Player Matchup

Tiamat
Tiamat
BastetRequiem
Tiamat
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,694 Elo+
Party 3
Khepri
Khepri
Occeanblue
Khepri
Level 104
God Stats
0W - 3L
1,338 SR
Queue Stats
59W - 72L
1,397 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Ribk
Tsukuyomi
Level 98
God Stats
1W - 1L
1,639 SR
Queue Stats
4W - 3L
1,649 Elo+
Party 3
Sun Wukong
Sun Wukong
Staliniuman
Sun Wukong
Level 102
God Stats
2W - 6L
1,739 SR
Queue Stats
48W - 70L
1,376 Elo+
Party 2
Izanami
Izanami
TotallyNotMyAlt
Izanami
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,502 Elo+
Party 2
Team Averages
Level 63
1,543 SR
1,523 Elo+

VS

Team Averages
Level 56
1,596 SR
1,501 Elo+
Xbalanque
Xbalanque
AxxGrinder
Xbalanque
Level 87
God Stats
6W - 8L
1,796 SR
Queue Stats
78W - 77L
1,535 Elo+
Party 1
Odin
Odin
Ayrelius1
Odin
Level 37
God Stats
1W - 1L
1,231 SR
Queue Stats
3W - 9L
1,406 Elo+
Solo
Sobek
Sobek
F4taliz
Sobek
Level 15
God Stats
3W - 1L
1,579 SR
Queue Stats
3W - 1L
1,505 Elo+
Party 1
Hera
Hera
Iyumi
Hera
Level 27
God Stats
9W - 2L
1,718 SR
Queue Stats
36W - 31L
1,509 Elo+
Party 1
Freya
Freya
decadaver
Freya
Level 113
God Stats
6W - 3L
1,659 SR
Queue Stats
103W - 96L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 4
8,042
447
10,057
17,238
12,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Khepri
Occeanblue
Khepri
13
1 / 2 / 4
8,449
469
3,678
13,217
13,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
Ribk
Tsukuyomi
14
6 / 8 / 2
9,892
550
12,175
17,928
8,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
Staliniuman
Sun Wukong
14
0 / 3 / 1
8,464
470
8,171
14,277
9,354
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 3 / 3
8,476
471
5,557
13,930
6,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
AxxGrinder
Xbalanque
14
2 / 4 / 2
8,401
467
7,733
13,621
5,720
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Odin
14
2 / 1 / 5
8,804
489
5,918
14,746
15,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sobek
F4taliz
Sobek
11
0 / 1 / 5
7,143
397
3,363
13,674
16,461
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hera
Iyumi
Hera
15
7 / 2 / 7
9,857
548
18,697
11,898
6,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Freya
decadaver
Freya
16
11 / 2 / 7
10,471
582
22,454
18,227
9,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
48
10
Kills
22
22
Deaths
10
14
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
AxxGrinder
Xbalanque
2
4
2
0.75
W
Odin
2
1
5
4.5
L
1
6
4
0.5
W
Sobek
F4taliz
Sobek
0
1
5
2.5
W
Hera
Iyumi
Hera
7
2
7
5.25
L
Khepri
Occeanblue
Khepri
1
2
4
1.5
L
Tsukuyomi
Ribk
Tsukuyomi
6
8
2
0.88
L
Sun Wukong
Staliniuman
Sun Wukong
0
3
1
0.17
L
2
3
3
1.17
W
Freya
decadaver
Freya
11
2
7
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,638
Damage
58,165
76,590
Taken
72,166
49,820
Mitigated
53,702
16,753
Healing
22,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
AxxGrinder
Xbalanque
7,733
4,110
0
2,718
13,621
5,720
2,283
2,783
10,838
0
68,578
W
Odin
5,918
1,259
0
4,573
14,746
15,372
125
981
13,765
0
43,753
L
10,057
1,369
90
2,657
17,238
12,148
593
11,948
5,265
45,983
0
W
Sobek
F4taliz
Sobek
3,363
478
0
1,421
13,674
16,461
26
2,588
11,086
15,713
0
W
Hera
Iyumi
Hera
18,697
4,816
0
1,930
11,898
6,158
398
3,755
8,143
75,063
0
L
Khepri
Occeanblue
Khepri
3,678
286
0
3,515
13,217
13,195
136
8,518
4,658
24,222
0
L
Tsukuyomi
Ribk
Tsukuyomi
12,175
2,670
0
4,356
17,928
8,309
823
10,653
7,177
0
42,709
L
Sun Wukong
Staliniuman
Sun Wukong
8,171
1,514
0
2,660
14,277
9,354
0
5,970
7,689
0
51,001
L
5,557
2,954
0
3,475
13,930
6,814
428
5,528
8,374
0
81,225
W
Freya
decadaver
Freya
22,454
6,667
0
11,858
18,227
9,991
678
3,628
14,599
75,129
9,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,323
Gold Earned
44,676
374
Minions Killed
429
0
Camps Cleared
0
1,669,709
Distance Traveled
1,649,871
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
8,401
467
110
6
0
319,041
2
W
Odin
8,804
489
80
4
0
296,129
0
L
Tiamat
8,042
447
65
4
0
309,918
0
W
Sobek
7,143
397
19
1
0
336,815
3
W
Hera
9,857
548
115
6
0
341,471
1
L
Khepri
8,449
469
29
2
0
365,408
6
L
Tsukuyomi
9,892
550
71
4
0
343,869
3
L
Sun Wukong
8,464
470
88
5
0
327,848
3
L
Izanami
8,476
471
121
7
0
322,666
4
W
Freya
10,471
582
105
6
0
356,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role