Player Matchup

Fenrir
Fenrir
Asolrac
Fenrir
Level 18
God Stats
12W - 0L
1,751 SR
Queue Stats
26W - 6L
1,432 Elo+
Party 2
Merlin
Merlin
Briato
Merlin
Level 77
God Stats
2W - 1L
1,667 SR
Queue Stats
205W - 56L
1,576 Elo+
Party 2
Cerberus
Cerberus
QtrFlip
Cerberus
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,753 Elo+
Party 2
Team Averages
Level 36
1,639 SR
1,587 Elo+

VS

Team Averages
Level 94
1,417 SR
1,426 Elo+
Sol
Sol
Jaxze--
Sol
Level 129
God Stats
6W - 4L
1,489 SR
Queue Stats
23W - 38L
1,419 Elo+
Party 1
Guan Yu
Guan Yu
KamaleiKoaMakua
Guan Yu
Level 126
God Stats
0W - 2L
1,530 SR
Queue Stats
24W - 44L
1,358 Elo+
Party 1
Sylvanus
Sylvanus
KoalaGangGen3ral
Sylvanus
Level 28
God Stats
1W - 3L
1,232 SR
Queue Stats
41W - 56L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Asolrac
Fenrir
17
10 / 1 / 7
12,785
852
14,665
20,245
26,750
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
Briato
Merlin
17
3 / 1 / 13
10,991
733
21,818
11,626
6,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
QtrFlip
Cerberus
16
5 / 2 / 12
11,858
791
11,110
19,976
23,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
13
2 / 8 / 2
9,351
623
13,380
18,027
6,674
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

13
1 / 5 / 0
8,892
593
9,182
22,204
20,297
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 6 / 1
9,035
602
15,856
18,382
17,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
7
18
Kills
4
4
Deaths
19
32
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Asolrac
Fenrir
10
1
7
13.5
W
Merlin
Briato
Merlin
3
1
13
9.5
L
Sol
2
8
2
0.38
L
1
5
0
0.2
L
1
6
1
0.25
W
Cerberus
QtrFlip
Cerberus
5
2
12
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,593
Damage
38,418
51,847
Taken
58,613
56,578
Mitigated
44,272
16,627
Healing
13,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Asolrac
Fenrir
14,665
3,723
0
7,041
20,245
26,750
857
12,494
7,751
0
28,292
W
Merlin
Briato
Merlin
21,818
2,577
555
2,055
11,626
6,368
1,160
7,634
3,992
73,212
0
L
Sol
13,380
3,689
0
3,463
18,027
6,674
2,447
11,212
6,815
34,579
0
L
9,182
888
1,334
2,706
22,204
20,297
267
10,542
11,662
5,838
15,763
L
15,856
6,009
2,026
3,498
18,382
17,301
0
11,440
6,942
28,432
7,043
W
Cerberus
QtrFlip
Cerberus
11,110
1,826
0
6,976
19,976
23,460
409
10,633
9,343
36,289
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,634
Gold Earned
27,278
194
Minions Killed
122
9
Camps Cleared
3
855,423
Distance Traveled
690,280
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,785
852
16
1
2
303,935
3
W
Merlin
10,991
733
104
7
5
271,137
5
L
Sol
9,351
623
52
3
2
201,282
0
L
Guan Yu
8,892
593
21
1
1
274,472
2
L
Sylvanus
9,035
602
49
3
0
214,526
4
W
Cerberus
11,858
791
74
5
2
280,351
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role