Player Matchup

Sol
Sol
BowlandBaset
Sol
Level 61
God Stats
1W - 1L
1,283 SR
Queue Stats
53W - 25L
1,746 Elo+
Party 1
Kukulkan
Kukulkan
Maharaj
Kukulkan
Level 155
God Stats
4W - 3L
1,785 SR
Queue Stats
244W - 142L
1,629 Elo+
Party 1
Anhur
Anhur
Qore4
Anhur
Level 135
God Stats
4W - 1L
1,768 SR
Queue Stats
103W - 71L
1,578 Elo+
Party 1
Cthulhu
Cthulhu
jookems
Cthulhu
Level 139
God Stats
2W - 0L
1,705 SR
Queue Stats
87W - 67L
1,551 Elo+
Party 1
Guan Yu
Guan Yu
theloniousfunk
Guan Yu
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 11L
1,559 Elo+
Party 1
Team Averages
Level 111
1,608 SR
1,613 Elo+

VS

Team Averages
Level 106
1,555 SR
1,577 Elo+
Eset
Eset
GapingWhole
Eset
Level 108
God Stats
6W - 7L
1,567 SR
Queue Stats
225W - 211L
1,604 Elo+
Party 2
Mulan
Mulan
MarcoliusB
Mulan
Level 121
God Stats
2W - 1L
1,431 SR
Queue Stats
165W - 195L
1,536 Elo+
Solo
Hun Batz
Hun Batz
XXXMotherLover
Hun Batz
Level 102
God Stats
0W - 2L
1,776 SR
Queue Stats
81W - 69L
1,597 Elo+
Party 2
Kumbhakarna
Kumbhakarna
ahdfkdsakfadsfd
Kumbhakarna
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 25L
1,579 Elo+
Party 2
Horus
Horus
alexgarcia4
Horus
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 22L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 3 / 14
12,570
662
31,935
18,064
9,349
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Kukulkan
Maharaj
Kukulkan
20
6 / 3 / 21
13,664
719
29,643
18,091
10,664
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Anhur
Qore4
Anhur
20
9 / 4 / 16
13,753
724
34,187
22,885
13,158
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
jookems
Cthulhu
20
4 / 3 / 23
14,234
749
19,905
25,300
35,707
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
4 / 5 / 17
12,258
645
18,286
30,685
39,576
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 5 / 9
13,949
734
28,491
19,900
11,445
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
20
3 / 6 / 10
12,212
643
20,307
35,017
37,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hun Batz
17
0 / 6 / 8
10,903
574
18,628
26,562
21,287
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Kumbhakarna
ahdfkdsakfadsfd
Kumbhakarna
19
2 / 7 / 11
12,551
661
12,462
38,907
50,287
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

20
5 / 4 / 9
12,296
647
10,415
38,548
54,795
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
65
28
Kills
18
18
Deaths
28
91
Assists
47
Player
Kills
Deaths
Assists
KDA
W
5
3
14
4
L
8
5
9
2.5
W
Kukulkan
Maharaj
Kukulkan
6
3
21
5.5
L
Mulan
3
6
10
1.33
W
Anhur
Qore4
Anhur
9
4
16
4.25
L
Hun Batz
0
6
8
0.67
L
Kumbhakarna
ahdfkdsakfadsfd
Kumbhakarna
2
7
11
1.07
L
5
4
9
2.38
W
Cthulhu
jookems
Cthulhu
4
3
23
5.17
W
4
5
17
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

133,956
Damage
90,303
115,025
Taken
158,934
108,454
Mitigated
175,307
48,528
Healing
64,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
31,935
11,495
4,695
5,586
18,064
9,349
4,108
4,030
13,713
61,287
0
L
28,491
1,481
4,290
4,006
19,900
11,445
2,381
12,586
7,314
54,858
0
W
Kukulkan
Maharaj
Kukulkan
29,643
2,811
1,441
2,520
18,091
10,664
1,914
6,755
10,941
63,777
0
L
Mulan
20,307
1,247
3,747
11,040
35,017
37,493
1,308
15,756
19,261
0
40,736
W
Anhur
Qore4
Anhur
34,187
20,979
3,427
3,282
22,885
13,158
3,118
7,943
14,489
0
49,695
L
Hun Batz
18,628
1,940
4,258
4,294
26,562
21,287
1,707
15,043
11,519
0
39,338
L
Kumbhakarna
ahdfkdsakfadsfd
Kumbhakarna
12,462
1,205
2,595
4,133
38,907
50,287
589
19,848
19,059
22,598
0
L
10,415
3,619
12,038
13,735
38,548
54,795
1,962
18,250
20,298
0
18,818
W
Cthulhu
jookems
Cthulhu
19,905
1,286
4,131
2,535
25,300
35,707
325
10,231
14,683
35,007
0
W
18,286
817
11,602
9,309
30,685
39,576
439
11,038
18,932
0
23,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,479
Gold Earned
61,911
185
Minions Killed
175
0
Camps Cleared
0
1,665,089
Distance Traveled
1,661,481
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,570
662
45
2
0
303,718
3
L
Eset
13,949
734
59
3
0
327,273
1
W
Kukulkan
13,664
719
67
4
0
334,959
1
L
Mulan
12,212
643
42
2
0
327,616
1
W
Anhur
13,753
724
37
2
0
311,220
0
L
Hun Batz
10,903
574
39
2
0
339,426
0
L
Kumbhakarna
12,551
661
16
1
0
321,904
0
L
Horus
12,296
647
19
1
0
345,262
0
W
Cthulhu
14,234
749
26
1
0
337,298
0
W
Guan Yu
12,258
645
10
1
0
377,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role