Player Matchup

Neith
Neith
Arilol8194
Neith
Level 33
God Stats
6W - 7L
1,538 SR
Queue Stats
8W - 11L
1,444 Elo+
Party 1
Tiamat
Tiamat
GimmeUrT03s
Tiamat
Level 88
God Stats
2W - 3L
1,690 SR
Queue Stats
133W - 53L
1,671 Elo+
Party 1
Thanatos
Thanatos
JackDaCreeper
Thanatos
Level 160
God Stats
37W - 29L
1,621 SR
Queue Stats
1,428W - 700L
1,613 Elo+
Party 1
Chaac
Chaac
PeanutPrez
Chaac
Level 57
God Stats
1W - 1L
1,349 SR
Queue Stats
11W - 15L
1,415 Elo+
Party 1
Anubis
Anubis
xNIGHTR1D3Rx
Anubis
Level 138
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 3L
1,801 Elo+
Party 1
Team Averages
Level 95
1,540 SR
1,589 Elo+

VS

Team Averages
Level 111
1,666 SR
1,711 Elo+
Lancelot
Lancelot
 
Lancelot
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
NecroYamanu
King Arthur
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 58L
1,610 Elo+
Party 2
Poseidon
Poseidon
prboygarcia13v2
Poseidon
Level 47
God Stats
9W - 2L
1,750 SR
Queue Stats
116W - 26L
1,972 Elo+
Party 2
Zeus
Zeus
ragingfire123
Zeus
Level 157
God Stats
5W - 1L
1,841 SR
Queue Stats
234W - 118L
1,695 Elo+
Party 2
Hades
Hades
sanc028
Hades
Level 89
God Stats
2W - 0L
1,740 SR
Queue Stats
135W - 66L
1,780 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
20
0 / 4 / 7
14,430
849
13,611
22,308
10,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tiamat
20
3 / 3 / 13
17,236
1,014
29,740
26,770
40,432
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thanatos
JackDaCreeper
Thanatos
20
9 / 9 / 6
17,667
1,039
26,766
27,737
12,237
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Chaac
20
2 / 5 / 10
15,586
917
15,661
34,131
41,787
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Anubis
20
3 / 4 / 11
16,980
999
28,667
17,924
10,549
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

0

VS

Team 2 Tickets

54

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
20
7 / 5 / 9
16,941
997
14,848
23,076
9,869
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
NecroYamanu
King Arthur
20
4 / 6 / 13
15,981
940
23,749
35,552
47,796
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Poseidon
20
2 / 1 / 20
16,789
988
26,289
21,470
13,368
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
9 / 3 / 13
17,843
1,050
36,876
16,798
6,145
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hades
sanc028
Hades
20
3 / 2 / 16
16,756
986
19,309
25,520
29,923
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
96
17
Kills
25
25
Deaths
17
47
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
7
5
9
2.3
L
Neith
0
4
7
0.88
L
Tiamat
3
3
13
3.17
L
Thanatos
JackDaCreeper
Thanatos
9
9
6
1.33
W
King Arthur
NecroYamanu
King Arthur
4
6
13
1.75
L
Chaac
2
5
10
1.4
W
Poseidon
2
1
20
12
W
9
3
13
5.17
W
Hades
sanc028
Hades
3
2
16
5.5
L
Anubis
3
4
11
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,445
Damage
121,071
128,870
Taken
122,416
115,587
Mitigated
107,101
34,396
Healing
21,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
14,848
928
0
1,146
23,076
9,869
0
12,185
10,891
0
37,801
L
Neith
13,611
3,090
0
1,742
22,308
10,582
0
14,530
7,636
0
34,772
L
Tiamat
29,740
458
159
7,468
26,770
40,432
0
14,049
12,522
76,568
0
L
Thanatos
JackDaCreeper
Thanatos
26,766
4,384
0
11,947
27,737
12,237
0
18,719
8,542
0
41,939
W
King Arthur
NecroYamanu
King Arthur
23,749
2,182
0
490
35,552
47,796
0
15,638
19,914
582
36,440
L
Chaac
15,661
2,268
328
7,305
34,131
41,787
0
21,883
11,717
0
35,853
W
Poseidon
26,289
7,086
0
970
21,470
13,368
0
12,512
8,958
56,005
0
W
36,876
3,878
0
5,325
16,798
6,145
0
8,720
8,078
65,201
0
W
Hades
sanc028
Hades
19,309
1,676
2,573
10,813
25,520
29,923
0
9,352
16,168
71,562
0
L
Anubis
28,667
311
0
5,447
17,924
10,549
0
12,048
5,677
70,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

81,899
Gold Earned
84,310
339
Minions Killed
365
6
Camps Cleared
15
1,609,721
Distance Traveled
1,788,625
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
16,941
997
58
3
4
405,950
0
L
Neith
14,430
849
40
2
2
277,759
0
L
Tiamat
17,236
1,014
120
7
1
346,637
0
L
Thanatos
17,667
1,039
37
2
1
358,317
0
W
King Arthur
15,981
940
33
2
3
340,218
0
L
Chaac
15,586
917
47
3
0
309,454
0
W
Poseidon
16,789
988
52
3
6
406,691
0
W
Zeus
17,843
1,050
69
4
0
292,514
0
W
Hades
16,756
986
153
9
2
343,252
1
L
Anubis
16,980
999
95
6
2
317,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role