chaac
11,626
612
38
2
0
344,361
1
L
Danzaburou
12,893
679
112
6
0
333,263
0
L
Neith
9,876
520
0
0
0
23,325
0
W
Odin
12,829
675
59
3
0
363,555
0
W
Cliodhna
15,219
801
149
8
0
413,450
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role