Player Matchup

Ymir
Ymir
BlueBallBandit
Ymir
Level 121
God Stats
2W - 3L
1,249 SR
Queue Stats
312W - 312L
1,554 Elo+
Party 3
Neith
Neith
DeputyDoubleDs
Neith
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 14L
1,500 Elo+
Party 3
Vulcan
Vulcan
LordofBholes
Vulcan
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
87W - 91L
1,465 Elo+
Party 3
Horus
Horus
LtM0RNINGW00D
Horus
Level 145
God Stats
26W - 20L
1,199 SR
Queue Stats
241W - 240L
1,535 Elo+
Party 3
Arachne
Arachne
The4skinKnight
Arachne
Level 147
God Stats
3W - 5L
1,506 SR
Queue Stats
196W - 210L
1,528 Elo+
Party 3
Team Averages
Level 106
1,391 SR
1,517 Elo+

VS

Team Averages
Level 77
1,510 SR
1,455 Elo+
Hera
Hera
 
Hera
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
BanZapman
Khepri
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 39L
1,569 Elo+
Party 1
Pele
Pele
Bolvr
Pele
Level 152
God Stats
5W - 7L
1,552 SR
Queue Stats
109W - 123L
1,486 Elo+
Party 1
Izanami
Izanami
Deamorte
Izanami
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 19L
1,184 Elo+
Solo
Chaac
Chaac
desert4dessert
Chaac
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 1
4,516
565
1,741
7,828
3,368
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
2 / 0 / 0
4,904
613
4,299
3,732
1,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vulcan
8
0 / 0 / 0
4,751
594
2,175
2,854
1,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
3 / 0 / 1
5,886
736
5,708
5,470
3,469
9
1 / 1 / 2
5,193
649
2,874
6,155
2,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
8
0 / 0 / 1
4,544
568
3,157
3,001
871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
BanZapman
Khepri
8
2 / 0 / 1
5,128
641
1,311
4,347
2,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pele
Bolvr
Pele
9
1 / 2 / 2
5,065
633
2,002
7,220
2,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
Deamorte
Izanami
6
0 / 2 / 0
4,056
507
2,723
5,098
1,206
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

6
0 / 2 / 0
3,942
493
1,556
4,345
2,026

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
7
6
Kills
3
3
Deaths
6
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
0
0
1
0.5
L
Khepri
BanZapman
Khepri
2
0
1
2.5
W
0
2
1
0.25
L
Pele
Bolvr
Pele
1
2
2
1
L
Izanami
Deamorte
Izanami
0
2
0
0
W
2
0
0
2
W
Vulcan
0
0
0
0
W
3
0
1
3.5
W
1
1
2
2
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,797
Damage
10,749
26,039
Taken
24,011
12,039
Mitigated
9,125
10,760
Healing
7,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
3,157
840
0
500
3,001
871
0
1,206
1,665
34,968
0
L
Khepri
BanZapman
Khepri
1,311
342
0
1,680
4,347
2,837
0
2,030
2,229
13,007
0
W
1,741
1,002
1,295
1,587
7,828
3,368
0
2,482
5,346
9,705
0
L
Pele
Bolvr
Pele
2,002
356
0
3,192
7,220
2,185
0
94
7,126
0
28,367
L
Izanami
Deamorte
Izanami
2,723
2,353
0
665
5,098
1,206
0
368
4,730
0
19,366
W
4,299
2,230
0
1,106
3,732
1,406
0
70
3,662
0
34,150
W
Vulcan
2,175
539
0
1,000
2,854
1,170
0
1,822
1,032
32,732
0
W
5,708
2,586
270
2,474
5,470
3,469
0
0
5,470
0
32,984
W
2,874
1,497
0
3,028
6,155
2,626
0
94
6,061
0
32,689
L
1,556
426
0
1,196
4,345
2,026
0
0
4,345
0
15,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,250
Gold Earned
22,735
281
Minions Killed
235
0
Camps Cleared
0
828,711
Distance Traveled
721,860
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
4,544
568
83
10
0
161,128
3
L
Khepri
5,128
641
16
2
0
165,434
0
W
Ymir
4,516
565
19
2
0
144,376
3
L
Pele
5,065
633
64
8
0
178,432
0
L
Izanami
4,056
507
43
5
0
125,248
2
W
Neith
4,904
613
64
8
0
140,582
0
W
Vulcan
4,751
594
72
9
0
170,309
3
W
Horus
5,886
736
63
8
0
182,694
2
W
Arachne
5,193
649
63
8
0
190,750
1
L
Chaac
3,942
493
29
4
0
91,618
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role