Player Matchup

Sol
Sol
Itz_DENIIS_xX
Sol
Level 104
God Stats
1W - 5L
1,290 SR
Queue Stats
200W - 212L
1,508 Elo+
Solo
Vamana
Vamana
aaronmartinm
Vamana
Level 86
God Stats
4W - 7L
1,695 SR
Queue Stats
210W - 246L
1,399 Elo+
Solo
Awilix
Awilix
tunsy91600
Awilix
Level 64
God Stats
0W - 1L
1,778 SR
Queue Stats
0W - 3L
1,232 Elo+
Solo
Team Averages
Level 85
1,588 SR
1,380 Elo+

VS

Team Averages
Level 115
1,912 SR
2,131 Elo+
Ymir
Ymir
Rexsyo
Ymir
Level 160
God Stats
5W - 0L
1,840 SR
Queue Stats
1,837W - 116L
2,131 Elo+
Party 1
Heimdallr
Heimdallr
Santasbags
Heimdallr
Level 26
God Stats
9W - 1L
1,837 SR
Queue Stats
121W - 8L
2,018 Elo+
Party 1
Thoth
Thoth
Turneer
Thoth
Level 160
God Stats
9W - 1L
2,058 SR
Queue Stats
164W - 7L
2,243 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 4 / 0
4,293
859
3,624
4,672
1,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vamana
6
0 / 2 / 0
3,550
710
1,507
5,963
3,587
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Awilix
tunsy91600
Awilix
5
0 / 4 / 0
3,464
693
1,680
4,472
1,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Rexsyo
Ymir
8
1 / 0 / 8
4,532
906
2,640
3,966
2,488
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
Santasbags
Heimdallr
9
5 / 0 / 4
5,366
1,073
5,465
3,035
1,229
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
Turneer
Thoth
8
4 / 1 / 5
4,902
980
4,438
3,214
1,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
27
1
Kills
10
10
Deaths
1
0
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
Ymir
Rexsyo
Ymir
1
0
8
5
W
Heimdallr
Santasbags
Heimdallr
5
0
4
7
W
Thoth
Turneer
Thoth
4
1
5
6.5
L
Vamana
0
2
0
0
L
Awilix
tunsy91600
Awilix
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,811
Damage
12,543
15,107
Taken
10,215
6,945
Mitigated
4,763
2,216
Healing
3,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,624
1,075
0
773
4,672
1,790
0
2,005
2,497
9,842
1,193
W
Ymir
Rexsyo
Ymir
2,640
819
0
1,052
3,966
2,488
26
1,343
2,623
7,048
0
W
Heimdallr
Santasbags
Heimdallr
5,465
3,387
0
860
3,035
1,229
5
1,080
1,955
0
13,172
W
Thoth
Turneer
Thoth
4,438
541
0
1,368
3,214
1,046
0
1,105
2,109
12,441
0
L
Vamana
1,507
464
58
1,151
5,963
3,587
0
2,652
3,229
0
7,185
L
Awilix
tunsy91600
Awilix
1,680
728
18
216
4,472
1,568
0
2,198
2,132
0
2,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,307
Gold Earned
14,800
36
Minions Killed
61
1
Camps Cleared
4
267,616
Distance Traveled
235,034
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,293
859
23
5
0
74,765
1
W
Ymir
4,532
906
6
1
2
73,524
1
W
Heimdallr
5,366
1,073
38
8
2
76,831
0
W
Thoth
4,902
980
17
3
0
84,679
2
L
Vamana
3,550
710
10
2
1
119,147
1
L
Awilix
3,464
693
3
1
0
73,704
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role