Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Jake 117
Ah Muzen Cab
Level 114
God Stats
2W - 2L
1,329 SR
Queue Stats
22W - 17L
1,596 Elo+
Party 1
Ymir
Ymir
TacticalTaylor1
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,585 Elo+
Party 1
Hera
Hera
Timosurous Rex
Hera
Level 95
God Stats
2W - 2L
1,665 SR
Queue Stats
15W - 11L
1,527 Elo+
Party 1
Team Averages
Level 72
1,498 SR
1,569 Elo+

VS

Team Averages
Level 102
1,491 SR
1,425 Elo+
Ymir
Ymir
ImAbrasive
Ymir
Level 147
God Stats
4W - 2L
1,322 SR
Queue Stats
17W - 16L
1,464 Elo+
Party 2
Jing Wei
Jing Wei
PERFECTKILLER76
Jing Wei
Level 135
God Stats
6W - 2L
1,500 SR
Queue Stats
65W - 84L
1,352 Elo+
Solo
Awilix
Awilix
Tetrahidr0canabz
Awilix
Level 23
God Stats
2W - 0L
1,651 SR
Queue Stats
29W - 29L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Jake 117
Ah Muzen Cab
13
3 / 6 / 0
9,043
696
11,881
16,386
6,937
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 1 / 4
8,762
674
2,304
8,414
8,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
0 / 5 / 3
7,858
604
12,282
7,102
2,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 9
10,518
809
9,782
19,941
16,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
14
4 / 2 / 7
9,628
741
10,696
11,964
4,796
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
6 / 3 / 4
9,704
746
8,873
9,006
4,011
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
3
Kills
12
12
Deaths
6
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
2
1
9
6.5
L
Ah Muzen Cab
Jake 117
Ah Muzen Cab
3
6
0
0.5
W
Jing Wei
4
2
7
3.75
L
0
1
4
2
W
6
3
4
2.67
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,467
Damage
29,351
31,902
Taken
40,911
17,681
Mitigated
25,309
4,022
Healing
10,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,782
1,802
0
8,192
19,941
16,502
86
8,650
10,851
38,637
0
L
Ah Muzen Cab
Jake 117
Ah Muzen Cab
11,881
5,076
0
2,971
16,386
6,937
0
5,980
10,406
0
37,542
W
Jing Wei
10,696
5,356
0
1,028
11,964
4,796
686
4,283
7,386
0
36,455
L
2,304
776
0
989
8,414
8,001
0
2,639
5,775
4,563
0
W
8,873
3,255
0
1,594
9,006
4,011
489
1,844
7,090
0
33,647
L
12,282
4,192
0
62
7,102
2,743
13
1,227
5,875
27,278
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,663
Gold Earned
29,850
97
Minions Killed
176
2
Camps Cleared
10
663,707
Distance Traveled
705,538
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,518
809
67
5
5
225,046
2
L
Ah Muzen Cab
9,043
696
56
4
2
235,482
1
W
Jing Wei
9,628
741
68
5
1
256,211
0
L
Ymir
8,762
674
4
0
0
218,210
0
W
Awilix
9,704
746
41
3
4
224,281
3
L
Hera
7,858
604
37
3
0
210,015
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role