Player Matchup

Artio
Artio
Filthyysquid
Artio
Level 129
God Stats
3W - 1L
1,636 SR
Queue Stats
64W - 63L
1,427 Elo+
Party 1
Medusa
Medusa
Hellboygeod
Medusa
Level 19
God Stats
10W - 4L
1,711 SR
Queue Stats
23W - 13L
1,542 Elo+
Party 1
Ra
Ra
Unlimitedcomb5
Ra
Level 88
God Stats
4W - 1L
1,799 SR
Queue Stats
86W - 66L
1,520 Elo+
Party 1
Set
Set
ZxerkZy
Set
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 42L
1,624 Elo+
Party 2
Shiva
Shiva
ajsMKK
Shiva
Level 146
God Stats
4W - 2L
1,629 SR
Queue Stats
93W - 77L
1,610 Elo+
Party 2
Team Averages
Level 82
1,655 SR
1,544 Elo+

VS

Team Averages
Level 33
1,471 SR
1,445 Elo+
Chang'e
Chang'e
 
Chang'e
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Apollo
Apollo
Bricked Up7643
Apollo
Level 40
God Stats
0W - 3L
1,191 SR
Queue Stats
42W - 55L
1,371 Elo+
Solo
Sun Wukong
Sun Wukong
CRojasGarcia
Sun Wukong
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,414 Elo+
Solo
Charybdis
Charybdis
D3ATH M0NEY
Charybdis
Level 36
God Stats
1W - 2L
1,437 SR
Queue Stats
40W - 57L
1,296 Elo+
Solo
Susano
Susano
GoldenWind7676
Susano
Level 25
God Stats
1W - 1L
1,730 SR
Queue Stats
41W - 30L
1,643 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 2
7,214
601
5,326
8,711
8,436
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
11
1 / 0 / 2
6,435
536
6,516
6,159
2,437
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
5 / 0 / 3
7,015
585
5,097
6,638
2,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Set
11
3 / 2 / 7
7,074
590
7,520
11,385
4,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shiva
ajsMKK
Shiva
10
1 / 0 / 1
6,267
522
4,911
8,349
6,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
2 / 3 / 0
6,036
503
5,236
9,308
3,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 2 / 0
5,221
435
3,004
7,046
2,265
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
CRojasGarcia
Sun Wukong
9
0 / 4 / 0
5,589
466
3,054
8,019
5,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charybdis
D3ATH M0NEY
Charybdis
8
0 / 2 / 0
4,807
401
2,644
9,686
4,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

9
0 / 2 / 2
5,564
464
4,151
8,956
3,142
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
13
Kills
2
2
Deaths
13
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
2
3
0
0.67
L
0
2
0
0
L
Sun Wukong
CRojasGarcia
Sun Wukong
0
4
0
0
L
Charybdis
D3ATH M0NEY
Charybdis
0
2
0
0
W
3
0
2
4
L
0
2
2
0.5
W
Medusa
1
0
2
2
W
5
0
3
6.5
W
Set
3
2
7
3.25
W
Shiva
ajsMKK
Shiva
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,370
Damage
18,089
41,242
Taken
43,015
24,656
Mitigated
18,857
17,738
Healing
13,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
5,236
545
498
2,643
9,308
3,248
0
2,124
6,998
34,972
0
L
3,004
1,385
0
2,057
7,046
2,265
270
1,250
5,770
0
33,033
L
Sun Wukong
CRojasGarcia
Sun Wukong
3,054
812
0
677
8,019
5,273
300
5,072
2,916
0
29,137
L
Charybdis
D3ATH M0NEY
Charybdis
2,644
1,328
128
3,700
9,686
4,929
0
0
9,686
0
19,341
W
5,326
856
596
4,382
8,711
8,436
294
169
8,542
42,017
0
L
4,151
1,080
0
3,851
8,956
3,142
0
1,560
7,222
0
38,031
W
Medusa
6,516
3,145
0
2,200
6,159
2,437
639
0
6,159
0
47,070
W
5,097
758
789
3,886
6,638
2,574
964
2,707
3,931
31,916
0
W
Set
7,520
3,882
0
3,278
11,385
4,852
0
1,903
9,482
0
47,823
W
Shiva
ajsMKK
Shiva
4,911
755
80
2,527
8,349
6,357
230
457
7,892
0
21,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,005
Gold Earned
27,217
329
Minions Killed
249
0
Camps Cleared
0
1,211,131
Distance Traveled
1,132,993
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,036
503
59
5
0
238,699
1
L
Apollo
5,221
435
52
4
0
223,403
3
L
Sun Wukong
5,589
466
40
3
0
210,121
0
L
Charybdis
4,807
401
25
2
0
209,012
3
W
Artio
7,214
601
77
6
0
234,310
2
L
Susano
5,564
464
73
6
0
251,758
2
W
Medusa
6,435
536
88
7
0
218,884
0
W
Ra
7,015
585
59
5
0
249,161
1
W
Set
7,074
590
75
6
0
241,772
1
W
Shiva
6,267
522
30
3
0
267,004
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role